Remote Principal Graphics Programmer: MSquared in Livingston

Remote Principal Graphics Programmer: MSquared in Livingston

Livingston Full-Time 70000 - 90000 £ / year (est.) Home office (partial)
Improbable

At a Glance

  • Tasks: Develop cutting-edge graphics technology for the open metaverse and optimise performance across platforms.
  • Company: Join MSquared, a leading tech startup revolutionising the digital landscape.
  • Benefits: Enjoy competitive salary, private healthcare, unlimited holiday, and flexible working.
  • Other info: Diverse and inclusive culture with mentorship from industry leaders.
  • Why this job: Be part of a visionary team creating immersive virtual experiences that empower communities.
  • Qualifications: Expertise in real-time graphics APIs, C++, and performance optimisation required.

The predicted salary is between 70000 - 90000 £ per year.

At MSquared, we’re pioneering the next evolution of the internet: an open, interconnected metaverse. Backed by one of the UK’s most well-funded tech startups, our mission is to empower creators, brands, and communities with tools to build scalable, immersive virtual experiences in an open and interconnected network. We are a multidisciplinary team of engineers, artists, producers, and storytellers who believe in the power of shared digital spaces. Our culture is built around curiosity, empathy, and pushing the boundaries of what’s possible.

We are seeking a Principal Graphics/Rendering Engineer with deep expertise in real-time rendering, game engines, and graphics technologies. This is an opportunity to drive the development of cutting-edge visual experiences, optimize performance across platforms, and pioneer new graphics techniques.

Your Role in Building the Future

You’ll be a key force in helping bring our ambitious vision for the open metaverse to life. As Principal Rendering Engineer at MSquared, you will be responsible for maintaining and improving world-leading technology.

Areas for Impact:

  • Develop and maintain core graphics engine systems and tools.
  • Optimize rendering performance, ensuring high framerates and efficient GPU/CPU memory usage across multiple hardware platforms and operating systems.
  • Collaborate closely with gameplay, engine teams and customers to deliver seamless and visually stunning experiences.
  • Research and implement advanced, forward-looking rendering techniques to keep our technology at the industry’s forefront.
  • Profile, diagnose, and resolve graphics-related bottlenecks and issues.

We’d love to hear from you if you have:

  • Strong expertise with modern real-time graphics APIs such as Direct3D, Metal, and Vulkan.
  • Proficiency in C++, with a focus on performance-critical systems.
  • Performance optimization skills, including hands-on experience with profiling and debugging tools like NVIDIA NSight, RenderDoc, and PIX.
  • Solid understanding of core real-time rendering algorithms (e.g., deferred rendering, shadow mapping).

Bonus points if you:

  • Experience with commercial game engines, such as Unreal Engine or CryEngine.
  • Deep familiarity with Unreal Engine’s rendering systems, such as Render Dependency Graph (RDG), Shader compilation pipelines, Indirect drawing, Nanite, Lumen, Niagara, Temporal Super Resolution.
  • Custom GPU and CPU memory allocation systems.
  • Experience developing for MacOS and/or iOS using Metal.
  • Animation programming expertise: skinned mesh and rig systems.
  • Compute shader based calculus.
  • Mesh simplification techniques for LOD and performance optimization.
  • Knowledge of Web technologies like WebGPU and/or WebGL.

We know the best ideas come from diverse minds and lived experiences. We encourage applications from all backgrounds and welcome candidates who have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

Why Join Us:

At MSquared, you’ll work on meaningful technology that prioritises interoperability, creativity, and ownership. We are passionate about creating a more equitable digital ecosystem and having fun while doing it. Benefits include:

  • Competitive salary
  • Private healthcare and dental
  • Unlimited holiday
  • Flexible hybrid working
  • Weekly wellness sessions and a stocked office kitchen
  • Mentorship from world-class leaders across Web3, gaming, and open-source tech

Let’s build the open metaverse together.

Remote Principal Graphics Programmer: MSquared in Livingston employer: Improbable

At MSquared, we are not just building technology; we are shaping the future of the open metaverse. Our vibrant work culture fosters creativity and collaboration, offering employees the chance to engage with cutting-edge projects while enjoying benefits like unlimited holiday, private healthcare, and mentorship from industry leaders. Join us in a flexible hybrid working environment where your contributions will directly impact the evolution of immersive digital experiences.

Improbable

Contact Details:

Improbable Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Remote Principal Graphics Programmer: MSquared in Livingston

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We think you need these skills to ace Remote Principal Graphics Programmer: MSquared in Livingston

Real-time Rendering
Game Engines
Graphics Technologies
C++ Programming
Performance Optimization
Direct3D
Metal

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Improbable.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Improbable and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Improbable

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Improbable uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.