Senior Technical Artist — Hybrid Workflow Architect in Oxford
Senior Technical Artist — Hybrid Workflow Architect

Senior Technical Artist — Hybrid Workflow Architect in Oxford

Oxford Full-Time 42000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Enhance art workflows and optimise the art asset pipeline for AAA games.
  • Company: Leading game development company in the UK with a creative culture.
  • Benefits: Flexible working options and a focus on work-life balance.
  • Why this job: Join a dynamic team and make an impact in the gaming industry.
  • Qualifications: Strong expertise in art workflows and proficiency in Maya and Blender.
  • Other info: Collaborate with artists and programmers in an innovative environment.

The predicted salary is between 42000 - 84000 £ per year.

A leading game development company in the UK is seeking a Senior Technical Artist to enhance art workflows and support the creation of AAA games. You will collaborate with artists and programmers, focusing on optimizing the art asset pipeline while ensuring the highest industry standards. This role offers flexible working options and a creative work environment.

Ideal candidates will have strong expertise in art workflows and be proficient in software like Maya and Blender. Join a dynamic team that values innovation and work-life balance.

Senior Technical Artist — Hybrid Workflow Architect in Oxford employer: Games Jobs Direct

As a leading game development company in the UK, we pride ourselves on fostering a creative and collaborative work environment where innovation thrives. Our flexible working options and commitment to work-life balance ensure that our employees can excel both personally and professionally. With ample opportunities for growth and development, we empower our team members to push the boundaries of art workflows and contribute to the creation of AAA games.
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Contact Detail:

Games Jobs Direct Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Technical Artist — Hybrid Workflow Architect in Oxford

Tip Number 1

Network like a pro! Reach out to fellow artists and programmers in the industry. Attend game development events or join online forums to connect with potential colleagues and learn about job openings that might not be advertised.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects that demonstrate your expertise in art workflows and software like Maya and Blender. Make sure it’s easy to navigate and visually appealing.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss how you can optimise art asset pipelines and collaborate effectively with teams. Practice common interview questions to boost your confidence.

Tip Number 4

Don’t forget to apply through our website! We’ve got loads of exciting opportunities waiting for you. Tailor your application to highlight how your experience aligns with the role of Senior Technical Artist and show us why you’re the perfect fit!

We think you need these skills to ace Senior Technical Artist — Hybrid Workflow Architect in Oxford

Art Workflows
Maya
Blender
Optimisation of Art Asset Pipeline
Collaboration with Artists and Programmers
AAA Game Development
Industry Standards
Innovation

Some tips for your application 🫡

Showcase Your Skills: Make sure to highlight your expertise in art workflows and any relevant software like Maya and Blender. We want to see how your skills can enhance our art asset pipeline!

Tailor Your Application: Don’t just send a generic application! Customise your CV and cover letter to reflect how your experience aligns with the role of Senior Technical Artist. We love seeing candidates who take the time to connect their background with our needs.

Be Creative: This is a creative role, so don’t be afraid to let your personality shine through in your application. Share any unique projects or experiences that demonstrate your innovative approach to art workflows.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity in our dynamic team!

How to prepare for a job interview at Games Jobs Direct

Know Your Tools Inside Out

Make sure you’re well-versed in the software mentioned in the job description, like Maya and Blender. Prepare to discuss specific projects where you’ve used these tools to optimise art workflows, as this will show your hands-on experience and technical prowess.

Showcase Your Collaboration Skills

Since the role involves working closely with both artists and programmers, be ready to share examples of how you’ve successfully collaborated in the past. Highlight any challenges you faced and how you overcame them to ensure a smooth workflow.

Prepare for Technical Questions

Expect some technical questions that assess your understanding of art asset pipelines. Brush up on industry standards and best practices, and be prepared to explain your thought process when tackling common issues in art workflows.

Emphasise Your Creative Problem-Solving

This role values innovation, so think of instances where you’ve come up with creative solutions to improve processes or solve problems. Be ready to discuss how your ideas contributed to the success of a project, showcasing your ability to think outside the box.

Senior Technical Artist — Hybrid Workflow Architect in Oxford
Games Jobs Direct
Location: Oxford

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