At a Glance
- Tasks: Lead the design of core gameplay systems for an exciting new RPG title.
- Company: Join Homa, a global mobile game developer with over 2 billion downloads.
- Benefits: Enjoy perks like insurance, meal vouchers, gym memberships, and a vibrant office environment.
- Other info: Work remotely with access to WeWork spaces across Europe and a dynamic team culture.
- Why this job: Shape the future of gaming and collaborate with top talent from around the world.
- Qualifications: 4-6 years in Game Design, focusing on systems design for midcore or RPG games.
The predicted salary is between 55000 - 60000 £ per year.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.
As a Lead Systems Designer, you’ll play a key role in shaping the core gameplay systems of our upcoming RPG title. You will report directly to the Design Director and partner closely with Product, Engineering, Analytics, and UX to drive long-term engagement, deliver meaningful player choices, and define how Homa grows this new experience.
- Designing and owning core progression systems (characters, skills, gear, upgrades) – ensuring depth, clarity, and long-term player investment.
- Designing and balancing game economies, reward structures, and resource flows to support healthy progression and retention.
- Evaluating system performance with Product and Analytics, iterating based on KPIs, data insights, and player feedback.
- Writing and maintaining clear design documentation, feature specifications, and implementation guidelines to support smooth execution.
- Partnering with Engineering and UX to prototype, validate, and refine gameplay features.
- Supporting live operations with scalable systems and content-driven retention mechanics.
- Mentoring junior designers and contributing to design best practices and team growth.
This is a great opportunity to own system-level design, shape a new RPG experience from the ground up, drive impact at scale, and collaborate with a highly talented team and studio built from experts coming from top gaming companies.
We are looking for someone with proven expertise in systems design for midcore or RPG games, and the humility, curiosity, and drive to make an impact fast:
- 4–6 years of experience in Game Design, with a strong focus on systems design.
- Experience shipping or working on midcore or RPG titles, preferably free-to-play.
- Understanding of F2P design principles, player retention loops, and live game systems.
- Strong analytical mindset, with experience using game KPIs to guide design decisions.
At Homa, we prioritise talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. Building great games starts with building a great place to work.
Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely. Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection.
Please note: this is one remote position open to multiple countries, not multiple openings.