Open Source Graphics Compiler Engineer (Graduate/Engineer)
Open Source Graphics Compiler Engineer (Graduate/Engineer)

Open Source Graphics Compiler Engineer (Graduate/Engineer)

Kings Langley Full-Time 28800 - 48000 £ / year (est.) No home office possible
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Open Source Graphics Compiler Engineer (Graduate/Engineer) Join to apply for the Open Source Graphics Compiler Engineer (Graduate/Engineer) role at Imagination Technologies . Continue with Google Role Overview Imagination\’s PowerVR graphics division produces a leading family of ultra-low power GPU IP cores that power cutting-edge technology. In PowerVR Software, working alongside experienced Compiler Engineers, you will help design, develop, and test the mid-end/backend compiler infrastructure to optimize GPU hardware capabilities for current and next-generation products. As part of the team, you\’ll work on various projects. Responsibilities Contribute to open source projects like Mesa, focusing on compiler aspects. Design and develop for current and future graphics cores. Participate in all software development phases: requirements, design, implementation, review, and testing. Maintain compiler tools throughout hardware and software lifecycle. Collaborate within the team and with external R&D teams. Support customers and partners in product deployment. Candidate Profile You are committed to success, with excellent communication, listening, and collaboration skills, building trusted partnerships by delivering reliably. Curious, solution-oriented, and a problem solver, you seek innovation and excellence. Required Skills Strong C programming skills. Solid software design and problem-solving abilities. Understanding of compiler theory and development. Degree in Computer Science, Engineering, or related field. Experience managing Linux systems. Desirable Skills Experience with graphics APIs (Vulkan, OpenGL ES, etc.). Familiarity with compiler frameworks like LLVM, NIR. Version control experience (preferably Git). Experience upstreaming open source contributions. Knowledge of graphics hardware operation. Scripting skills (Python, Shell, Bash). About Us Imagination is a UK-based company creating silicon and software IP that gives clients a competitive edge. Our GPU and AI technologies deliver outstanding power, performance, and area efficiency, used worldwide in various devices. Join us to help deliver transformative technology that impacts millions globally. Additional Information If you face accessibility barriers during the application process, contact recruitment@imgtec.com for support. #J-18808-Ljbffr

Open Source Graphics Compiler Engineer (Graduate/Engineer) employer: Imagination Technologies

Imagination Technologies is an exceptional employer, offering a dynamic work culture that fosters innovation and collaboration. As part of the PowerVR graphics division, you will have the opportunity to work on cutting-edge technology while contributing to open source projects, enhancing your skills alongside experienced professionals. With a commitment to employee growth and a supportive environment, Imagination Technologies provides a unique platform for graduates and engineers to thrive in the tech industry.
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Contact Detail:

Imagination Technologies Recruiting Team

recruitment@imgtec.com

Open Source Graphics Compiler Engineer (Graduate/Engineer)
Imagination Technologies
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  • Open Source Graphics Compiler Engineer (Graduate/Engineer)

    Kings Langley
    Full-Time
    28800 - 48000 £ / year (est.)

    Application deadline: 2027-06-21

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    Imagination Technologies

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