Senior Open-World Level Designer (Remote)

Senior Open-World Level Designer (Remote)

Full-Time No working from home possible
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At a Glance

  • Tasks: Design immersive open-world levels for an exciting environmental puzzle game.
  • Company: Homerun B.V., a creative studio based in London with a collaborative vibe.
  • Benefits: Flexible remote work, travel opportunities, and a supportive team environment.
  • Other info: Opportunity to shape a game from concept to polished experience.
  • Why this job: Join a passionate team and bring your level design skills to life in a unique game.
  • Qualifications: Strong portfolio, deep Unity experience, and a knack for engaging gameplay.

Homerun B.V. in London invites an experienced Senior Level Designer to shape an open-world environmental puzzle game for PC and console. You’ll drive level design from concept to polished 30-45 minute vertical slice, balancing exploration, pacing and difficulty while working with a small, collaborative team.

We value a strong portfolio, deep Unity experience, and the ability to ship in a fast, people-centric environment with flexible hybrid/remote options and UK/Europe travel as needed.

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Senior Open-World Level Designer (Remote) employer: Homerun B.V.

As a London-based creative digital agency, we pride ourselves on fostering a dynamic and supportive work culture that encourages professional growth and ambition. With a competitive salary, uncapped commission potential, and a clear progression path, our Business Development Manager role offers the chance to work closely with industry leaders while enjoying a hybrid working environment and regular team socials. Join us to be part of a friendly team that values creativity and collaboration, all while working with exciting brands in the ecommerce space.

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Contact Details:

Homerun B.V. Recruitment Team

We think you need these skills to ace Senior Open-World Level Designer (Remote)

Level Design
Open-World Game Design
Environmental Puzzle Design
Unity
Concept Development
Exploration Balancing
Pacing and Difficulty Balancing