Staff / Principal Software Architect in Tewkesbury

Staff / Principal Software Architect in Tewkesbury

Tewkesbury Full-Time No working from home possible
Imagination Technologies

Responsibilities

  • Work across multiple platforms and application domains, from consumer or mobile to automotive or data centre, to understand how GPU software is deployed and executed on Imagination products.
  • Develop the software architecture responsible for mapping multiple modern graphics and compute APIs from high‑level, user‑facing software to silicon deployment.
  • Investigate and optimise end‑to‑end performance of various GPU software, including proposing and prototyping new features or techniques at the boundary between hardware and software.
  • Work with product owners to understand and define the roadmap for APIs and their implementation across current and future hardware platforms.
  • Maintain a holistic view of software architecture, informing and coordinating with Imagination teams working on specific areas of implementation.
  • Work with customers in understanding their issues and steering the technical roadmap to help solve issues they face.
  • Establish the technical standards and architectural software patterns that Imagination uses to develop and support multiple hardware generations and their graphics and compute APIs.
  • Collaborate with the wider ecosystem: evaluating, developing and refining common standards, APIs and technologies to efficiently deliver high‑quality and performant graphics, AI and compute.

Qualifications

  • A background of 5+ years in commercial software development in a graphics or GPGPU‑related field.
  • In‑depth knowledge of at least one modern 3D graphics or compute API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenCL, CUDA).
  • Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, computer vision, AI).
  • Experience with GPU profiling or API tracing tools.
  • Knowledge of how to write and optimise graphics shaders or compute kernels.
  • Understanding of both the fixed‑function and programmable aspects of GPU architecture.
  • Experience working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items.
  • Excellent problem‑solving abilities along with the ability to break down and solve problems and complex situations lacking existing solutions.
  • Experience architecting software products spanning multiple development teams or working in a multidisciplinary environment.

Preferred Qualifications

  • A solid understanding of computer architecture at both instruction level and system level, e.g. understanding memory and communication interfaces and how they impact software.
  • Experience working closely with silicon architects and design engineers to improve platforms for software applications.
  • Exposure to GPU drivers for Android, Linux and Windows operating systems.
  • Experience interacting with open‑source communities and external ecosystems.
  • Understanding of debug or performance analysis hardware in support of application development.
  • Experience presenting at a technical conference or supporting external events and shows.
  • Occasional willingness to travel, working onsite to support or train customers around the world.
  • A breadth of software programming experience that spans multiple languages and development platforms.
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Imagination Technologies

Contact Details:

Imagination Technologies Recruitment Team