Lead Technical Artist - Remote. in Gateshead
Lead Technical Artist - Remote.

Lead Technical Artist - Remote. in Gateshead

Gateshead Full-Time 48000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead a creative team to bridge art and programming for stunning game visuals.
  • Company: Join People Can Fly, a top AAA games studio with a global remote team.
  • Benefits: Flexible remote work, competitive salary, and opportunities for personal growth.
  • Why this job: Shape the future of gaming while working on exciting AAA titles.
  • Qualifications: Experience in technical art, leadership skills, and a passion for gaming.
  • Other info: Collaborative environment with a focus on innovation and career development.

The predicted salary is between 48000 - 84000 £ per year.

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we’re growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio. With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community. If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide. Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.

Job Description

To act as a bridge between the artists and programmers to make sure we end with visually pleasing content that works on target platforms. Overcome the technical difficulties in art and feature creation.

Responsibilities

  • Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members.
  • Maintain artistic direction and quality.
  • Making final materials for characters, environment assets, and effects, also supports existing material systems.
  • Content creation-mock up features in external programs or tweak shader code, experiment with features.
  • To tweak assets by using modeling and texturing skills.
  • Help improve and refine shader, texture, lighting quality.
  • Collaborate on the artistic vision and style with the Art Director, as well as maintaining the quality standards across the entire development pipeline.
  • Maintain the production and software pipeline and meet deadlines.
  • Develop powerful and efficient workflows for the Art team.
  • Research and implement new techniques and procedures to improve game asset quality.
  • Explore and help develop new technologies for integration into the asset pipeline.
  • Working with artists and programmers to create pipelines and processes that would both facilitate visual quality and building 3D assets efficiently.
  • Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
  • Supervision of bug fixing and describing R&D case studies in knowledge base.
  • Provide day-to-day feedback improvement to visual quality.
  • Working with the team to find solutions and creatively solve problems.
  • Knowledge sharing and mentoring peers.
  • Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
  • Identify and resolve pipeline issues without supervision.
  • Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.
  • Analyze and improve art asset inefficiencies to optimize console and PC performance.
  • Work with programmers and artists to optimize content creation.
  • Work with programmers on developing new features and workflows.
  • Conduct consistent performance and compensation reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.

Lead Technical Artist - Remote. in Gateshead employer: Games Jobs Direct

People Can Fly is an exceptional employer that fosters a vibrant and inclusive work culture, allowing creative talents to thrive in the dynamic world of AAA game development. With opportunities for professional growth and collaboration on groundbreaking projects, employees benefit from a supportive environment that values innovation and teamwork, all while enjoying the flexibility of remote work. Join us to be part of a passionate team dedicated to crafting unique gaming experiences for players worldwide.
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Contact Detail:

Games Jobs Direct Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Technical Artist - Remote. in Gateshead

✨Tip Number 1

Network like a pro! Reach out to industry folks on LinkedIn or join gaming forums. We all know that sometimes it’s not just what you know, but who you know that can land you that dream job.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially if you’ve got experience with Unreal Engine. We want to see what you can do, so make sure it’s easy for us to find and navigate.

✨Tip Number 3

Prepare for the interview! Research People Can Fly and our projects. We love when candidates show genuine interest in our games and can discuss how they can contribute to our creative vision.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re always on the lookout for passionate individuals ready to join our team.

We think you need these skills to ace Lead Technical Artist - Remote. in Gateshead

Artistic Direction
Team Leadership
Shader Development
3D Modelling
Texturing Skills
Lighting Quality Improvement
Collaboration with Art Directors
Production Pipeline Management
Workflow Development
Research and Development
Problem-Solving Skills
Knowledge Sharing
Mentoring
Performance Analysis
Recruitment and Onboarding

Some tips for your application 🫡

Show Your Passion for Gaming: When you're writing your application, let your love for gaming shine through! Share your experiences with games, especially those that inspire you as a Lead Technical Artist. We want to see your enthusiasm and how it connects to the role.

Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter for this specific role. Highlight your technical skills, artistic direction experience, and any leadership roles you've had. We appreciate when applicants take the time to align their background with what we’re looking for!

Be Clear and Concise: Keep your application straightforward and to the point. Use bullet points where possible to make it easy for us to read. We love a well-structured application that gets straight to the good stuff without unnecessary fluff!

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised on our end!

How to prepare for a job interview at Games Jobs Direct

✨Know Your Stuff

Make sure you’re well-versed in the technical aspects of art and programming. Brush up on your knowledge of Unreal Engine, shader coding, and asset optimisation techniques. Being able to discuss specific projects or challenges you've faced will show that you’re not just a theory person but someone who can apply their skills practically.

✨Showcase Your Leadership Skills

As a Lead Technical Artist, you'll need to demonstrate your ability to lead a team effectively. Prepare examples of how you've fostered collaboration and creativity in past roles. Think about times when you’ve mentored others or resolved conflicts within a team—these stories will highlight your leadership style.

✨Be Ready to Problem-Solve

Expect to face questions that assess your problem-solving abilities. Prepare for hypothetical scenarios where you might need to overcome technical difficulties in art creation. Practise articulating your thought process and how you would approach finding solutions collaboratively with both artists and programmers.

✨Understand Their Vision

Research People Can Fly’s current and upcoming projects, especially Project Victoria. Familiarise yourself with their artistic direction and quality standards. This will not only help you align your answers with their goals but also show your genuine interest in being part of their creative journey.

Lead Technical Artist - Remote. in Gateshead
Games Jobs Direct
Location: Gateshead

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