Gameplay Programmer Remote (England) Remote (Scotland) Remote (Wales) nDreams Posted a day ago [...]

Gameplay Programmer Remote (England) Remote (Scotland) Remote (Wales) nDreams Posted a day ago [...]

Full-Time 28800 - 48000 £ / year (est.) No working from home possible
Gamecompanies

At a Glance

  • Tasks: Join us as a Gameplay Programmer to innovate and create immersive VR experiences.
  • Company: nDreams is a leading developer of immersive VR games, known for titles like Synapse and Phantom: Covert Ops.
  • Benefits: Enjoy flexible hours, duvet days, birthday off, personal development time, and excellent holiday perks.
  • Other info: Fully remote role within the UK; embrace a culture of respect, wellbeing, and balance.
  • Why this job: Be part of a diverse team driving VR innovation in a fun and supportive environment.
  • Qualifications: Two years of game programming experience, strong C++ skills, and a passion for VR gaming required.

The predicted salary is between 28800 - 48000 £ per year.

Elevation will re-establish the boundaries of VR. We’re looking for a talented Gameplay Programmer to help us explore, create, and deliver world leading innovation in software and VR hardware. You will play a critical role in developing innovative gameplay systems essential to our gameplay experiences within Virtual Reality.

As Gameplay Programmer, you will be responsible for prototyping and collaborating with a diverse team of engineers and developers, capable of creating genre leading titles. Help us to drive the discovery, implementation and refinement of intuitive and inspirational VR games.

The rundown:

12-month Fixed Term Contract

Full time (37.5 hours per week)

Fully remote within the UK

Salary competitive and dependent on experience

Key Responsibilities:

Collaboratively discover, design & build the fun within a cross-discipline team.

Grow the core gameplay systems into production-ready code, supporting other disciplines in creating robust and performant game content.

Learn, innovate, and evangelize VR mechanics and conventions, and help drive industry and VR platform innovation.

Work within an agile sprint-based ‘fail-faster succeed-sooner\' methodology when discovering and exploring gameplay content.

Break down and estimate timescales for your tasks.

Work with your peers to ensure our code is clean, organised, documented and easy to maintain.

Be a positive behavioral and mental role model for the team and studio.

Requirements

Two or more years of professional game programming experience, with a shipped title on a current-generation console, PC or VR headset.

Unreal 4 or 5

Deep knowledge of C++ including high-performance programming

Demonstrable experience at owning and delivering game features or systems

Strong communication skills with a focus on positive cross discipline teamwork

Proven, demonstrable knowledge of game development processes, real-time implementation, optimization, and cross platform development

Experience in rapid prototyping and creative problem solving

A committed team player, recognizing the importance and value of people within a technology environment

Passionate about creating award winning VR titles.

Desired experience:

Experience of VR game development

Confidence in communicating technical complexities and risks clearly and concisely, to non-technical staff

Strong competitor analysis – the ability to critique and deconstruct competitor video games

A willingness to ‘muck in’ at any level to get the job done

Comfortable working in an Agile environment and responsive to change in the face of uncertainty

Approachable and light-hearted, with a good sense of fun and a positive mental attitude

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We\'re committed to building a culture centred on respect, wellbeing and balance. It\'s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

#J-18808-Ljbffr

Gameplay Programmer Remote (England) Remote (Scotland) Remote (Wales) nDreams Posted a day ago [...] employer: Gamecompanies

nDreams is an exceptional employer that champions innovation and creativity in the VR gaming industry. With a fully remote work environment across the UK, we offer flexible hours, duvet days, and dedicated personal development time, ensuring our team members thrive both personally and professionally. Our inclusive culture prioritises respect and wellbeing, making it a fantastic place for passionate individuals to contribute to groundbreaking VR experiences while enjoying a supportive and fun atmosphere.

Gamecompanies

Contact Details:

Gamecompanies Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Gameplay Programmer Remote (England) Remote (Scotland) Remote (Wales) nDreams Posted a day ago [...]

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Gamecompanies or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Gamecompanies.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Gamecompanies.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Gamecompanies that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Gameplay Programmer Remote (England) Remote (Scotland) Remote (Wales) nDreams Posted a day ago [...]

Gameplay Programming
C++ Programming
Unreal Engine 4 or 5
VR Game Development
Agile Methodologies
Cross-Discipline Collaboration
Rapid Prototyping

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Gamecompanies.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Gamecompanies and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Gamecompanies

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Gamecompanies uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.