Hard Surface Artist

Hard Surface Artist

London Full-Time 36000 - 60000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning game assets like vehicles and weapons for our new AAA title.
  • Company: Join Gunzilla Games, an innovative AAA developer behind exciting titles like Off The Grid.
  • Benefits: Enjoy unlimited paid vacation, flexible work options, and health insurance.
  • Why this job: Be part of a passionate team pushing the boundaries of gaming with cutting-edge technology.
  • Qualifications: 3+ years in game modelling with a strong portfolio and proficiency in industry tools.
  • Other info: We celebrate diversity and welcome unique experiences to shape our games.

The predicted salary is between 36000 - 60000 £ per year.

Gunzilla Games is seeking a talented and experienced Hard Surface Artist to create standout assets for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, available as Early Access on PlayStation5, Xbox Series X|S and PC now. This position will require working closely with designers, riggers, animators, and other artists to create convincing, visually striking assets for our title.

RESPONSIBILITIES

  • Author high-resolution game assets of machinery, vehicles, weapons, and hero props with minimal supervision.
  • Demonstrate both the very technical chops of authoring the hard-surface assets and the more artistic abilities of good design and aesthetic choices.
  • Ensure consistency and quality of your work and be able to match that to the rest of the game.
  • Receive feedback and modify work based on art direction.
  • Collaborate with the Art Director, Lead Artist and Concept Artists to create assets of the highest quality.
  • Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts.

REQUIREMENTS

  • 3+ years of experience making models for games; a portfolio of your work.
  • High attention to detail and ability to faithfully translate concepts and ideas.
  • Experience with creating PBR materials.
  • Functional knowledge of articulation and mechanical aptitude.
  • Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender, 3ds Max, ZBrush, Fusion 360, Mol, etc.
  • Good communication and interpersonal skills and willingness to help everyone excel.
  • Strong understanding of form and silhouette.
  • Solid understanding of current high-end, real-time hard-surface creation.
  • Ability to work iteratively and dynamically in workflows that allow for changes.
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions.
  • Ability to concept original weapons/gadgets and rigging is a plus.

GUNZILLA OFFERS

  • Unlimited Paid Vacation.
  • Paid Sick Leave.
  • Flexible Working.
  • Work from Home.
  • Health Insurance.
  • Bonuses.
  • English / German Courses.
  • Public Transportation.
  • Relocation & Accommodation Support.
  • Office Perks & Gym Membership.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla. Click on "Apply Here" on the page of the role and send us your CV via email. If selected to move to the next stage, you’ll be contacted by a member of our recruitment team. Some roles require a competency test, which the recruitment team will support you on. Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio. Following your interview, we’ll contact you either way. If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.

Hard Surface Artist employer: Gunzilla Games

At Gunzilla Games, we pride ourselves on being an exceptional employer that fosters creativity and innovation in the heart of vibrant cities like Frankfurt, Kyiv, and London. Our collaborative work culture encourages personal growth and offers unique benefits such as unlimited paid vacation, flexible working arrangements, and health insurance, ensuring our team members thrive both professionally and personally. Join us to be part of a passionate team dedicated to creating groundbreaking gaming experiences while enjoying a supportive environment that values diversity and individual contributions.
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Contact Detail:

Gunzilla Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Hard Surface Artist

✨Tip Number 1

Familiarise yourself with Gunzilla Games and their projects, especially OTG. Understanding their vision and values will help you align your portfolio and discussions during interviews with what they are looking for.

✨Tip Number 2

Showcase your best hard surface assets in your portfolio, focusing on high-resolution models that demonstrate both technical skill and artistic design. Highlight any experience with PBR materials and industry-standard tools like Substance Painter or Maya.

✨Tip Number 3

Prepare to discuss your collaborative experiences in previous roles. Gunzilla values teamwork, so be ready to share examples of how you've worked with designers, animators, and other artists to create cohesive game assets.

✨Tip Number 4

Be proactive in demonstrating your passion for gaming and innovation. Share any personal projects or concepts you've developed, especially those that showcase your ability to think outside the box and push creative boundaries.

We think you need these skills to ace Hard Surface Artist

High Attention to Detail
3D Modelling Skills
Proficiency in DCC Tools (e.g., Substance Painter, Maya, Blender, 3ds Max, ZBrush)
Understanding of PBR Materials
Mechanical Aptitude
Artistic Design Skills
Ability to Collaborate with Cross-Functional Teams
Strong Communication Skills
Problem-Solving Skills
Knowledge of Form and Silhouette
Experience with Real-Time Hard-Surface Creation
Ability to Work Iteratively
Conceptualisation of Original Weapons/Gadgets
Adaptability to Feedback

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience as a Hard Surface Artist. Focus on your skills in creating high-resolution game assets, and mention any specific projects that showcase your ability to work with machinery, vehicles, and weapons.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your best work. Ensure it features a variety of hard surface models and PBR materials, as well as any original concepts you've created. This is crucial for standing out in the application process.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your alignment with Gunzilla's values. Mention your collaborative spirit and how you can contribute to their innovative projects, particularly OTG.

Prepare for Interviews: If selected for an interview, be ready to discuss your previous work in detail. Prepare to explain your design choices and how you handle feedback. Familiarise yourself with Gunzilla's games and be prepared to share ideas on how you could contribute to their upcoming titles.

How to prepare for a job interview at Gunzilla Games

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work as a Hard Surface Artist. Include a variety of assets like machinery, vehicles, and weapons to demonstrate your range and technical skills.

✨Understand the Company Culture

Familiarise yourself with Gunzilla Games' values, such as innovation and teamwork. Be prepared to discuss how your personal values align with theirs and how you can contribute to their mission of creating player-first experiences.

✨Prepare for Technical Questions

Expect questions about your experience with industry-standard tools like Substance Painter, Maya, and ZBrush. Brush up on your knowledge of PBR materials and be ready to discuss your process for creating high-quality game assets.

✨Demonstrate Collaboration Skills

Since the role involves working closely with designers and other artists, be ready to share examples of past collaborations. Highlight your communication skills and willingness to adapt based on feedback from team members.

Hard Surface Artist
Gunzilla Games
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  • Hard Surface Artist

    London
    Full-Time
    36000 - 60000 £ / year (est.)

    Application deadline: 2027-06-22

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    Gunzilla Games

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