Technical Artist - Mobile Games (Remote UK) in Manchester

Technical Artist - Mobile Games (Remote UK) in Manchester

Manchester Full-Time 35000 - 55000 £ / year (est.) Working from home possible
Independent Games Developers Association Limited (TIGA)

At a Glance

  • Tasks: Create stunning visuals for mobile games and optimise art pipelines.
  • Company: Exciting Manchester-based games studio with a passion for innovation.
  • Benefits: Generous holiday package, pension, remote work, and all equipment provided.
  • Other info: Perfect for sports fans looking to blend creativity with gaming.
  • Why this job: Join a small team and make a real impact on exciting new projects.
  • Qualifications: 2+ years as a Technical Artist with experience in Unity and 3D software.

The predicted salary is between 35000 - 55000 £ per year.

A Manchester-based Games studio are currently looking for a Technical Artist to work on a series of new games on mobile platforms. The studio founders have a long history with developing successful projects and are working on something new and fresh, which brings together competitive gameplay in a fun, easy to use setting.

As the Technical Artist, you will collaborate heavily with the Creative Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with modelling and texturing assets to go into the games; some basic animation experience would be a bonus too! Your primary focus will be to heavily work with the assets in the experiences, ensuring they look and feel realistic for the players.

The games have already been showcased at numerous Worldwide events, from F1, Wimbledon and the Premier League. The studio is around 8 people, meaning you will have the opportunity to showcase your skills and wear multiple hats; this role is definitely suited to a generalist Technical Artist who enjoys a strong variety of work and genres of games to work on.

In addition to a fantastic work environment, the team can offer perks and benefits such as a generous holiday package, pension, a remote first setting and all development equipment supplied. You must be based in the UK at present to apply, as we cannot sponsor Visas or Work permits right now.

Salary Range: £35,000-£55,000

Requirements:

  • At least 2 years experience as a Technical Artist
  • Worked on games on either Console/Mobile or PC platforms (a bonus if you’ve worked on mini games)
  • Experience with Unity
  • Proficiency in either Maya, Blender or 3ds Max
  • Experience with Sports games would be a bonus
  • Basic animation skills would be a bonus
  • Massively beneficial if you are a fan of football and other sports
  • A portfolio demonstrating your work

This is a fantastic opportunity to join a studio who are working on a range of new projects, which you will have a hand in from start to finish.

Technical Artist - Mobile Games (Remote UK) in Manchester employer: Independent Games Developers Association Limited (TIGA)

Join a dynamic Manchester-based games studio as a Technical Artist, where you'll thrive in a collaborative and creative environment. With a remote-first approach, generous holiday packages, and all necessary development equipment provided, this role offers the perfect blend of flexibility and support for your professional growth. Be part of an innovative team working on exciting mobile games showcased at prestigious events, allowing you to make a significant impact in a close-knit setting.

Independent Games Developers Association Limited (TIGA)

Contact Details:

Independent Games Developers Association Limited (TIGA) Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist - Mobile Games (Remote UK) in Manchester

Tip Number 1

Network like a pro! Reach out to fellow artists and developers in the gaming community. Join forums, attend virtual meetups, and connect on LinkedIn. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your skills! Make sure your portfolio is up-to-date and highlights your best work. Include projects that showcase your experience with mobile games and any cool animations you've done. A strong portfolio can really set you apart!

Tip Number 3

Tailor your approach! When reaching out to studios, mention specific projects they’ve worked on that excite you. Show them you’re genuinely interested in their work and how you can contribute as a Technical Artist.

Tip Number 4

Apply through our website! We make it super easy for you to submit your application directly. Plus, it shows you’re serious about joining our team. Don’t miss out on this fantastic opportunity!

We think you need these skills to ace Technical Artist - Mobile Games (Remote UK) in Manchester

Technical Artistry
Collaboration
Art Pipeline Management
Asset Modelling
Texturing
Basic Animation Skills
Experience with Unity

Some tips for your application 🫡

Showcase Your Skills:Make sure your portfolio is up to date and highlights your best work. We want to see your modelling, texturing, and any animation skills you've got. Remember, this is your chance to shine!

Tailor Your Application:When applying, customise your CV and cover letter to reflect the job description. We love seeing how your experience aligns with what we're looking for, so don’t hold back on those relevant details!

Be Yourself:Let your personality come through in your application. We’re a small team and value a good cultural fit, so don’t be afraid to show us who you are and why you’re passionate about games!

Apply Through Our Website:For the best chance of getting noticed, make sure to apply directly through our website. It’s the easiest way for us to keep track of your application and get back to you quickly!

How to prepare for a job interview at Independent Games Developers Association Limited (TIGA)

Know Your Tools Inside Out

Make sure you’re well-versed in the software mentioned in the job description, like Unity, Maya, Blender, or 3ds Max. Brush up on your skills and be ready to discuss specific projects where you’ve used these tools effectively.

Showcase Your Portfolio

Your portfolio is your best friend! Make it easy for the interviewers to see your work by selecting pieces that highlight your technical artistry and versatility. Be prepared to explain your thought process and the challenges you faced in each project.

Understand the Studio's Vision

Do some homework on the studio and their previous games. Knowing their style and what they aim to achieve with new projects will help you align your answers with their goals and show that you’re genuinely interested in being part of their team.

Be Ready to Collaborate

Since the role involves working closely with both artists and engineers, prepare examples of how you’ve successfully collaborated in the past. Highlight your communication skills and how you bridge gaps between different disciplines.