At a Glance
- Tasks: Create stunning 3D environments and assets for the Metaverse.
- Company: Join Meta Reality Lab, a leader in connecting people through virtual worlds.
- Benefits: Enjoy flexible working options and collaborate with top industry talent.
- Why this job: Be part of an innovative team shaping the future of immersive experiences.
- Qualifications: Strong teamwork skills and a portfolio showcasing your environment design expertise.
- Other info: Opportunity to work on exciting projects in a dynamic and creative environment.
The predicted salary is between 36000 - 60000 £ per year.
Harvey Nash Royal Leamington Spa, England, United Kingdom
Meta Reality Lab’s mission is to help people feel connected, anytime, anywhere. At the heart of this is Meta’s Horizon, where users can create, explore, and connect in an ever-expanding virtual world.
Critical to this mission is building the full environments for the worlds and the environment asset content that can be used by creators to build new experiences.
As a CW Senior Environment Artist on the team, you’ll be working with a talented group of industry professionals leading the way in the emergent and creative space of Metaverse characters.
Responsibilities
- Create believable and visually appealing environments and environment assets that delight our audience.
- Deliver production content to time and to specification, including full environments, kit pieces, props and variants.
- Build strong collaborative working relationships with all members of the art and technical art teams in the studio.
- Support our work with external vendors, collaborating and giving feedback on technical and artistic elements of their models and textures.
Minimum Qualifications
- Strong teamwork and communication skills, ability to receive and offer feedback, ability to both follow and provide creative direction.
- Portfolio that demonstrates excellent environment creation and design skills (the art) and the delivery of this content to run-time systems (the craft).
- Practical experience and understanding of setting environment scene and sub-object quality, and delivering these assets to game engines and identifying and solving any bugs related to the content.
- Highly proficient in relevant software packages, e.g. Maya, Z-Brush, Substance and commercial Game Engines.
- Excellent artistic judgment, understanding of form, mood, lighting and composition, with the ability to represent this in a stylized way following established art guides.
- A strong understanding of low-poly creation methods for real-time platforms such as mobile and VR.
Preferred Qualifications
- Experience with scene lighting and optimization.
- Experience in working with outsourcers/external contributors.
- Ability to add simple environmental animation and FX to scenes.
Seniority level
Mid-Senior level
Employment type
Contract
Job function
Art/Creative, Project Management, and Design
Industries
Technology, Information and Media, Software Development, and Computer Games
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Contact Detail:
Harvey Nash Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land 3D Environment Artist
✨Tip Number 1
Make sure to showcase your best work in your portfolio. Highlight projects that demonstrate your skills in creating immersive environments and assets, especially those that align with the Metaverse theme. Tailor your portfolio to reflect the style and quality that Meta Reality Lab is known for.
✨Tip Number 2
Network with professionals in the gaming and VR industry. Attend events, join online forums, and connect with current employees at Meta Reality Lab on platforms like LinkedIn. Building relationships can give you insights into the company culture and potentially lead to referrals.
✨Tip Number 3
Familiarise yourself with the latest trends in 3D environment art and the tools used in the industry. Stay updated on software like Maya, Z-Brush, and Substance, and consider taking online courses or tutorials to enhance your skills further, especially in low-poly creation methods.
✨Tip Number 4
Prepare for potential interviews by practising how to discuss your creative process and the feedback you've received on past projects. Be ready to explain how you collaborate with teams and external vendors, as strong communication skills are essential for this role.
We think you need these skills to ace 3D Environment Artist
Some tips for your application 🫡
Tailor Your Portfolio: Make sure your portfolio showcases your best work in environment creation. Highlight projects that demonstrate your skills in creating believable and visually appealing environments, as well as your ability to deliver content for game engines.
Highlight Relevant Skills: In your CV and cover letter, emphasise your proficiency in software like Maya, Z-Brush, and Substance. Mention any experience you have with scene lighting, optimisation, and working with external contributors, as these are key aspects of the role.
Showcase Teamwork and Communication: Since strong teamwork and communication skills are essential, provide examples in your application of how you've successfully collaborated with others in past projects. This could include feedback processes or working with technical art teams.
Craft a Compelling Cover Letter: Write a cover letter that not only expresses your enthusiasm for the role but also outlines how your experience aligns with the responsibilities listed in the job description. Be sure to mention your understanding of low-poly creation methods and your artistic judgment.
How to prepare for a job interview at Harvey Nash
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in environment creation. Focus on projects that demonstrate your skills in both artistic design and technical execution, especially those relevant to game engines.
✨Understand the Company’s Vision
Familiarise yourself with Meta's mission and the concept of the Metaverse. Be prepared to discuss how your work can contribute to creating immersive environments that enhance user experiences in this virtual space.
✨Demonstrate Collaboration Skills
Since teamwork is crucial for this role, be ready to share examples of how you've successfully collaborated with other artists and technical teams. Highlight your ability to give and receive constructive feedback.
✨Prepare for Technical Questions
Expect questions about your proficiency with software like Maya, Z-Brush, and Substance. Be prepared to discuss your experience with low-poly creation methods and scene optimisation, as well as any challenges you've faced and how you resolved them.