At a Glance
- Tasks: Join our code team to enhance the visuals of King of Meat!
- Company: We're an indie game studio focused on creativity and fun.
- Benefits: Enjoy flexible hours, competitive pay, and fun after-work activities.
- Why this job: Make a real impact on a game while working in a supportive, creative environment.
- Qualifications: 5+ years as a Rendering Engineer with C++ expertise required.
- Other info: Remote work options available; we value your personal time!
The predicted salary is between 43200 - 72000 £ per year.
We’re an exciting independent company and the goal of our games is to unlock people’s imagination and help them express themselves in wonderful, fun ways.
This is an opportunity to play a crucial role in our small but efficient code team working on our recently announced title, King of Meat!
Reporting to Jonny Hopper (Co-Founder, Technical Director), you’ll be working closely with him and Adam Sibbick (Art Director) to make our game beautiful. We need performance! Coding workflow we use C++ for the majority of our dev work, but it is often more data-oriented than object-orientated. This lets us concentrate on the features and toolsets our asset creators genuinely need, keeping development as friction free as we can make it:
Rebuilding assets, including all shaders, takes around 25 minutes and it’s a rare occasion that rebuilding from scratch is required.
Hot reloading means you only occasionally have to restart the game when game assets or data are updated.
That was such a relief after years of bloody Unreal. 20 minutes and everything’s built and the game is running. Maybe you can help!
Think creatively about how to push the game’s visual bar and blow our minds.
Work closely with Adam, our Art Director, to deliver on the game’s visual direction
Pivotal to the success of the game, having specced and delivered key visual and pipeline technology
Have 5 + years’ experience as a Rendering Engineer
Know lots about performance tuning and optimisation
Be at C++ Level: Advantageous qualities
Shipped a game as part of a team
Experience delivering a cross-platform project
This role is a full time position with an opportunity for you to make a significant contribution not only to the game but to our team and the company. We respect people’s personal time and have an anti-crunch policy. So long as you don’t check in untested code on the Friday evening of milestone week, we won’t expect you to work outside your normal hours. However, if you do have time to spare, we have frequent after work activities, including Magic The Gathering, poker, RPGs, miniature painting, karaoke and the ever present pub.
We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and are an actively equal opportunities employer.
Senior Engineer - Building employer: Glowmade
Contact Detail:
Glowmade Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Engineer - Building
✨Tip Number 1
Familiarize yourself with the specific coding workflow mentioned in the job description. Understanding the importance of C++ in their development process and how it differs from traditional object-oriented programming will give you an edge during discussions.
✨Tip Number 2
Showcase your experience with performance tuning and optimization in previous projects. Be ready to discuss specific examples where you improved rendering performance or streamlined asset pipelines, as this is crucial for the role.
✨Tip Number 3
Highlight any experience you have with cross-platform projects. Since the company values versatility, demonstrating your ability to adapt and deliver across different platforms will make you a more attractive candidate.
✨Tip Number 4
Engage with the company's culture by mentioning your interest in after-work activities like Magic The Gathering or RPGs. This shows that you’re not just a fit for the technical side but also for the team dynamic.
We think you need these skills to ace Senior Engineer - Building
Some tips for your application 🫡
Understand the Company Culture: Get to know the company's values and culture. Since they emphasize creativity and a fun work environment, reflect this understanding in your application.
Highlight Relevant Experience: Make sure to showcase your 5+ years of experience as a Rendering Engineer. Include specific examples of performance tuning and optimization projects you've worked on.
Showcase Your Technical Skills: Emphasize your proficiency in C++. If you have experience with cross-platform projects or have shipped a game, be sure to mention these achievements.
Express Your Passion for Gaming: Convey your enthusiasm for game development and how you can contribute to making 'King of Meat' visually stunning. Mention any personal projects or interests related to gaming that align with their vision.
How to prepare for a job interview at Glowmade
✨Show Your Passion for Game Development
Make sure to express your enthusiasm for game development and how it aligns with the company's mission to unlock imagination. Share any personal projects or experiences that highlight your creativity and passion for gaming.
✨Demonstrate Your Technical Skills
Be prepared to discuss your experience with C++ and performance tuning in detail. Bring examples of past projects where you optimized rendering performance or contributed to visual technology, as this will showcase your expertise and relevance to the role.
✨Collaborate and Communicate
Since you'll be working closely with the Art Director, emphasize your ability to collaborate effectively with artists and other team members. Discuss how you approach feedback and ensure that technical solutions align with artistic vision.
✨Understand the Company Culture
Familiarize yourself with the company's anti-crunch policy and their focus on work-life balance. During the interview, mention how you value a healthy work environment and how you can contribute positively to team dynamics, especially during after-work activities.