Technical Artist – Rigging and Animation – EA SPORTS F1

Technical Artist – Rigging and Animation – EA SPORTS F1

Full-Time On-site
Global Sports Jobs Limited

About the Role

The role bridges the gap between character artists, animators, and software engineers, reporting to the Technical Art Director. It guides the development and modernisation of character pipelines, facial rigging systems, and skeletal deformations. The work supports the mission to create the next generation of high-fidelity characters, with a focus on EA SPORTS F1 characters.

Key Responsibilities

  • Develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.
  • Improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.
  • Extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs, collaborating with central technology teams and game-team artists.
  • Establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.

Required Experience & Qualifications

  • 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.
  • Experience in Python and digital content creation applications such as 3ds Max or Maya.
  • Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.
  • Experience with character kinematics, anatomy, skeletal structures, and deformation.

Workplace

  • Hybrid role, with 3 days per week working from the offices listed in this job posting.

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Global Sports Jobs Limited

Contact Details:

Global Sports Jobs Limited Recruitment Team