Technical Artist

Technical Artist

Horsham Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join our Total War team as a Technical Artist, collaborating on exciting game development projects.
  • Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a culture of innovation.
  • Benefits: Enjoy flexible work options, enhanced holidays, private health insurance, and community activities.
  • Why this job: Make a real impact in game development while working with a passionate team in a creative environment.
  • Qualifications: Experience as a technical artist, coding skills, and knowledge of 3D modelling tools are essential.
  • Other info: We promote diversity and inclusion, welcoming applicants from all backgrounds.

The predicted salary is between 36000 - 60000 £ per year.

We have an excellent opportunity for a passionate game developer to join our Total War team as a Technical Artist.
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the technical art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team – striving to make our titles better than ever before.

Key Responsibilities
As Technical Artist, you will collaborate closely with the art, design, and engineering to help achieve the visual ambition and performance target for the Total War franchise.
As part of the Tech art team, you will be contributing to a wide range of technical art related responsibilities such as pipeline development, procedural generation, shaders, scripting, tooling, and performance.

On a day-to-day basis, you will:

  • Design, develop and support tools, scripts, and procedural creation pipeline to empower our fellow artists.
  • Create and iterate on complex, well-optimised materials and shaders for game characters, props, and environmental assets.
  • Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
  • Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.

Knowledge, Skill, and Experience

Essential

  • Experience as a technical artist in at least 1 game development cycle to title release
  • Has experience writing code in any language. (preferably python/C#)
  • Knowledge and/or experience of shader creation HLSL and/or node based.
  • Strong understanding of 3D modelling and texturing process.
  • Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender)
  • Excellent problem-solving and troubleshooting skills.
  • Team focused with strong communication skills.
  • Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
  • Positive, can-do attitude.

Desirable

  • Procedural content creation / Houdini knowledge.
  • Working knowledge of Substance Designer/Painter.
  • Art background or training.
  • Profiling tools experience such as render doc/ PIX.
  • Experience in multi-platform shader development
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.

We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.

We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:

  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.

Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can befound here.

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Technical Artist employer: Hardlight

Creative Assembly is an exceptional employer, offering a vibrant work culture in the heart of Sussex where game developers can thrive. With a strong focus on employee growth and development, we provide numerous benefits including flexible working arrangements, enhanced holiday allowances, and comprehensive health insurance, all while fostering a collaborative environment that empowers our teams to make significant contributions to our acclaimed Total War franchise.
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Contact Detail:

Hardlight Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist

✨Tip Number 1

Familiarise yourself with the Total War franchise and its unique art style. Understanding the visual language and technical requirements of previous titles will help you demonstrate your passion and insight during discussions with the team.

✨Tip Number 2

Brush up on your coding skills, especially in Python or C#. Being able to showcase your ability to write scripts or tools that can enhance the workflow for artists will set you apart from other candidates.

✨Tip Number 3

Engage with the game development community online, particularly forums or groups focused on technical art. Networking with professionals in the field can provide valuable insights and potentially lead to referrals.

✨Tip Number 4

Prepare to discuss specific examples of how you've solved technical challenges in past projects. Highlighting your problem-solving skills and ability to communicate effectively with both artists and programmers will be crucial in the interview process.

We think you need these skills to ace Technical Artist

Technical Art Skills
Shader Creation (HLSL, Node-based)
3D Modelling and Texturing
Proficiency in 3D Content Creation Software (3ds Max, Maya, Blender)
Programming Skills (Python, C#)
Problem-Solving Skills
Communication Skills
Team Collaboration
Procedural Content Creation (Houdini)
Experience with Substance Designer/Painter
Profiling Tools Experience (RenderDoc, PIX)
Multi-Platform Shader Development

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience as a technical artist, especially any work related to game development cycles. Emphasise your coding skills in languages like Python or C#, and mention any shader creation experience.

Craft a Strong Cover Letter: In your cover letter, express your passion for game development and the Total War franchise. Discuss how your skills align with the responsibilities of the role, particularly in pipeline development and troubleshooting technical issues.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your technical art skills. Highlight projects where you've created materials, shaders, or tools, and explain your role in each project to showcase your problem-solving abilities.

Prepare for Technical Questions: Anticipate technical questions related to 3D modelling, texturing processes, and shader creation. Be ready to discuss specific tools you’ve used, such as 3ds Max, Maya, or Blender, and how you’ve applied them in past projects.

How to prepare for a job interview at Hardlight

✨Showcase Your Technical Skills

Be prepared to discuss your experience with coding, particularly in Python or C#. Bring examples of your work, especially any shaders or tools you've developed, to demonstrate your technical artistry.

✨Understand the Total War Franchise

Familiarise yourself with the Total War series and its unique visual style. This knowledge will help you align your answers with the company's goals and show your genuine interest in their projects.

✨Prepare for Problem-Solving Scenarios

Expect questions that assess your problem-solving abilities. Think of specific challenges you've faced in previous roles and how you overcame them, especially those related to art asset creation and performance.

✨Communicate Effectively

As a Technical Artist, bridging the gap between artists and programmers is crucial. Practice explaining complex technical concepts in simple terms, as this will showcase your communication skills and team-oriented mindset.

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