At a Glance
- Tasks: Lead the creation of stunning lighting for games using Unreal Engine 5.
- Company: Join the award-winning team behind the Mafia franchise.
- Benefits: Enjoy a permanent role with opportunities for growth and creativity.
- Other info: Collaborative environment with a focus on diversity and inclusion.
- Why this job: Shape the future of narrative-driven games and showcase your artistic talent.
- Qualifications: Proven experience in lighting and expertise in Unreal Engine 5.
The predicted salary is between 60000 - 80000 € per year.
Who We Are
Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.
Job Summary
We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust.
Duties and Responsibilities
- Drive Lighting Quality & Vision: Help define and execute the lighting vision in alignment with the game’s art direction. Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content.
- Gameplay, Cinematic & Marketing Lighting: Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. Adapt lighting solutions to work effectively across gameplay and cinematics.
- Unreal Engine 5 Leadership: Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. Partner with Technical Art and Engineering to explore new features and improve lighting workflows.
- Technical Collaboration & Performance: Build strong working relationships with Engineering teams to develop and refine lighting solutions. Take ownership of lighting performance, identifying potential issues early and helping guide effective solutions. Contribute to the ongoing improvement of lighting pipelines, tools, and debugging processes.
- Lead, Support & Mentor: Provide clear artistic and technical guidance to lighting artists through reviews, feedback, and hands-on support. Help plan and scope lighting work, identify dependencies, and support the team in hitting quality and production goals. Be an active advocate for lighting quality and consistency throughout development.
Essential Skills, Attributes and Experience
- Lighting & Unreal Engine Expertise: A strong portfolio showcasing high-quality real-time lighting in Unreal Engine, including gameplay, cinematics, and marketing assets. Experience in a Lead Lighting Artist role on shipped titles. Deep hands-on experience lighting complex scenes using UE5.
- Creative & Technical Balance: Excellent understanding of lighting fundamentals such as color, contrast, exposure, composition, and mood. Strong technical awareness of real-time rendering constraints, profiling, and optimization. Strong understanding of grading and colour pipelines, from content creation through in-engine rendering and final output.
- UE5 Savvy: Deep, practical knowledge of Unreal Engine 5 lighting systems and workflows. Comfortable working closely with engineers to balance artistic goals with technical realities.
- HDR Sky Capture & Real-World Reference: Previous experience capturing, processing, and implementing HDR skies / sky domes. A solid understanding of physically based lighting and real-world lighting reference.
- Collaboration & Communication: Clear communicator who can explain lighting intent to both artistic and technical audiences. Enjoys collaborating, sharing ideas, and helping elevate the work of the team.
Highly Desirable
- Experience contributing to high-quality in-engine marketing or promotional assets.
- Familiarity with custom or advanced rendering pipelines in Unreal Engine.
- A strong eye for cinematic lighting, composition, and visual storytelling.
- Photography and studio lighting skills.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
Lead Lighting Artist in Brighton employer: Hangar 13 Games
At Hangar 13, located in the vibrant city of Brighton, we foster a dynamic work culture that thrives on creativity and collaboration. As a Lead Lighting Artist, you will not only have the opportunity to shape the visual narrative of our award-winning games but also benefit from a supportive environment that prioritises employee growth and development. With access to cutting-edge technology like Unreal Engine 5 and a commitment to diversity and inclusion, we ensure that every team member can contribute meaningfully while enjoying a fulfilling career.
StudySmarter Expert Advice🤫
We think this is how you could land Lead Lighting Artist in Brighton
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at events. A friendly chat can open doors that applications alone can't.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best lighting work in Unreal Engine. Make it easy for potential employers to see what you can do.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and creative vision. Be ready to discuss how you can elevate the lighting quality in their projects.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love hearing from passionate candidates like you!
We think you need these skills to ace Lead Lighting Artist in Brighton
Some tips for your application 🫡
Show Off Your Portfolio:Make sure to include a strong portfolio that showcases your best real-time lighting work in Unreal Engine. Highlight your experience with gameplay, cinematics, and marketing assets to really grab our attention!
Tailor Your Application:When applying, tailor your application to reflect the skills and experiences mentioned in the job description. We love seeing how your background aligns with our needs, so don’t hold back on those relevant details!
Be Clear and Concise:Keep your written application clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for the role.
Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the Lead Lighting Artist position. We can’t wait to hear from you!
How to prepare for a job interview at Hangar 13 Games
✨Showcase Your Portfolio
Make sure to bring a strong portfolio that highlights your best work in real-time lighting, especially using Unreal Engine 5. Be prepared to discuss specific projects and the techniques you used to achieve the desired effects.
✨Understand the Game's Vision
Research the company's previous titles and their artistic direction. Understanding their narrative style and visual goals will help you align your answers with what they are looking for in a Lead Lighting Artist.
✨Demonstrate Technical Knowledge
Brush up on your knowledge of UE5 lighting systems, including Lumen and Virtual Shadow Maps. Be ready to discuss how you’ve tackled performance issues in past projects and how you can contribute to improving lighting workflows.
✨Prepare for Collaboration Questions
Expect questions about teamwork and collaboration, as this role involves working closely with engineers and other artists. Think of examples where you've successfully communicated your lighting intent and how you’ve supported your team in achieving high-quality results.