Principal Graphics Software Architect in Bristol

Principal Graphics Software Architect in Bristol

Bristol Full-Time 80000 - 100000 € / year (est.) Home office (partial)
Imagination Technologies

At a Glance

  • Tasks: Lead the design of high-performance graphics software architecture for cutting-edge GPUs.
  • Company: Join a leading tech company known for innovation and excellence in graphics technology.
  • Benefits: Attractive salary, flexible working options, and opportunities for professional growth.
  • Other info: Dynamic role with global impact and opportunities to travel and engage with customers.
  • Why this job: Shape the future of graphics technology and collaborate with top industry experts.
  • Qualifications: 5+ years in graphics software development and expertise in modern 3D graphics APIs.

The predicted salary is between 80000 - 100000 € per year.

The role Imagination is an industry authority in designing power‑efficient and high‑performance GPUs for graphics and compute workloads. You will be joining a world‑class hardware and software architecture team, helping our customers to integrate and achieve success with our GPUs by driving software architecture across our silicon IP products. Your role will have broad visibility within the organisation and provides the opportunity for close engagement with our key customers and internal engineering and product teams.

You will:

  • Work across multiple platforms and application domains, from consumer or mobile to automotive or data centre, to understand how graphics software is deployed and executed on Imagination products.
  • Develop the software architecture responsible for mapping multiple modern graphics APIs from high level, user‑facing software to silicon deployment.
  • Investigate and optimise end‑to‑end performance of various graphics software, including proposing and prototyping new features or techniques at the boundary between hardware and software.
  • Work with product owners to understand and define the roadmap for graphics APIs and their implementation across current and future hardware platforms.
  • Maintain a holistic view of graphics software architecture, informing and coordinating with Imagination teams working on specific areas of implementation.
  • Work with customers to understand their issues and steer the technical roadmap to help solve issues they face.
  • Establish the technical standards and architectural software patterns that Imagination uses to develop and support multiple hardware generations and graphics APIs.
  • Collaborate with the wider ecosystem: evaluating, developing and refining common standards, APIs and technologies to efficiently deliver high‑quality and performant graphics.

About You

Committed to making your customers, stakeholders and colleagues successful, you’re an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You’re curious, solutions orientated and a world‑class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard.

You’ll have:

  • A background of 5+ years in commercial software development in a graphics‑related field.
  • In‑depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal).
  • Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks).
  • Experience with GPU profiling or API tracing tools.
  • Knowledge of how to write and optimise graphics shaders or compute kernels.
  • Understanding of both the fixed‑function and programmable aspects of GPU architecture.
  • Experience of working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items.
  • Excellent problem‑solving abilities along with the ability to break down and solve problems and complex situations which lack existing solutions.
  • Experience of architecting software products spanning multiple development teams and enabling iterative development.

You might also have:

  • A solid understanding of computer architecture at both instruction level and system level, e.g. understanding memory and communication interfaces and how they impact software.
  • Experience of working closely with silicon architects and design engineers to improve platforms for software applications.
  • Exposure to graphics/display drivers for Android/Linux/Windows operating systems.
  • Experience interacting with open‑source communities and external ecosystems.
  • Understanding of debug or performance analysis hardware in support of application development.
  • Experience with presenting at a technical conference or supporting external events and shows.
  • Occasional willingness to travel, working onsite to support or train our customers around the world.
  • A breadth of software programming experience that spans multiple languages and development platforms.

Principal Graphics Software Architect in Bristol employer: Imagination Technologies

Imagination is an exceptional employer, offering a dynamic work environment where innovation thrives and collaboration is key. As a Principal Graphics Software Architect, you will be part of a world-class team dedicated to pushing the boundaries of GPU technology, with ample opportunities for professional growth and engagement with leading industry clients. Our culture fosters creativity and excellence, ensuring that your contributions are valued and impactful in shaping the future of graphics software.

Imagination Technologies

Contact Detail:

Imagination Technologies Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Principal Graphics Software Architect in Bristol

Tip Number 1

Network like a pro! Reach out to folks in the industry, attend meetups, and connect with people on LinkedIn. You never know who might have the inside scoop on job openings or can put in a good word for you.

Tip Number 2

Show off your skills! Create a portfolio or GitHub repository showcasing your projects, especially those related to graphics software. This gives potential employers a taste of what you can do and sets you apart from the crowd.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and problem-solving skills. Practice common interview questions related to graphics APIs and software architecture, so you can confidently demonstrate your expertise.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team at Imagination.

We think you need these skills to ace Principal Graphics Software Architect in Bristol

Graphics Software Architecture
3D Graphics API (e.g. Vulkan, DirectX, OpenGL ES, Metal)
Software Optimisation
GPU Profiling
API Tracing Tools
Graphics Shaders Development
Compute Kernels Development

Some tips for your application 🫡

Tailor Your CV:Make sure your CV is tailored to the Principal Graphics Software Architect role. Highlight your experience with graphics APIs and software architecture, and don’t forget to showcase any relevant projects that demonstrate your problem-solving skills.

Craft a Compelling Cover Letter:Your cover letter is your chance to shine! Use it to explain why you’re passionate about graphics software and how your background aligns with our mission at Imagination. Be sure to mention specific experiences that relate to the job description.

Showcase Your Technical Skills:We want to see your technical expertise! Include details about your experience with GPU profiling, shader writing, and any other relevant tools or technologies. This will help us understand how you can contribute to our team.

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our team!

How to prepare for a job interview at Imagination Technologies

Know Your Graphics APIs

Make sure you brush up on your knowledge of modern 3D graphics APIs like Vulkan, DirectX, or OpenGL ES. Be ready to discuss how you've used these in past projects and how they relate to the role at Imagination.

Showcase Your Problem-Solving Skills

Prepare examples that highlight your problem-solving abilities, especially in complex situations. Think about times when you had to innovate or optimise software performance and be ready to share those stories.

Understand the Bigger Picture

Familiarise yourself with how graphics software integrates with hardware. Be prepared to discuss how you would maintain a holistic view of graphics software architecture and collaborate with various teams to achieve success.

Communicate Effectively

Since this role involves working closely with customers and stakeholders, practice articulating your thoughts clearly. Show that you can build trusted partnerships by delivering what you promise and listening to others' needs.