Graduate Rendering Programmer Oxford (England) Rebellion Game Development Entry (0–1 years) Sof[...] in Manchester

Graduate Rendering Programmer Oxford (England) Rebellion Game Development Entry (0–1 years) Sof[...] in Manchester

Manchester Full-Time 28800 - 48000 £ / year (est.) No working from home possible
Gamecompanies

At a Glance

  • Tasks: Join our Engine team to research and implement advanced graphics features for our game engine.
  • Company: Rebellion Game Development is a leading game studio known for innovation and creativity.
  • Benefits: Enjoy 22 days holiday, private medical insurance, and perks like discounts and social events.
  • Other info: Relocation support provided; we welcome speculative applications for other roles.
  • Why this job: Be part of a creative team in a relaxed atmosphere, impacting games with cutting-edge technology.
  • Qualifications: Proficiency in C++, a degree in computer science or related fields, and knowledge of graphics techniques required.

The predicted salary is between 28800 - 48000 £ per year.

Job Title: Graduate Rendering Programmer

Join our talented in-house Engine team as a Graduate Rendering Programmer! This group of skilled programmers is dedicated to pushing the boundaries of our proprietary engine, Asura, utilising cutting-edge technology.

As our next Graduate Rendering Programmer, you will be part of a close-knit team of highly skilled industry veterans dedicated to advancing the rendering technology in our proprietary game engine. Your responsibilities include researching, designing, and implementing advanced graphics features that will elevate our engine and impact all our games. You will work on multiple projects simultaneously, contributing significantly to each title we release.

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We provide a relocation package, including moving assistance, temporary accommodation, and full support for a smooth transition.

Requirements

  • Proficiency in C++ with a strong foundation in 3D vector math
  • A degree in computer science, physics, or related fields
  • Good understanding of modern graphics techniques and rendering pipelines
  • Experience in writing and optimizing shaders across multiple platforms
  • Familiarity with platform-specific APIs
  • Knowledge of rendering performance and memory implications
  • Experience with current-generation console development and proprietary engines is a plus

Benefits

  • 22 days holidays plus Christmas closure and bank holidays, increasing with service
  • Private Medical Insurance, healthcare cash plan, dental, and vision coverage
  • Life Assurance, Income Protection, and Critical Illness Cover
  • Enhanced Family Leave
  • Interest-Free, Tax-Free Loans
  • Enhanced Pension Scheme
  • Mental Health and Wellbeing Support
  • Additional perks including discounts, freebies, and social events

Life at Our Oxford HQ

Our riverside headquarters in Oxford offers a blend of tradition and modernity, with excellent transport links, including a nearby train station with routes to London and other major cities. The office promotes teamwork and innovation, with amenities like free hot drinks, a tuck shop, and access to local dining options. We foster an open, friendly, and creative culture, empowering our team to work on a variety of projects across multiple platforms. We support a healthy work-life balance and an inclusive environment that encourages diversity and personal growth.

If you\'re interested in joining us but this role isn\'t a perfect fit, we welcome speculative applications and invite you to visit our Careers website for other opportunities.

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Graduate Rendering Programmer Oxford (England) Rebellion Game Development Entry (0–1 years) Sof[...] in Manchester employer: Gamecompanies

Rebellion Game Development is an exceptional employer, offering a vibrant and creative work environment at our riverside headquarters in Oxford. With a strong focus on teamwork and innovation, we provide extensive employee benefits, including private medical insurance, enhanced family leave, and mental health support, alongside opportunities for personal and professional growth. Our commitment to a healthy work-life balance and an inclusive culture makes us an attractive choice for those seeking meaningful and rewarding careers in game development.

Gamecompanies

Contact Details:

Gamecompanies Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Graduate Rendering Programmer Oxford (England) Rebellion Game Development Entry (0–1 years) Sof[...] in Manchester

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Gamecompanies or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Gamecompanies.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Gamecompanies.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Gamecompanies that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Graduate Rendering Programmer Oxford (England) Rebellion Game Development Entry (0–1 years) Sof[...] in Manchester

C++ Proficiency
3D Vector Math
Understanding of Modern Graphics Techniques
Rendering Pipelines Knowledge
Shader Writing and Optimisation
Familiarity with Platform-Specific APIs
Rendering Performance Analysis

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Gamecompanies.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Gamecompanies and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Gamecompanies

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Gamecompanies uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.