Technical Artist - Gaming

Technical Artist - Gaming

Full-Time 40000 - 50000 £ / year (est.) Home office (partial)
Homa

At a Glance

  • Tasks: Transform visual concepts into stunning, mobile-ready experiences using Unity.
  • Company: Join Homa, a leading mobile game developer with over 2 billion downloads.
  • Benefits: Enjoy perks like comprehensive benefits, coworking access, and team gatherings.
  • Other info: Be part of a diverse, ambitious team that values creativity and innovation.
  • Why this job: Make a real impact on games played by millions while collaborating with top talent.
  • Qualifications: Experience in Technical Art and Unity development is essential.

The predicted salary is between 40000 - 50000 £ per year.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

Team You’ll be joining the Art team on our number one game All in Hole. Reporting directly to the Art Director, you'll collaborate closely with artists, game developers, designers, and QA to ensure that visual quality, technical excellence, and production efficiency come together seamlessly in every feature we ship of the game.

Mission

As a Technical Artist, you’ll play a key role at the intersection of Art and Tech. Your mission will be to transform visual concepts and assets into high-quality, production-ready experiences inside Unity, ensuring they are pixel-perfect, optimized for mobile performance, and scalable for long-term development. Your main responsibilities will include:

  • Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.
  • Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries that enable efficient production at scale.
  • Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.
  • Investigate and resolve visual, UI, and asset-related bugs, acting as the go-to expert at the boundary between Art and Development.
  • Support localization implementation, responsive layouts, safe area management, and cross-device validation.
  • Develop technical solutions through shaders, tooling, automation scripts, and workflow improvements that enhance both quality and team efficiency.
  • Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.

This is a great opportunity to own a highly impactful scope, influence how Technical Art is structured within the team, and help shape the visual quality and production standards of games played by millions of users worldwide.

Requirements

We are looking for someone with proven expertise in Technical Art and Unity development, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:

  • Strong experience as a Technical Artist, Unity Technical Artist, or similar role in game development.
  • Deep knowledge of Unity asset integration, UI implementation, prefab architecture, scene setup, and mobile production workflows.
  • Proven experience optimizing game assets, rendering performance, Sprite Atlases, and mobile memory usage.
  • Experience creating shaders and technical visual solutions using Shader Graph, HLSL, or equivalent technologies.
  • Strong understanding of visual quality standards, with exceptional attention to detail and the ability to implement designs with pixel-perfect accuracy.
  • Experience collaborating closely with artists, developers, and designers in a fast-paced production environment.
  • A hands‑on mindset with a strong sense of ownership and a proactive approach to solving problems.
  • Bonus: experience building Unity Editor tools, automation workflows, VFX systems, or pipeline improvements.

Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.

Benefits

Building great games starts with building a great place to work. Here’s what you can expect:

  • Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well‑located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top‑tier talent from 35+ countries, spanning Europe, the UK, the US, and more.
  • Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off‑site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you’re working remotely.

Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after‑work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks). We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!

Technical Artist - Gaming employer: Homa

Homa is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and collaboration thrive. With comprehensive benefits, including access to WeWork spaces across Europe and a commitment to employee growth through regular performance reviews, Homa empowers its team to innovate and excel in the gaming industry. Located in the heart of Paris, the company offers a dynamic environment that encourages personal and professional development while working on games enjoyed by millions worldwide.

Homa

Contact Details:

Homa Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist - Gaming

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Homa or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Homa.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Homa.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Homa that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Technical Artist - Gaming

Technical Art
Unity Development
UI Implementation
Prefab Architecture
Scene Setup
Mobile Production Workflows
Asset Optimization

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Homa.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Homa and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Homa

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Homa uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.