Senior Technical Artist (Open World / UE5 PCG)
Senior Technical Artist (Open World / UE5 PCG)

Senior Technical Artist (Open World / UE5 PCG)

London Full-Time 48000 - 72000 ÂŁ / year (est.) No home office possible
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Hypersonic Laboratories

At a Glance

  • Tasks: Design and implement procedural content generation workflows in Unreal Engine 5.
  • Company: Join Hypersonic Labs, an exciting startup in the UGC gaming space.
  • Benefits: Competitive salary, hybrid work options, and a chance to shape the future of gaming.
  • Why this job: Be part of creating the ultimate open-world multiplayer sandbox with cutting-edge technology.
  • Qualifications: 5+ years in technical art with experience in open-world game development.
  • Other info: Collaborate with a diverse international team and enjoy excellent career growth opportunities.

The predicted salary is between 48000 - 72000 ÂŁ per year.

📍 Location: Guildford or London, UK (Hybrid / On-site)

đź•“ Experience: 5+ years in technical art, world building, or procedural workflows

🎯 Projects: At least 1 shipped AAA or large-scale open-world title

About the Role

We’re looking for a Senior Technical Artist with deep Unreal Engine 5 experience and a passion for building building beautiful, performant, and scalable open worlds through procedural generation and technical artistry.

You’ll sit at the intersection of art, tools, and engineering, designing data-driven tools & pipelines and procedural workflows that empower our environment team to build at massive scale without sacrificing fidelity or artistic intent.

Working closely with rendering engineers, world builders, and technical designers, you’ll help define how our next-generation open-world multiplayer game is created, optimized, and brought to life.

This is a rare opportunity to help invent the future of large-scale procedural world creation inside Unreal Engine 5.

Key Responsibilities

  • Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
  • Develop tools, blueprints, and editor extensions that enable environment and world teams to efficiently create large-scale content.
  • Collaborate with rendering engineers to ensure PCG systems are rendering, workflow and performance friendly.
  • Build and maintain a modular system for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.
  • Where necessary, Integrate and extend external tools (e.g. Houdini, Gaia, World Machine, or other procedural tools of choice), to enhance in-engine world generation.
  • Establish best practices for procedural materials, instancing, and HLOD workflows.
  • Prototype and validate data-driven systems for biome generation, asset scattering, and environmental variation.
  • Optimize asset pipelines and world-building processes for runtime performance and memory efficiency.
  • Partner with the art and lighting teams to preserve artistic vision while automating world generation and placement.
  • Support content streaming, LOD, and material workflows for large open environments.

Required Skills & Experience

  • 5+ years experience as a Technical Artist, Tools Developer, or World Building TA in game development.
  • 1+ shipped title in an open-world, large-scale, or high-fidelity environment project.
  • Deep understanding of Unreal Engine 5 tools and workflows — including PCG Graphs, World Partition, Data Layers, and Blueprint scripting.
  • Strong grasp of procedural generation principles — either in Unreal PCG or through Houdini, World Machine, Gaea, or in-house systems.
  • Experience creating or extending editor tools, utilities, and procedural placement systems in C++ or Python.
  • Solid understanding of materials, shaders, and instancing for scalable rendering.
  • Demonstrated ability to balance visual fidelity and performance in open-world environments.
  • Excellent collaboration skills — able to partner with engineers, environment artists, and designers to solve complex technical challenges.

Desirable Skills

  • Experience with runtime procedural generation and streaming systems.
  • Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.
  • Understanding of rendering pipelines (Nanite, Lumen, Virtual Texturing) and how they relate to procedural workflows.
  • Background in terrain authoring, biome design, or environment art.
  • Experience with UCG platforms (Roblox, UEFN)
  • Interest in automation, optimization, and tool scalability for large environments.
  • Scripting experience with Python, C#, or C++ for Unreal tool development.
  • Based in or able to relocate to Guildford or London, UK (hybrid or on-site preferred).

Why Join Us

A unique opportunity to join in on the ground floor at one of the most exciting games startups in the UGC space. Hypersonic Labs is building HELIX, the ultimate open-world multiplayer sandbox. We’re an international team, who raised $11M in capital from top gaming VCs, currently in pre-alpha. Our mission: a moddable platform that empowers creators and excites players, where the creativity of GTA role-play and Roblox, meets next-gen quality delivered by Unreal Engine 5.

Senior Technical Artist (Open World / UE5 PCG) employer: Hypersonic Laboratories

At Hypersonic Labs, we pride ourselves on fostering a dynamic and inclusive work culture that encourages creativity and innovation. As a Senior Technical Artist, you'll have the unique opportunity to shape the future of open-world gaming while collaborating with a passionate international team in either Guildford or London. We offer competitive benefits, a hybrid work model, and ample opportunities for professional growth, making us an exceptional employer for those looking to make a meaningful impact in the gaming industry.
Hypersonic Laboratories

Contact Detail:

Hypersonic Laboratories Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Technical Artist (Open World / UE5 PCG)

✨Tip Number 1

Network like a pro! Reach out to industry folks on LinkedIn or at events. A friendly chat can lead to opportunities that aren’t even advertised yet.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in Unreal Engine 5 and procedural generation. Make it easy for potential employers to see what you can do.

✨Tip Number 3

Prepare for interviews by brushing up on technical questions related to PCG workflows and Unreal Engine tools. Practice explaining your past projects and how you tackled challenges.

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive!

We think you need these skills to ace Senior Technical Artist (Open World / UE5 PCG)

Unreal Engine 5
Procedural Content Generation (PCG)
Blueprint Scripting
C++
Python
World Partition
Data Layers
Houdini
World Machine
Gaea
Rendering Pipelines (Nanite, Lumen, Virtual Texturing)
Collaboration Skills
Asset Optimization
Materials and Shaders

Some tips for your application 🫡

Show Off Your Experience: Make sure to highlight your 5+ years of experience in technical art and any AAA titles you've worked on. We want to see how your background aligns with our needs, so don’t hold back!

Tailor Your Application: Customise your CV and cover letter to reflect the specific skills mentioned in the job description. Mention your expertise in Unreal Engine 5 and procedural workflows to catch our eye!

Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so make it easy for us to see why you’re a great fit for the Senior Technical Artist role.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from us!

How to prepare for a job interview at Hypersonic Laboratories

✨Know Your Unreal Engine 5 Inside Out

Make sure you brush up on your Unreal Engine 5 skills, especially around PCG Graphs, World Partition, and Blueprint scripting. Be ready to discuss specific projects where you've implemented these tools, as this will show your hands-on experience and understanding of the workflows.

✨Showcase Your Procedural Generation Knowledge

Prepare to talk about your experience with procedural generation principles, whether through Unreal or other tools like Houdini or World Machine. Bring examples of how you've balanced visual fidelity and performance in open-world environments, as this is crucial for the role.

✨Collaborate Like a Pro

Since this role involves working closely with engineers and artists, think of examples that highlight your collaboration skills. Be ready to discuss how you've solved complex technical challenges in past projects, showcasing your ability to work as part of a team.

✨Ask Insightful Questions

Prepare some thoughtful questions about the company's vision for their open-world multiplayer game and how they see the role of a Senior Technical Artist evolving. This shows your genuine interest in the position and helps you gauge if it's the right fit for you.

Senior Technical Artist (Open World / UE5 PCG)
Hypersonic Laboratories
Location: London
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