Rendering, Pipeline Optimization

Rendering, Pipeline Optimization

Full-Time On-site
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About the role


Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.


What you'll do



  • Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms


  • Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post


  • Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see


  • Evolve hybrid raster/ray-traced rendering paths


  • Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early


  • Work directly with hardware vendors on low-level GPU issues and our target hardware



What we're looking for



  • 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance


  • Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline


  • Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)


  • Strong command of D3D12, Vulkan, and at least one console graphics API at a low level


  • Hands-on experience building or optimizing hybrid rendering pipelines


  • Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters



Nice to have



  • Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids


  • Experience with upscalers and frame generation (DLSS, FSR) integration and tuning


  • Contributions to engine-level rendering architecture in UE, proprietary engines, or both


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Rendering, Pipeline Optimization employer: Genesis AI

Genesis is an exceptional employer for those looking to make a significant impact in the AI and robotics field. With a competitive salary, meaningful equity, and a hybrid work model, employees enjoy a dynamic work culture that fosters innovation and collaboration. The opportunity to shape the recruiting function from the ground up, alongside industry leaders, ensures that team members can grow professionally while tackling some of the most challenging problems in technology today.

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Contact Details:

Genesis AI Recruitment Team