Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...]
Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...]

Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...]

London Full-Time 43200 - 72000 £ / year (est.) No home office possible
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Gamecompanies

At a Glance

  • Tasks: Join our Graphics Team to enhance Football Manager's visual quality and performance.
  • Company: Sports Interactive, a SEGA subsidiary, creates immersive sports management simulations.
  • Benefits: Enjoy flexible working, mental health support, gym memberships, and fun social events.
  • Why this job: Be part of a passionate team in a collaborative culture that values work/life balance.
  • Qualifications: 10+ years in graphics engineering with expertise in C# and Unity; strong leadership skills required.
  • Other info: Winner of 'Best Places to Work' award in 2023, promoting diversity and inclusion.

The predicted salary is between 43200 - 72000 £ per year.

We are Sports Interactive, the gaming studio behind Football Manager. Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across various platforms.

To support our growth, we seek passionate individuals eager to realize their potential.

Position Overview

Continually improving the visual quality and performance of Football Manager is a primary goal. We are looking for an experienced, passionate graphics software engineer to join our team.

This role involves collaborating within the Graphics Team and closely working with the Art Department to implement features across all supported platforms and devices. Experience with Unity is critical, as we use it as our game engine.

Key Responsibilities

  • Design, implement, and maintain advanced rendering systems in Unity, including environments, characters, lighting, and post-processing.
  • Develop and optimize shaders and rendering code for multiple platforms.
  • Profile and optimize rendering performance and memory usage.
  • Build and maintain tools to enhance artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues to ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high-quality rendering solutions.

Knowledge, Skills, and Experience

Essential:

  • 10+ years of professional experience in C# (and/or C++) graphics engineering, with multiple shipped titles on at least two platforms (PC, PlayStation, Xbox, Switch, iOS).
  • Solid understanding of GPU architectures, rendering techniques, and performance optimization.
  • Deep knowledge of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture and custom Render Features.
  • Extensive experience writing optimized HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer, Memory Profiler, RenderDoc, PIX, or NSight.
  • Strong software engineering skills with a focus on clean, performance-oriented code architecture.
  • Experience with asset pipelines from DCC tools to Unity.
  • Ability to drive technical decisions, produce design RFCs, and communicate effectively.
  • Excellent mentorship and leadership skills.

Desirable:

  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Development of C++ native plugins for Unity.
  • Experience developing for iOS, Android, Switch.
  • Familiarity with low-level graphics APIs (DirectX 11/12, Metal, Vulkan).

Benefits

We offer flexible working policies, subsidized mental health support, contributory pension schemes, onsite amenities, regular social events, access to games, gym memberships, healthcare, dental plans, travel insurance, and personalized football shirts upon passing probation.

What is it like to work here?

We foster a passionate, collaborative environment that values teamwork, flexibility, tenacity, ambition, passion, and perspective. Our culture promotes work/life balance with in-office, hybrid, and remote options. We are committed to diversity and inclusion, being a London Living Wage employer and winner of the \’Best Places to Work\’ award in 2023.

Our Values

  • Keep collaborating
  • Be flexible
  • Stay tenacious
  • Show ambition
  • Bring the passion
  • Consider the bigger picture

About the company

Known as SI Games, this London-based developer specializes in sports management simulations, notably the Football Manager series. Our team of over 100 full-time staff is supported by a global research network of over 1,300 researchers, along with QA and beta testers.

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Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...] employer: Gamecompanies

At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant and inclusive work culture that champions collaboration and innovation. Located in the dynamic Here East technology hub in Stratford, East London, our team enjoys flexible working arrangements, comprehensive benefits including mental health support and gym memberships, and ample opportunities for professional growth within the gaming industry. Join us to be part of a passionate team dedicated to creating high-quality gaming experiences while maintaining a healthy work/life balance.
Gamecompanies

Contact Detail:

Gamecompanies Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...]

✨Tip Number 1

Familiarise yourself with the latest advancements in Unity, especially its SRP architecture and custom Render Features. Being well-versed in these areas will not only boost your confidence but also demonstrate your commitment to staying current in the field.

✨Tip Number 2

Engage with the gaming community, particularly those focused on graphics engineering. Participating in forums or attending industry events can help you network with professionals from Sports Interactive and gain insights into their work culture and expectations.

✨Tip Number 3

Showcase your experience with optimising shaders and rendering performance through personal projects or contributions to open-source initiatives. This practical demonstration of your skills can set you apart from other candidates.

✨Tip Number 4

Prepare to discuss your previous projects in detail, focusing on your role in collaboration with artists and engineers. Highlighting your ability to drive technical decisions and produce design RFCs will resonate well with the team at Sports Interactive.

We think you need these skills to ace Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...]

C# Programming
C++ Programming
Unity Game Engine
Advanced Rendering Techniques
Shader Development (HLSL)
GPU Architecture Knowledge
3D Mathematics (Linear Algebra)
Performance Optimisation
Debugging Skills
Collaboration with Artists
Technical Decision-Making
Clean Code Architecture
Asset Pipeline Management
Mentorship and Leadership
Experience with Analysis Tools (e.g., Unity’s Profile Analyzer, RenderDoc)

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience with C# and C++ graphics engineering, especially any work related to Unity. Include specific projects where you've implemented advanced rendering systems or optimised shaders.

Craft a Compelling Cover Letter: In your cover letter, express your passion for game development and how your skills align with the role at Sports Interactive. Mention your experience with GPU architectures and rendering techniques, and how you can contribute to improving Football Manager's visual quality.

Showcase Relevant Projects: If possible, include links to your portfolio or GitHub showcasing relevant projects. Highlight any titles you've shipped on multiple platforms and detail your contributions, particularly in graphics programming and performance optimisation.

Prepare for Technical Questions: Be ready to discuss your technical expertise during the application process. Brush up on topics like HLSL shader writing, Unity’s SRP architecture, and performance profiling tools. This will demonstrate your depth of knowledge and readiness for the role.

How to prepare for a job interview at Gamecompanies

✨Showcase Your Technical Skills

Make sure to highlight your experience with C# and C++ during the interview. Be prepared to discuss specific projects where you've implemented advanced rendering systems in Unity, as this is crucial for the role.

✨Demonstrate Collaboration

Since the role involves working closely with both the Graphics Team and the Art Department, be ready to share examples of how you've successfully collaborated with artists and engineers in past projects.

✨Prepare for Technical Questions

Expect to face technical questions related to GPU architectures, rendering techniques, and performance optimisation. Brush up on your knowledge of HLSL shaders and Unity’s SRP architecture to impress your interviewers.

✨Emphasise Your Passion for Gaming

Sports Interactive values passion for gaming, so express your enthusiasm for game development and the Football Manager series. Share any personal projects or experiences that demonstrate your commitment to the industry.

Advanced Software Engineer (Graphics) London (England) Sports Interactive Game Development Seni[...]
Gamecompanies
Location: London
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