At a Glance
- Tasks: Create stunning game assets and optimise art pipelines for mobile games.
- Company: Exciting Manchester-based games studio with a passion for innovation.
- Benefits: Generous holiday package, pension, remote work, and all equipment provided.
- Other info: Perfect for sports fans, especially those who love football!
- Why this job: Join a small team and make a real impact on exciting new projects.
- Qualifications: 2+ years as a Technical Artist with experience in Unity and 3D software.
The predicted salary is between 35000 - 55000 £ per year.
A Manchester-based Games studio are currently looking for a Technical Artist to work on a series of new games on mobile platforms. The studio founders have a long history with developing successful projects and are working on something new and fresh, which brings together competitive gameplay in a fun, easy to use setting.
As the Technical Artist, you will collaborate heavily with the Creative Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with modelling and texturing assets to go into the games; some basic animation experience would be a bonus too! Your primary focus will be to heavily work with the assets in the experiences, ensuring they look and feel realistic for the players.
The games have already been showcased at numerous Worldwide events, from F1, Wimbledon and the Premier League. The studio is around 8 people, meaning you will have the opportunity to showcase your skills and wear multiple hats; this role is definitely suited to a generalist Technical Artist who enjoys a strong variety of work and genres of games to work on.
In addition to a fantastic work environment, the team can offer perks and benefits such as a generous holiday package, pension, a remote first setting and all development equipment supplied. You must be based in the UK at present to apply, as we cannot sponsor Visas or Work permits right now.
Salary Range: £35,000-£55,000
Requirements:
- At least 2 years experience as a Technical Artist
- Worked on games on either Console/Mobile or PC platforms (a bonus if you’ve worked on mini games)
- Experience with Unity
- Proficiency in either Maya, Blender or 3ds Max
- Experience with Sports games would be a bonus
- Basic animation skills would be a bonus
- Massively beneficial if you are a fan of football and other sports
- A portfolio demonstrating your work
This is a fantastic opportunity to join a studio who are working on a range of new projects, which you will have a hand in from start to finish.
Technical Artist – Mobile Games – 100% Remote (UK only) in Manchester employer: Independent Games Developers Association Limited (TIGA)
Join a dynamic Manchester-based games studio as a Technical Artist, where you'll be part of a close-knit team dedicated to creating innovative mobile games. Enjoy a remote-first work culture that prioritises flexibility and work-life balance, alongside generous benefits like a competitive holiday package and pension scheme. With opportunities for personal growth and the chance to contribute to exciting projects showcased at major global events, this role is perfect for those looking to make a meaningful impact in the gaming industry.
Contact Details:
Independent Games Developers Association Limited (TIGA) Recruitment Team
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist – Mobile Games – 100% Remote (UK only) in Manchester
✨Tip Number 1
Network like a pro! Reach out to fellow artists and game developers on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there.
✨Tip Number 2
Show off your skills! Make sure your portfolio is up-to-date with your best work. Highlight projects that showcase your technical artistry, especially those related to mobile games or sports themes.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of the latest tools and trends in game development. Be ready to discuss how you can bridge the gap between art and engineering effectively.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Technical Artist – Mobile Games – 100% Remote (UK only) in Manchester
Some tips for your application 🫡
Showcase Your Skills:Make sure your portfolio is up to date and highlights your best work as a Technical Artist. We want to see your modelling, texturing, and any animation skills you've got, especially if they relate to mobile games!
Tailor Your Application:When applying, take a moment to tailor your CV and cover letter to the job description. We love seeing how your experience aligns with our needs, so don’t be shy about mentioning your time with Unity or any sports game projects.
Be Yourself:Let your personality shine through in your application! We’re a small team and value a good cultural fit, so don’t hesitate to share what makes you passionate about games and why you’d love to join us at the studio.
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!
How to prepare for a job interview at Independent Games Developers Association Limited (TIGA)
✨Know Your Tools Inside Out
Make sure you’re well-versed in the software mentioned in the job description, like Unity, Maya, Blender, or 3ds Max. Brush up on your skills and be ready to discuss specific projects where you’ve used these tools effectively.
✨Showcase Your Portfolio
Your portfolio is your best friend! Make it easy for the interviewers to see your work by selecting pieces that highlight your technical artistry, especially any mobile games or sports-related projects. Be prepared to explain your thought process and the challenges you faced.
✨Understand the Studio's Vision
Do some homework on the studio and their previous projects. Knowing their style and what they aim to achieve with their new games will help you align your answers with their goals and show that you’re genuinely interested in being part of their team.
✨Be Ready to Collaborate
Since the role involves working closely with the Creative Director and other team members, be prepared to discuss how you’ve successfully collaborated in the past. Share examples of how you’ve bridged gaps between artists and engineers to create a smooth workflow.