Senior Game Designer (Weapons)
Senior Game Designer (Weapons)

Senior Game Designer (Weapons)

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design and implement exciting weapon features for a cutting-edge battle royale game.
  • Company: Join Gunzilla Games, an innovative AAA developer creating immersive gaming experiences.
  • Benefits: Enjoy unlimited paid vacation, flexible working, and health insurance.
  • Why this job: Be part of a passionate team pushing the boundaries of gaming with player-first designs.
  • Qualifications: 4+ years in AAA game development focusing on weapons and combat systems required.
  • Other info: Work remotely or from our vibrant studios in Frankfurt, Kyiv, or London.

The predicted salary is between 36000 - 60000 £ per year.

Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, with locations in Frankfurt, Germany; Kyiv, Ukraine; and London, UK.

OUR VALUES

  • Players First & Foremost: We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People: We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality: We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate: We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest: We believe in building trust through transparency and honest communication.

ABOUT THE JOB

Gunzilla Games are looking to recruit a Senior Game Designer (Weapons) to join us working on our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation5, Xbox Series X|S, and PC.

RESPONSIBILITIES

  • Take ownership of the design of weapon features and combat systems, driving end-to-end implementation across the team.
  • Balance weapons and combat mechanics to ensure exciting and fair gameplay, considering weapon attributes, statistics, and overall combat flow.
  • Investigate and design improvements to existing combat systems, keeping the core vision in mind.
  • Maintain clear design and technical documentation using Confluence, JIRA, and Microsoft Office tools alongside other disciplines.
  • Collaborate with other developers, designers, and artists to ensure consistency and cohesion in weapon design and overall combat systems.
  • Communicate and present weapon and combat designs clearly to your team and management across all disciplines.
  • Work closely with the gameplay and combat teams to ensure weapons and combat systems align with the overall vision and game balance.

REQUIREMENTS

  • 4+ years of experience in AAA game development in a senior role with Weapons and Combat as your primary focus.
  • Proven experience and expertise in weapon design, balancing, and creating combat systems for one or more multiplayer shooter titles.
  • Experience working with combat mechanics, ensuring consistency in weapon behavior, player experience, and game balance.
  • Excellent communication skills, adept at conveying ideas and collaborating effectively.
  • Ability to collaborate with designers, programmers, and artists to ensure across-the-board consistency.
  • Stay up to date on best practices to keep up with industry standards and improve your knowledge and skillset.
  • Ability to create and maintain comprehensive design documentation and specifications.

PLUSES

  • Proficiency in using Unreal Engine 5 or 4 and Blueprints for rapid implementation of weapon systems is a plus.
  • Familiarity with agile development methodologies and project management tools.
  • Knowledge of current gaming trends, player behaviours, and expectations related to weapon gameplay.

GUNZILLA OFFERS

  • Unlimited Paid Vacation
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Public Transportation
  • Relocation & Accommodation Support

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla. Click on "Apply Here" on the page of the role and send us your CV via email. If selected to move to the next stage, you’ll be contacted by a member of our recruitment team. Some roles require a competency test, which the recruitment team will support you on. Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio. Following your interview, we’ll contact you either way. If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.

Senior Game Designer (Weapons) employer: Gunzilla Games

Gunzilla Games is an exceptional employer, offering a vibrant work culture that prioritises innovation and collaboration in the heart of dynamic cities like Frankfurt, London, and Kyiv. With a commitment to employee growth, we provide unlimited paid vacation, flexible working arrangements, and comprehensive health insurance, ensuring our team thrives both personally and professionally. Join us to be part of a passionate team dedicated to creating groundbreaking gaming experiences while enjoying the unique advantages of working in some of Europe's most exciting metropolitan locations.
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Contact Detail:

Gunzilla Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Game Designer (Weapons)

✨Tip Number 1

Familiarise yourself with Gunzilla Games and their projects, especially Off The Grid. Understanding the game's mechanics and vision will help you tailor your discussions during interviews and showcase your passion for their work.

✨Tip Number 2

Network with current or former employees of Gunzilla Games on platforms like LinkedIn. Engaging with them can provide insights into the company culture and expectations, which can be invaluable during your application process.

✨Tip Number 3

Stay updated on the latest trends in weapon design and combat systems within the gaming industry. Being able to discuss recent innovations or popular mechanics can set you apart as a knowledgeable candidate.

✨Tip Number 4

Prepare to demonstrate your design process and thought behind weapon mechanics in your interviews. Having a portfolio that showcases your previous work and how it aligns with Gunzilla's values will strengthen your candidacy.

We think you need these skills to ace Senior Game Designer (Weapons)

Weapon Design Expertise
Combat Systems Development
Game Balancing
Proficiency in Unreal Engine 4/5
Blueprints Implementation
Technical Documentation Skills
Collaboration with Cross-Disciplinary Teams
Excellent Communication Skills
Understanding of Multiplayer Shooter Mechanics
Agile Development Methodologies
Knowledge of Current Gaming Trends
Player Experience Focus
Problem-Solving Skills
Attention to Detail

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your relevant experience in AAA game development, particularly focusing on weapon design and combat systems. Use specific examples from your past roles to demonstrate your expertise.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game design and your understanding of Gunzilla Games' values. Mention how your skills align with their commitment to innovation and player engagement.

Showcase Your Portfolio: If you have a portfolio of your work, include it in your application. Highlight projects that specifically relate to weapon design and combat mechanics, as this will give the hiring team insight into your capabilities.

Prepare for Interviews: Research Gunzilla Games and their current projects, especially OTG. Be ready to discuss your design philosophy and how you approach balancing weapons and combat systems. Prepare questions that show your interest in their development process.

How to prepare for a job interview at Gunzilla Games

✨Showcase Your Passion for Game Design

Make sure to express your enthusiasm for game design and the specific role of weapons design. Share examples of your previous work and how they align with Gunzilla's commitment to creating engaging player experiences.

✨Prepare for Technical Questions

Expect to be asked about your experience with weapon design and combat systems. Brush up on your knowledge of balancing mechanics and be ready to discuss how you would approach designing a new weapon or improving an existing one.

✨Demonstrate Collaboration Skills

Gunzilla values teamwork, so be prepared to discuss how you've successfully collaborated with other developers, designers, and artists in the past. Highlight any specific projects where you worked cross-discipline to achieve a cohesive design.

✨Familiarise Yourself with Their Games

Before the interview, play Gunzilla's current titles, especially OTG (Off The Grid). Understanding their gameplay mechanics and design philosophy will help you speak more knowledgeably about how you can contribute to their projects.

Senior Game Designer (Weapons)
Gunzilla Games
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  • Senior Game Designer (Weapons)

    Full-Time
    36000 - 60000 £ / year (est.)

    Application deadline: 2027-04-21

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    Gunzilla Games

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