Senior Technical Artist: Shaders & Lighting (Remote) in London

Senior Technical Artist: Shaders & Lighting (Remote) in London

London Full-Time 45000 - 55000 £ / year (est.) Working from home possible
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At a Glance

  • Tasks: Create stunning shaders and lighting for an exciting new project from the ground up.
  • Company: Join a forward-thinking team at Homerun B.V. with a passion for innovation.
  • Benefits: Enjoy remote work flexibility and the chance to shape your creative vision.
  • Other info: Be part of a dynamic team with opportunities for growth and creativity.
  • Why this job: Make your mark on a groundbreaking project and collaborate with talented artists.
  • Qualifications: Strong Unity URP shader skills and a keen artistic eye are essential.

The predicted salary is between 45000 - 55000 £ per year.

Homerun B.V. is seeking a Senior Technical Artist to shape a greenfield project through advanced shader work, lighting systems, and atmospheric rendering.

You’ll collaborate with a diverse team in early development to build a proof-of-concept scene from scratch and help define the rendering approach and visual language. You’ll bring strong Unity URP shader skills, an eye for artistic detail, and experience optimizing for constrained hardware.

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Senior Technical Artist: Shaders & Lighting (Remote) in London employer: Homerun B.V.

As a London-based creative digital agency, we pride ourselves on fostering a dynamic and supportive work culture that encourages professional growth and ambition. With a competitive salary, uncapped commission potential, and a clear progression path, our Business Development Manager role offers the chance to work closely with industry leaders while enjoying a hybrid working environment and regular team socials. Join us to be part of a friendly team that values creativity and collaboration, all while working with exciting brands in the ecommerce space.

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Contact Details:

Homerun B.V. Recruitment Team

We think you need these skills to ace Senior Technical Artist: Shaders & Lighting (Remote) in London

Shader Development
Lighting Systems
Atmospheric Rendering
Unity URP
Artistic Detail
Optimisation for Constrained Hardware
Collaboration