We want you to #JOINTHEREBELLION!
For 30 years we\’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo‑cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We operate across multiple UK locations, with studios based in Oxford, Warwick, Liverpool, and Wakefield. Work‑life balance is important to us, and we want everyone at Rebellion to work in the way that works best for them. So, if you are based in the UK, we are always open to discussing how we can support flexible/hybrid working options.
We are on the lookout for an experienced Senior Technical Artist to join our talented Technical Art team, to help work on a variety of thrilling unannounced projects we have in development.
Your role as a Senior Technical Artist will be to research and create solutions to support the art asset pipeline, as well as participating in the creation of technical art features and implementing these within our proprietary engine. You\’ll work with artists and programmers to create 3D art and bring it to life in the engine, review creative processes and identify opportunities for improvements to ensure our games are progressive and in line with the direction of industry standards.
You will play a key role in helping to develop the workflows to make quality and efficient art, while guiding the art team during creation and optimisation of objects within our AAA games. This is a fantastic opportunity to influence the technical art of Rebellion\’s future projects.
Responsibilities
Maintain and improve existing art workflows and practices.
Identify inefficiencies in the art creation workflows and propose solutions.
Design and implement new pipeline and optimisation tools to aid content creation.
Guide artists in learning new and best practices in content creation and optimisation.
Author and improve technical documentation and tutorials around our tools.
Identify assets and areas for optimisation through performance profiling.
Requirements
Strong understanding of art creation workflows.
Excellent understanding of art fundamentals, such as composition.
High level of experience within Maya, Blender or 3DS Max.
Good understanding of runtime performance costs and how to optimise content.
Knowledge of procedural content creation packages is a bonus.
Experience with photogrammetry is advantageous.
Previous experience with Adobe Substance Automation Toolkit is a bonus.
Benefits
26 days holiday +
Contact Detail:
Games Jobs Direct Recruiting Team