At a Glance
- Tasks: Create high-quality 2D animations that enhance gameplay and player satisfaction.
- Company: Join Homa, a leading mobile game developer with over 2 billion downloads.
- Benefits: Enjoy comprehensive perks, remote work options, and access to vibrant coworking spaces.
- Why this job: Shape the future of gaming with your animation skills and creativity.
- Qualifications: 5+ years in 2D animation with Spine and Unity; strong understanding of animation principles.
- Other info: Collaborate with a diverse global team and enjoy regular team gatherings.
The predicted salary is between 36000 - 60000 ÂŁ per year.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global topâ50 grossing charts. These are milestones, not the finish line.
With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find productâmarket fit fast and scale massâmarket games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.
What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.
Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billionâplayer experiences from the ground up and shaping the future of entertainment.
MissionAs a Senior Spine Animator, you'll play a key role in defining the motion identity and emotional feel of our game. You will report directly to the Art Director and partner closely with 2D Artists, UI/UX Designers, Game Designers, Tech Artists, and Unity Developers to drive expressive, highâquality animation that enhances gameplay clarity and player satisfaction, and contribute to shaping how Homa raises the bar in interactive animation.
Your main responsibilities will include:
- Create high-quality 2D character, prop, VFX, and UI animations using Spine and Unity: ensuring every movement feels polished, intentional, and emotionally engaging.
- Own the animation pipeline from rig setup to inâengine integration: guaranteeing smooth implementation, performance optimization, and technical consistency.
- Collaborate crossâfunctionally to prototype and refine gameplay motion: making sure animation enhances feedback, readability, and overall game feel.
- Define and maintain animation quality standards across features and live content: balancing aesthetic excellence with mobile performance constraints.
- Inject personality, rhythm, and weight into loops and transitions: turning simple interactions into memorable, satisfying moments.
This is a great opportunity to own and elevate the animation craft of a live game, influence quality standards at scale, and leave a lasting creative footprint on millions of players.
Requirements+5 years of 2D animation experience with Spine and Unity - from rig creation to advanced animation systems and final inâengine integration.
Deep understanding of animation principles - anticipation, timing, spacing, easing, followâthrough, squash and stretch, and appeal.
A sharp eye for rhythm, weight, and emotional clarity - able to make interactions feel tactile, satisfying, and expressive.
A proactive and ownershipâdriven mindset - comfortable setting quality standards and mentoring others.
Bonus: Experience in casual or stylized games, contribution to animation pipelines or systems, or a passion for humorâdriven and 'oddly satisfying' animation loops.
Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.
Our CultureHumility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.
Curiosity: We continuously seek the 'why' behind the 'what' - we explore with purpose and practicality.
Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.
Ambition: We strive for the best - we don't settle for 'good enough,' - we use common sense to reach higher.
BenefitsComprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
Paris HQ Access: Enjoy a desk at our private office in a wellâlocated WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
Global Team: Collaborate in English with topâtier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
âď¸ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, offâsite retreats (Workations as we name them) to connect, recharge, and celebrate.
Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We HireOur HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to afterâwork apĂŠros and community events, we've designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks). We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we'd love to hear from you!
Please note: this is one remote position open to multiple countries, not multiple openings.
Lead Animator - Forever Franchise (Gaming) in London employer: Homa
Contact Detail:
Homa Recruiting Team
StudySmarter Expert Advice đ¤Ť
We think this is how you could land Lead Animator - Forever Franchise (Gaming) in London
â¨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Homa. Use LinkedIn or even Twitter to connect and engage with their posts. A friendly message can go a long way!
â¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best animation work, especially using Spine and Unity. Make sure itâs easy to navigate and showcases your unique style â this is your chance to shine!
â¨Tip Number 3
Prepare for the interview! Research Homaâs games and think about how your animation style can enhance their projects. Be ready to discuss your process and how you tackle challenges in animation.
â¨Tip Number 4
Apply through our website! Itâs the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to apply directly. Donât hesitate â get your application in!
We think you need these skills to ace Lead Animator - Forever Franchise (Gaming) in London
Some tips for your application đŤĄ
Show Off Your Skills: When you're writing your application, make sure to highlight your 2D animation experience with Spine and Unity. Share specific examples of projects where youâve created high-quality animations that really brought characters and gameplay to life.
Be Authentic: We want to see the real you! Donât just tick boxes; let your personality shine through in your application. Talk about your passion for animation and how you approach your craft. We love a good story!
Tailor Your Application: Make sure to tailor your application to our mission and culture. Mention how your values align with oursâhumility, curiosity, focus, and ambition. Show us why youâre a great fit for Homa and how you can contribute to our creative journey.
Apply Through Our Website: Donât forget to apply through our website! Itâs the best way for us to receive your application and ensures you donât miss out on any important updates. We canât wait to see what you bring to the table!
How to prepare for a job interview at Homa
â¨Know Your Animation Inside Out
Make sure you brush up on your 2D animation principles, especially those related to Spine and Unity. Be ready to discuss your past projects and how you've applied techniques like anticipation and timing to create engaging animations.
â¨Showcase Your Collaborative Spirit
Homa values teamwork, so be prepared to talk about how you've worked with cross-functional teams in the past. Share specific examples of how youâve collaborated with artists, designers, and developers to enhance gameplay through animation.
â¨Demonstrate Your Proactive Mindset
Highlight instances where you've taken ownership of a project or set quality standards. Discuss how you mentor others and contribute to improving animation pipelines, showing that you're not just a team player but also a leader.
â¨Inject Personality into Your Portfolio
When presenting your work, focus on pieces that showcase your unique style and ability to create memorable moments. Homa is looking for animations that are not only technically sound but also have character and emotional depth.