About the Role
The role works with the F1 studio to improve how content is created, validated, and integrated into the official F1 games. Reporting to the Technical Art Director, it collaborates with artists and engineers to develop production tools, solve workflow challenges, and make new technology scalable and reliable for teams. The position also mentors technical artists and content creators and supports responsible adoption of AI-assisted tools.
Key Responsibilities
- Develop and maintain artist-facing tools and pipelines using Python and 3ds Max.
- Support additional DCC applications and proprietary technology.
- Partner with artists, designers, and engineers to introduce new features and improve the reliability, usability, and efficiency of content creation workflows.
- Evaluate and promote responsible use of AI-assisted tools, guiding teams to adopt them in ways that improve productivity while maintaining quality, security, and clear ownership.
- Mentor technical artists and content creators, sharing technical knowledge and establishing tools and pipeline best practices across teams.
Required Experience & Qualifications
- 5+ years of professional experience in technical art, tools development, pipeline development, or a related discipline.
- Experience developing production tools using Python, MAXScript, or a comparable scripting language.
- Experience maintaining and supporting content pipelines connected to a real-time game engine.
- Experience with a digital content creation application such as 3ds Max or Maya.
Workplace
- Hybrid role with 3 days per week working from the offices listed in the job posting.
Benefits & Perks
- Flexible, employee-centric work environment.
- Support for professional growth.
#J-18808-Ljbffr
Contact Details:
Global Sports Jobs Limited Recruitment Team