Software Control Teleoperation Engineer

Software Control Teleoperation Engineer

Full-Time 60000 - 80000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Create immersive VR experiences for humanoid robot control and real-time data integration.
  • Company: Join Humanoid, a leader in building advanced humanoid robots.
  • Benefits: Enjoy 23 days annual leave, private healthcare, equity, and free meals.
  • Other info: Collaborate with top engineers and enjoy excellent career growth opportunities.
  • Why this job: Be at the forefront of robotics and VR technology, making a real impact.
  • Qualifications: M.S. or Ph.D. in relevant fields with strong VR/AR development experience.

The predicted salary is between 60000 - 80000 £ per year.

Here at Humanoid, we believe in a future where robots amplify human potential. That’s why we’ve set out on a mission to build the world’s most capable, commercially‑scalable, and safe humanoid robots. We’re bringing that mission to life with HMND‑01 Alpha - our rapidly developed humanoid platform now running in real industrial pilots - and we’re growing the team to take it even further.

About The Role

We're hiring a Software Control Teleoperation Engineer to join our Control team based in London. We are seeking a Teleoperation Software Engineer to build the next generation of VR‑based, low‑latency teleoperation for humanoid robots. You will design and implement real‑time communication and visualization software that connects human operators to robots through VR headsets, motion tracking systems, and wireless video streaming - enabling fluid, natural, and data‑rich human‑robot interaction. The role combines immersive VR development, wireless networking, and real‑time data integration, with the goal of creating high‑fidelity, data‑collection‑centric teleoperation experiences that allow humans to intuitively control robots while generating valuable learning data.

What You’ll Do

  • Develop immersive VR control experiences using head‑mounted displays (HMDs), motion‑tracked controllers, and full‑body capture systems.
  • Architect and implement ultra‑low‑latency wireless communication pipelines for synchronized video, depth, and motion data streaming.
  • Design and optimize encoding, compression, and transmission of multi‑camera video feeds for real‑time operation.
  • Integrate stereo video and depth data into Unity‑based VR environments, ensuring accurate spatial alignment and responsiveness.
  • Implement sensor fusion and motion filtering to achieve stable, high‑fidelity human‑to‑robot motion mapping.
  • Own the UX design and interaction logic for the VR teleoperation experience — ensuring comfort, precision, and intuitiveness.
  • Build tools for session recording, data annotation, and synchronization to support scalable data‑collection workflows.
  • Validate performance under realistic wireless‑network conditions (latency, bandwidth, and signal variability).

What We're Looking For

  • M.S. or Ph.D. in Computer Engineering, Robotics, Computer Science, or related field.
  • 5+ years of experience in VR/AR, real‑time communication, or interactive 3D application development.
  • Proficiency in C++ and Python, with experience in Unity (C#) or similar VR/AR development environments.
  • Strong understanding of low‑latency video and depth streaming, wireless networking, and real‑time synchronization.
  • Hands‑on experience with VR headsets (e.g., Meta Quest, Vive), motion capture (e.g. OptiTrack), and tracking systems (Xsense suit).
  • Proven ability to design and implement intuitive, high‑performance user experiences in immersive environments.

Nice to have:

  • Experience integrating VR‑based teleoperation or remote‑presence control systems.
  • Familiarity with WebRTC, ROS 2, or custom real‑time communication protocols.
  • Understanding of stereo vision, 3D reconstruction, and multi‑sensor calibration.
  • Background in human‑computer interaction, spatial UX design, or mixed‑reality visualization.
  • Strong analytical and debugging skills for real‑time, distributed systems.

What We Offer

  • Meaningful time off to rest and recharge: 23 days of annual leave (accrued), 15 days of paid sick leave, and paid company holidays.
  • Fully funded private healthcare for UK employees, with broad provider access, virtual and in‑person care, and strong mental health and serious illness support.
  • Equity included – we believe builders should share in what they build.
  • Pension scheme with a total 8% contribution (5% employee, 3% employer) on full earnings.
  • Free daily breakfast, catered lunch, and snacks in‑office.
  • Collaboration with top‑tier engineers, researchers, and product experts in AI and robotics.
  • Freedom to influence the product and own key initiatives.

Software Control Teleoperation Engineer employer: Groupe-Ebra-1

At Humanoid, we are dedicated to fostering a collaborative and innovative work environment where our employees can thrive. As a Software Control Teleoperation Engineer in London, you will have the opportunity to work alongside leading experts in AI and robotics, contributing to groundbreaking projects that enhance human-robot interaction. We offer competitive benefits, including generous leave policies, fully funded healthcare, and equity options, ensuring that our team members feel valued and empowered to grow both personally and professionally.

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Contact Details:

Groupe-Ebra-1 Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Software Control Teleoperation Engineer

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We think you need these skills to ace Software Control Teleoperation Engineer

VR Development
Low-Latency Communication
Real-Time Data Integration
C++
Python
Unity (C#)
Wireless Networking

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Groupe-Ebra-1.

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How to prepare for a job interview at Groupe-Ebra-1

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Groupe-Ebra-1 uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

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