Staff Designer - Product/UX
Staff Designer - Product/UX

Staff Designer - Product/UX

London Full-Time 43200 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design user experiences and prototypes for innovative online learning products.
  • Company: Grasp is revolutionising online learning with cutting-edge web apps and a mission to enhance human learning.
  • Benefits: Enjoy a competitive salary, employee options, and access to learning tools, plus a Macbook Pro!
  • Why this job: Join a talented team tackling meaningful challenges in education with a flat hierarchy and creative freedom.
  • Qualifications: 10+ years in UX/UI design, with a strong portfolio and experience in collaborative teams.
  • Other info: Work with top-tier investors and elite professionals from renowned institutions.

The predicted salary is between 43200 - 72000 £ per year.

Grasp's mission is to increase the rate humans learn by re-thinking online learning. Our first product, Grasp Concepts, enables students to disambiguate and learn concepts through great online explanations and is deployed with design partners including Imperial College London. Our second product, Grasp Pathways, decomposes learning goals and suggests flexible learning trajectories to reach them, using reputable learning resources like books and lectures, and is in private alpha. Our products are currently all web apps, including one browser extension.

You will work in a flat hierarchy with experienced research scientists, engineers, and a second designer, to create solutions to tricky problems for self-directed, adult learners. Together with another designer, you will be proposing user experiences, creating and testing prototypes, and preparing high fidelity wireframes. You will also be involved in user research, testing, and GTM strategy. Your colleagues will expect you to go about your work in a systematic and organised fashion, with an eye for edge cases. You will need to master business domain knowledge to inform your solutions, like education practitioner insights and academic knowledge. You will be free to use whatever tools you like to work effectively. We currently design with Figma and occasionally Balsamiq, as well as some AI tools/plugins. If you can code you are welcome to tinker yourself.

We’ve raised millions of dollars from top tier investors including Balderton Capital, Mozilla (yes, Firefox), and Point9. Our founder Ed built the Payments and Trading products at Revolut alongside his bachelors and masters degrees. He was also one of a handful of investors at DST Global. Our team have backgrounds in elite institutions including Revolut, Huawei, Max-Planck Institute, Oxford, and Cambridge; with work so hard and important we cannot afford to work with anyone but the best.

Requirements

  • At least 10 years experience across UX, UI, product design, and GTM for web or mobile apps
  • Principal architect of large user experiences; you are the person in the team that has the whole system in your head and others come to for direction
  • Very familiar diagramming flows in a tool like draw.io
  • Experienced working in collaborative, highly iterative, cross-functional teams, sharing work daily
  • A portfolio that provides strong evidence of all the above
  • Comfortable giving and receiving candid feedback
  • Can facilitate design workshops

Benefits

  • Reasonable London salary
  • Employee options scheme (EMI)
  • Office-based team ("onsite")
  • Macbook Pro & Studio Display
  • Access to all Grasps learning tools for your personal self-study
  • Dinner/Breakfast
  • Statutory pension (NEST)
  • Super colleagues and mission

Staff Designer - Product/UX employer: Grasp

Grasp is an exceptional employer that fosters a collaborative and innovative work culture, where you will have the opportunity to work alongside talented professionals from elite institutions. With a focus on employee growth, you will be encouraged to explore your creativity and utilise your preferred tools in a flat hierarchy, all while contributing to a meaningful mission of enhancing online learning. Located in London, Grasp offers competitive salaries, an employee options scheme, and access to valuable learning resources, making it an attractive place for those seeking a rewarding career in product design.
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Contact Detail:

Grasp Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Staff Designer - Product/UX

✨Tip Number 1

Familiarise yourself with Grasp's products, especially Grasp Concepts and Grasp Pathways. Understanding their mission and how they approach online learning will help you align your design philosophy with theirs during discussions.

✨Tip Number 2

Showcase your experience in collaborative environments by preparing examples of past projects where you worked closely with cross-functional teams. Highlighting your ability to iterate and share work daily will resonate well with their team culture.

✨Tip Number 3

Brush up on your skills with Figma and Balsamiq, as these are the primary tools used at Grasp. Being proficient in these tools will demonstrate your readiness to jump into the role and contribute from day one.

✨Tip Number 4

Prepare to discuss your approach to user research and testing. Grasp values systematic and organised work, so be ready to explain how you gather insights and apply them to create effective user experiences.

We think you need these skills to ace Staff Designer - Product/UX

User Experience (UX) Design
User Interface (UI) Design
Prototyping Skills
High Fidelity Wireframing
User Research
Go-To-Market (GTM) Strategy
Collaboration in Cross-Functional Teams
Flow Diagramming (e.g., draw.io)
Feedback Facilitation
Design Workshop Facilitation
Figma Proficiency
Balsamiq Experience
Understanding of Educational Practices
Systematic and Organised Work Approach
Problem-Solving Skills

Some tips for your application 🫡

Understand the Company Mission: Before applying, take some time to understand Grasp's mission and products. Familiarise yourself with how they aim to enhance online learning and think about how your design philosophy aligns with their goals.

Tailor Your Portfolio: Ensure your portfolio showcases relevant work that highlights your experience in UX, UI, and product design. Include examples that demonstrate your ability to create user experiences and your role as a principal architect in previous projects.

Highlight Collaboration Skills: In your application, emphasise your experience working in collaborative, cross-functional teams. Provide specific examples of how you've shared work and facilitated design workshops, as this is crucial for the role.

Showcase Technical Proficiency: Mention your familiarity with design tools like Figma and Balsamiq, as well as any coding skills you possess. This will show that you can adapt to their workflow and contribute effectively from day one.

How to prepare for a job interview at Grasp

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in UX and product design. Be prepared to discuss the thought process behind each project, focusing on how you tackled complex problems and collaborated with teams.

✨Demonstrate Your Systematic Approach

Since the role requires a systematic and organised approach, be ready to explain how you manage your design process. Discuss any frameworks or methodologies you use to ensure thoroughness and attention to detail in your work.

✨Familiarity with Tools

As the company uses Figma and Balsamiq, it’s beneficial to demonstrate your proficiency with these tools. If you have experience with AI tools or coding, mention this as it shows versatility and a willingness to innovate.

✨Prepare for Collaborative Scenarios

Expect questions about your experience working in cross-functional teams. Prepare examples of how you've facilitated design workshops or provided feedback in a collaborative environment, showcasing your ability to communicate effectively.

Staff Designer - Product/UX
Grasp

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