At a Glance
- Tasks: Create stunning characters for games using Unreal, ZBrush, and Substance Painter.
- Company: Impleo, a vibrant game development studio in Portsmouth.
- Benefits: Great holiday package, private medical and dental insurance, and professional growth opportunities.
- Other info: Enjoy a friendly work environment with regular social events.
- Why this job: Join a creative team and bring characters to life in exciting game projects.
- Qualifications: At least two years of experience with a strong portfolio in character art.
The predicted salary is between 30000 - 40000 £ per year.
Impleo is seeking an on-site Character Artist based in Portsmouth to join our Character Art team. Responsibilities include conceptualising, modelling, and texturing characters to support game development.
Ideal candidates will have at least two years of experience and a strong portfolio showcasing their work in clean geometry and texturing.
We offer an excellent holiday package, professional development opportunities, and a friendly working environment with regular social events and comprehensive benefits, including private medical and dental insurance.
On-site Character Artist — Unreal, ZBrush & Substance Painter in Portsmouth employer: Impleo
Contact Detail:
Impleo Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land On-site Character Artist — Unreal, ZBrush & Substance Painter in Portsmouth
✨Tip Number 1
Make sure your portfolio is top-notch! Showcase your best character designs, focusing on clean geometry and textures. We want to see your creativity shine through, so include a variety of styles and techniques.
✨Tip Number 2
Network like a pro! Attend industry events or online meetups where you can connect with other artists and potential employers. We often find that personal connections can lead to job opportunities, so don’t be shy!
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge of Unreal, ZBrush, and Substance Painter. We recommend doing mock interviews with friends or using online resources to boost your confidence.
✨Tip Number 4
Apply directly through our website! It’s the quickest way to get your application in front of us. Plus, it shows you’re genuinely interested in joining our team at Impleo. Don’t miss out on this opportunity!
We think you need these skills to ace On-site Character Artist — Unreal, ZBrush & Substance Painter in Portsmouth
Some tips for your application 🫡
Showcase Your Portfolio: Make sure your portfolio is front and centre! We want to see your best work in clean geometry and texturing. Highlight projects that demonstrate your skills with Unreal, ZBrush, and Substance Painter.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your experience aligns with the role. We love seeing candidates who show they understand what we’re looking for.
Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that are easy to read. Avoid fluff and get straight to the good stuff about your skills and experience!
Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s super easy, and you’ll be able to provide all the necessary information in one go. Plus, we love seeing applications come directly from our site!
How to prepare for a job interview at Impleo
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in character modelling and texturing. Be prepared to discuss the techniques you used in ZBrush and Substance Painter, as well as any challenges you faced during the creation process.
✨Research Impleo's Style
Take some time to understand Impleo's game style and character design. Familiarise yourself with their previous projects and think about how your skills can contribute to their vision. This will show your genuine interest in the company and its work.
✨Prepare for Technical Questions
Expect questions about your technical skills and processes. Brush up on your knowledge of clean geometry and texturing techniques. Be ready to explain your workflow and how you approach character art from concept to final model.
✨Be Ready to Collaborate
Since you'll be joining a team, demonstrate your ability to work collaboratively. Share examples of past projects where you worked with others, and express your enthusiasm for contributing to a friendly and social working environment.