At a Glance
- Tasks: Build and maintain a cutting-edge simulation engine for robotics, enhancing user experience and performance.
- Company: Join Genesis AI, a leader in innovative robotics simulation technology.
- Benefits: Enjoy competitive pay, flexible work options, and opportunities for professional growth.
- Other info: Collaborative environment with a focus on open-source contributions and community engagement.
- Why this job: Make a real impact on the future of robotics with your engineering skills.
- Qualifications: Strong Python skills, experience in large codebases, and a passion for robotics.
The predicted salary is between 59400 - 72600 £ per year.
What we’re building Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future. Genesis-World is an open-source, general-purpose simulation platform for physical AI from Genesis AI. One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids. A robot arm can pour water onto sand, grasp a deformable object, or cut a soft body, all in the same simulation. Nyx, our in-house renderer, may be the most promising renderer for robotics out there: real-time photo-realistic rendering, advanced features like depth of field, and state-of-the-art techniques never seen before. Sensors of every kind: cameras, lidar, IMU, contact forces, temperature, plus arguably the most advanced tactile simulation available. And the engine keeps growing: we are developing internally the most comprehensive and fastest Incremental Potential Contact solver for deformable body dynamics we know of, soon to be open-sourced. It powers real business applications, from full-fledged box packaging with labelling machine and all, to wire harnessing and lab automation, without any physics hack or compromise. Everything is Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacentre. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins outright. This is at the core of Genesis AI’s strategy. Evaluation is the bottleneck of scalable robotics: real hardware caps iteration at wall-clock time, but simulation turns it into a compute problem. Ours already runs two orders of magnitude faster than hardware, while correlating with on-hardware rollouts at 89%. The north star: physical AI that improves at the speed of compute.
The role Simulation is still a hard sell in robotics. Outside a few success stories, like reinforcement learning for locomotion, most teams skip it, and friction is a big part of why: painful to use, painful to debug. We live that pain ourselves: debugging a failing experiment during policy evaluation takes 30 minutes, and there is no way to automatically generate a standalone reproduction script. That blocks adoption, even internally. Your job is to kill that friction. You build the software engineering backbone of Genesis-World: everything that makes a large, fast-moving simulation codebase reliable, maintainable, frictionless. And it all ships in the open. Every hour of pain you remove, you remove for every roboticist who comes after you. You join as core maintainer of Genesis-World, with shared stewardship of the whole platform from day one. Our physics team develops the algorithms, but just as importantly, you work to make everything around them excellent: infrastructure, tooling, APIs, architecture.
The problems waiting for you:
- Make testing of a JIT-compiled engine scalable. Running our full suite is already taking hours because the ratio between compile time and runtime can be as bad as x10. Getting rid of this bottleneck is a serious challenge that will require a joint effort from the Genesis-World and the compiler teams.
- Make any bug reproducible. Dump and reload simulations bit-exactly, across machines, across backends, even when a single timestep of a batched simulation can already max out VRAM. Turn any failing run into a standalone reproduction script, automatically.
- Make autodiff first-class. Genesis-World is differentiable today, but partially: memory-hungry, slower than it could be, and hard to maintain due to manual operation recording. The project spans the engine and the compiler: you drive the requirements on Quadrants and iterate in a tight loop with the compiler team until the integration is solid.
- Edit scenes at frozen time. See the scene, move entities and robots around, iterate on layout, all without building the scene or compiling the engine. Authoring today means a full build cycle. Make it instant.
- Make the simulator extensible. First-class plugins for physics solvers and interactive viewer backends, including Nyx. Sensors already work this way. Generalize it, and Genesis-World becomes a platform others build on.
- Give robots real actuation. Motors and MIMO transmissions, cleanly abstracted at the interface between users and the physics engine.
- Make time a local variable. Today the clock and the timestep are global to the engine, which forbids whole classes of speedups: environments cannot step independently, the timestep cannot adapt to the state, and individual solvers cannot advance at their own rate. Free the clock down to the sub-scene level and let the simulation fly.
- Make scenes come alive. Events triggered by physics: press the button and the microwave door pops open, squeeze the trigger and the drill spins.
- Keep the core sharp. Refactoring legacy subsystems, stronger typing, consistent coding style, less Python overhead on hot paths, full scene serialization, telemetry and replay.
Beyond the code: you review issues and pull requests with the core team, answer questions from users and contributors, and can join the push on adoption.
Who you are You care about the engineer using what you build as much as the thing itself. A slow test, a cryptic error, a manual step: you see it, you go after the root cause, and you remove it for everyone. You have opinions about API design. You are comfortable with physics and robotics: the right design choices take a working picture of what a simulator like Genesis-World does, how it works, and how it is used, a picture you can partly build on the job. Strong Python engineering on large codebases: architecture, refactoring, typing, packaging, performance profiling. Developer tooling, test infrastructure, or CI at scale. Enough fluency with JIT compilation, code generation, or GPU computing stacks to reason about compilation caching, kernel dispatch, and startup cost. You will work closely with Quadrants. At ease debugging across the full platform matrix: Windows, Linux, and macOS, on x86 and arm64, over CUDA, AMD, and Apple Metal. Open-source reflexes: triaging issues, reviewing external pull requests, communicating with a community.
Bonus points: experience with other robotics simulators. PyTorch, our user-facing interface. Other JIT compilers such as Triton, JAX, or Numba. 3D tooling and interactive editors. Serialization formats. C++, CUDA, or Metal. Developer relations or community work.
Genesis-World: Core Simulation Engine Engineer in London employer: Genesis AI
Genesis is an exceptional employer for those looking to make a significant impact in the AI and robotics field. With a competitive salary, meaningful equity, and a hybrid work model, employees enjoy a dynamic work culture that fosters innovation and collaboration. The opportunity to shape the recruiting function from the ground up, alongside industry leaders, ensures that team members can grow professionally while tackling some of the most challenging problems in technology today.
StudySmarter Expert Advice🤫
We think this is how you could land Genesis-World: Core Simulation Engine Engineer in London
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Genesis AI or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Genesis AI.
✨Tap into Online Developer Communities
Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Genesis AI.
✨Explore Job Boards Specifically for Tech Roles
Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Genesis AI that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!
We think you need these skills to ace Genesis-World: Core Simulation Engine Engineer in London
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Genesis AI.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Genesis AI and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Genesis AI
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Genesis AI uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.