Technical Animator (UK-based 12 month Fixed Term Contract) in London
Technical Animator (UK-based 12 month Fixed Term Contract)

Technical Animator (UK-based 12 month Fixed Term Contract) in London

London Full-Time 36000 - 60000 Β£ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and maintain animation systems for gameplay and cinematic content in AAA games.
  • Company: Join Climax Studios, a leading name in independent game development.
  • Benefits: Enjoy excellent holidays, private medical insurance, and ongoing training opportunities.
  • Why this job: Work on exciting AAA projects and collaborate with passionate developers in a creative environment.
  • Qualifications: Experience as a Technical Animator on console titles and proficiency in Unreal Engine or Unity.
  • Other info: Participate in fun social events and enjoy a relaxed yet ambitious workplace.

The predicted salary is between 36000 - 60000 Β£ per year.

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. You will be based out of our new state of the art space located in the heart of the city of London EC1.

We are seeking an experienced Technical Animator with proven skills working on Console titles to join our award-winning team. This is an exciting opportunity to work on a AAA IP where you will be responsible for bridging the gap between the animation, design, and code teams and helping to ensure the smooth integration of characters, animation, and cinematics. This is a great opportunity to work with a team of passionate and experienced developers on a AAA project.

Experience:

  • Working as a Technical Animator on at least one published console title.
  • Proven experience working within Unreal Engine or Unity.
  • Strong proficiency with character pipelines, animation systems, and cinematics.
  • Experience with procedural animation systems (Foot IK, Look-At, Realtime IK).
  • Familiar with in-game animation processes and workflows.
  • Experience in using version control systems.
  • Experience working with MetaHuman (advantageous but not crucial).
  • Experience with physics-based animation, chaos physics, ragdolls, cloth, hair (advantageous but not crucial).
  • Ability to work collaboratively with artists, animators, designers, and programmers.
  • Enjoys a creative challenge with the passion and motivation to make great games.
  • Experience of helping to plan and schedule workflows.

Responsibilities:

  • Create and maintain animation systems for gameplay and cinematic content.
  • Keep to project vision for best practices, methodologies used, and quality benchmark.
  • Work with the wider art, design, and code teams to champion best technical practices.
  • As part of reviews, provide constructive critique and solutions.
  • Ability to self-motivate as well as motivate other members of the team.

Benefits:

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious, and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks:

  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties, and some great charity fundraising events.

Technical Animator (UK-based 12 month Fixed Term Contract) in London employer: Impleo

Climax Studios is an exceptional employer, offering a vibrant and collaborative work culture in the heart of London. With a focus on employee growth through ongoing training and development, as well as a comprehensive benefits package that includes private medical insurance and regular social events, we ensure our team members thrive both personally and professionally while working on exciting AAA projects.
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Contact Detail:

Impleo Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Technical Animator (UK-based 12 month Fixed Term Contract) in London

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Climax or similar studios. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work as a Technical Animator. Include projects that showcase your experience with Unreal Engine or Unity, and any cool animation systems you've worked on. Make it easy for potential employers to see what you can bring to the table.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with character pipelines, procedural animation systems, and how you collaborate with teams. Practice explaining your thought process and problem-solving skills, as these are key in a creative environment.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us. Don’t forget to follow up after applying; a little persistence can go a long way!

We think you need these skills to ace Technical Animator (UK-based 12 month Fixed Term Contract) in London

Technical Animation
Unreal Engine
Unity
Character Pipelines
Animation Systems
Cinematics
Procedural Animation Systems
Foot IK
Look-At
Realtime IK
Version Control Systems
MetaHuman
Physics-Based Animation
Chaos Physics
Ragdolls
Cloth Simulation
Collaboration Skills
Creative Problem-Solving
Workflow Planning and Scheduling

Some tips for your application 🫑

Tailor Your CV: Make sure your CV is tailored to the Technical Animator role. Highlight your experience with console titles, Unreal Engine or Unity, and any specific animation systems you've worked with. We want to see how your skills match up with what we're looking for!

Showcase Your Projects: Include links to your portfolio or any published titles you've worked on. This gives us a chance to see your work in action and understand your style. Don't be shyβ€”show off your best projects!

Craft a Compelling Cover Letter: Your cover letter is your chance to tell us why you're passionate about this role and how you can contribute to our team. Be genuine and let your personality shine through. We love hearing about your creative challenges and how you tackle them!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the easiest way for us to keep track of your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our awesome team!

How to prepare for a job interview at Impleo

✨Know Your Stuff

Make sure you brush up on your technical skills, especially with Unreal Engine or Unity. Be ready to discuss your experience with character pipelines and animation systems, as well as any procedural animation techniques you've used. This will show that you're not just familiar with the tools, but that you can apply them effectively.

✨Showcase Your Projects

Prepare a portfolio of your work, particularly any published console titles you've contributed to. Highlight specific examples where you bridged the gap between animation, design, and code teams. This will give the interviewers a clear picture of your capabilities and how you can add value to their AAA project.

✨Collaborative Spirit

Since the role involves working closely with various teams, be ready to discuss how you've successfully collaborated in the past. Share examples of how you've motivated team members or provided constructive feedback during reviews. This will demonstrate your ability to work well in a team-oriented environment.

✨Ask Insightful Questions

Prepare some thoughtful questions about the studio's projects, team dynamics, or their approach to animation and game development. This shows your genuine interest in the role and helps you gauge if the company culture aligns with your values. Plus, it gives you a chance to engage in a meaningful conversation with your interviewers.

Technical Animator (UK-based 12 month Fixed Term Contract) in London
Impleo
Location: London

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  • Technical Animator (UK-based 12 month Fixed Term Contract) in London

    London
    Full-Time
    36000 - 60000 Β£ / year (est.)
  • I

    Impleo

    50-100
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