Senior Technical Artist : Rigging.
Senior Technical Artist : Rigging.

Senior Technical Artist : Rigging.

Full-Time 36000 - 60000 ÂŁ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and maintain complex character rigs for immersive gaming experiences.
  • Company: Join Rockstar Games, a leader in world-class entertainment.
  • Benefits: Inclusive environment, career growth, and the chance to work with industry talent.
  • Why this job: Be part of ambitious projects that redefine gaming visuals and technology.
  • Qualifications: 5+ years in rigging, strong programming skills, and a passion for animation.
  • Other info: Dynamic studio in Edinburgh with opportunities for collaboration across teams.

The predicted salary is between 36000 - 60000 ÂŁ per year.

At Rockstar Games, we create world‑class entertainment experiences. A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar North is looking for a passionate and talented Senior Technical Artist: Rigging to join the team to help develop and support our titles. This is a full‑time, permanent and in‑office position based in Rockstar's state‑of‑the‑art game development studio in Edinburgh, Scotland.

WHAT WE DO

  • We design, create and maintain highly complex character rigs, secondary motion and animation systems that bring our characters to life.
  • We constantly engage in Research and Development of new techniques for driving skeletons, blendshapes and custom deformers through comprehensive control rigs.
  • Work alongside Character Artists and Animators providing support and addressing feedback to get the best visual results in game.
  • Collaborate and communicate with other departments such as Tools, Machine Learning and Code (engine) teams to improve our authoring workflows and animation/graphics systems in runtime.

RESPONSIBILITIES

  • Build, test and maintain rigs for a variety of dynamic art assets.
  • Develop constraints, custom deformers, secondary motion and shader connections using our extensive proprietary runtime animation system.
  • Create tools within 3dsMax/Maya to support and push forward workflows across Rigging and Character Art.
  • Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.
  • Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
  • Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting‑edge regarding motion and deformation.

QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar/related position.
  • 5+ years of production experience creating complex rigs for Games, Feature Films or VFX.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

SKILLS

  • Understanding of human body and facial anatomy as it relates to game assets and topology.
  • Strong Python, Mel or Maxscript skills used within DCCs.
  • Strong C# programming skills.
  • 3D Math background.
  • Experience using other game engines (Unreal/Unity or proprietary tech) with relation to Animation.
  • Strong communication, self‑management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.

PLUSES

  • Knowledge of game engines (Unreal/Unity or proprietary tech).
  • Experience creating Animation scripts/tools for Motionbuilder, Maya, 3dsMax is highly advantageous.
  • Experience creating assets and pipelines using Houdini in production.
  • Experience with C++ is highly advantageous.
  • Experience using source control software (Perforce, Git) and working on a code base collaboratively.
  • Professional experience working and developing in a multi‑platform, multi‑project environment.
  • Professional experience working in a large team spread across multiple locations and time zones.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Senior Technical Artist : Rigging. employer: Games Jobs Direct

At Rockstar Games, we pride ourselves on fostering a collaborative and inclusive work culture that empowers our employees to thrive creatively. Located in the vibrant city of Edinburgh, our state-of-the-art studio offers not only competitive benefits but also ample opportunities for professional growth and development within the gaming industry. Join us to work alongside some of the most talented individuals in the field, contributing to groundbreaking projects that redefine entertainment experiences.
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Contact Detail:

Games Jobs Direct Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Technical Artist : Rigging.

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Rockstar or similar companies. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a killer demo reel that highlights your rigging expertise and unique projects. Make sure it’s easily accessible online, and don’t forget to link it in your applications. We love seeing what you can do!

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your past projects and how you tackled challenges. Practice common interview questions with a friend to boost your confidence!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Tailor your CV and cover letter to highlight how your skills match the role of Senior Technical Artist: Rigging. Let’s get you in the door!

We think you need these skills to ace Senior Technical Artist : Rigging.

Character Rigging
Animation Systems
3dsMax
Maya
Python
Mel
Maxscript
C# Programming
3D Math
Unreal Engine
Unity
Communication Skills
Time Management
Organisational Skills
Problem-Solving Skills

Some tips for your application 🫡

Craft a Compelling CV: Your CV is your first impression, so make it count! Highlight your relevant experience in rigging and technical artistry, and don’t forget to showcase any standout projects that demonstrate your skills.

Tailor Your Cover Letter: This is your chance to shine! Make sure to tailor your cover letter to the role, mentioning specific experiences that align with the responsibilities listed in the job description. Show us why you’re the perfect fit!

Showcase Your Portfolio: A demo reel or online portfolio is essential for this role. Include examples of your best work, especially those that highlight your skills in creating complex rigs and animation systems. We want to see what you can do!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the easiest way for us to keep track of your application and ensure it gets the attention it deserves. Don’t miss out on this opportunity!

How to prepare for a job interview at Games Jobs Direct

✨Showcase Your Skills with a Stellar Demo Reel

Make sure your demo reel is polished and highlights your best work in rigging and animation. Include examples that demonstrate your understanding of human anatomy and complex deformation techniques, as this will resonate well with the team at Rockstar Games.

✨Brush Up on Your Technical Knowledge

Since the role requires strong Python, Mel, or Maxscript skills, be prepared to discuss your experience with these languages. You might even be asked to complete a test, so it’s a good idea to practice coding challenges related to rigging and animation workflows.

✨Prepare for Collaborative Discussions

Rockstar values teamwork, so be ready to talk about your experience collaborating with Character Artists and Animators. Think of specific examples where you addressed feedback and improved visual results, as this will show your ability to work effectively within a team.

✨Stay Current with Industry Trends

Familiarise yourself with the latest technologies and research in rigging and animation. Being able to discuss recent advancements or techniques you've explored will demonstrate your passion for the field and your commitment to keeping the art visuals cutting-edge.

Senior Technical Artist : Rigging.
Games Jobs Direct
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