At a Glance
- Tasks: Join us to create stunning character art for console and PC games.
- Company: Codemasters, part of Electronic Arts, is a leader in gaming innovation.
- Benefits: Enjoy flexible work options, healthcare, mental well-being support, and free games.
- Why this job: Be part of a creative team shaping iconic franchises while growing your skills.
- Qualifications: 5+ years in character art with a strong portfolio; expertise in industry-standard software required.
- Other info: We value diversity and encourage applicants from all backgrounds.
The predicted salary is between 28800 - 43200 £ per year.
We are looking for an accomplished Experienced Character Artist to join our team and improve the visual quality of our console and PC titles. Reporting to the Character Lead, you will work with us to shape the character art across our EA Sports and Racing franchises, playing an important role in the creative process.
Responsibilities:
Collaborate with us—Art Directors, Producers, and Technical Artists—to establish and achieve the desired art style.
Work with us to refine workflows, tackle technical challenges, and enhance our character art pipeline.
Translate character concepts into 3D assets that are ready for animation and game integration.
Support our internal and external character art teams, aligning with our project goals.
Assist us in guiding newer artists, promoting their growth within the team.
Participate in art reviews, offering feedback to enhance our team’s performance.
Help us set and maintain quality standards for all character art in the game.
Collaborate with multiple departments to ensure our character assets meet quality expectations.
Perform modeling, texturing, and sculpting tasks to create detailed and lifelike characters.
Experience Requirements:
5+ years of experience in realistic character art. Please include a link to your portfolio in your resume.
Experience working with 3D character scan data.
Proficiency in software such as Maya, 3ds Max, Photoshop, ZBrush, Substance Painter, and Marvelous Designer.
Experience collaborating with diverse teams, including technical artists, engineers, and riggers.
Current knowledge of industry-standard tools, workflows, and techniques.
In-depth experience with human anatomy, clothing construction, and topology.
Awareness of rigging, animation, and facial animation’s impact on character models.
Experience in document workflows for team use.
Experience sharing best practices and supporting a positive team culture.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Experienced Character Artist, DCS No location available Codemasters Posted a day ago 3D Art Sen[...] employer: Gamecompanies
Contact Detail:
Gamecompanies Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Experienced Character Artist, DCS No location available Codemasters Posted a day ago 3D Art Sen[...]
✨Tip Number 1
Make sure to showcase your portfolio effectively. Highlight your best character art pieces that demonstrate your skills in realistic modelling, texturing, and sculpting. Tailor your portfolio to include examples that align with the style of EA Sports and Racing franchises.
✨Tip Number 2
Network with current or former employees at Codemasters or EA. Engaging with them on platforms like LinkedIn can provide you with insights into the company culture and expectations, which can be invaluable during interviews.
✨Tip Number 3
Brush up on your knowledge of industry-standard tools and workflows. Being well-versed in software like Maya, ZBrush, and Substance Painter will not only help you in the role but also impress the hiring team during discussions.
✨Tip Number 4
Prepare to discuss your collaborative experiences. Be ready to share specific examples of how you've worked with diverse teams, tackled technical challenges, and contributed to a positive team culture, as these are key aspects of the role.
We think you need these skills to ace Experienced Character Artist, DCS No location available Codemasters Posted a day ago 3D Art Sen[...]
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your 5+ years of experience in realistic character art. Include specific projects where you used software like Maya, ZBrush, and Substance Painter, as well as any collaboration with diverse teams.
Showcase Your Portfolio: Include a link to your portfolio in your application. Ensure it features your best work in character art, particularly pieces that demonstrate your skills in modeling, texturing, and understanding of human anatomy.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for character art and your understanding of the gaming industry. Mention how your experience aligns with the responsibilities listed in the job description and express your enthusiasm for contributing to EA Sports and Racing franchises.
Highlight Team Collaboration: In your application, emphasise your experience working with Art Directors, Technical Artists, and other team members. Provide examples of how you've contributed to team culture and supported the growth of newer artists.
How to prepare for a job interview at Gamecompanies
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best character art. Include a variety of styles and techniques, especially those relevant to realistic character art, as this will demonstrate your versatility and skill.
✨Understand the Company’s Art Style
Research Codemasters' EA Sports and Racing franchises to understand their specific art styles. Be prepared to discuss how your experience aligns with their aesthetic and how you can contribute to enhancing their character art.
✨Prepare for Technical Questions
Expect questions about your proficiency in software like Maya, ZBrush, and Substance Painter. Brush up on your knowledge of 3D character scan data and be ready to discuss your workflow and problem-solving strategies in detail.
✨Demonstrate Team Collaboration Skills
Since the role involves working closely with various teams, be ready to share examples of past collaborations. Highlight how you've supported other artists and contributed to a positive team culture, as this is crucial for success in the position.