Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Surrey

Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Surrey

Surrey Full-Time No working from home possible
FuturLab Ltd

At a Glance

  • Tasks: Create and implement unique audio experiences for exciting new game projects.
  • Company: Join Futurlab, an award-winning game studio known for innovative titles.
  • Benefits: Competitive salary, flexible work options, generous leave, and personal development opportunities.
  • Other info: Enjoy a vibrant culture with opportunities to attend gaming events and conferences.
  • Why this job: Be the sole audio expert driving the sound identity of a charming new game.
  • Qualifications: Strong FMOD experience and creative instincts in audio design.

This is a fixed term 6-month contract, with a 3-day work week. We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture.

As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project – driving the audio identity of our new ‘ultra satisfying’ IP. Your goal will be to help the team deliver a charming, warm and satisfying experience – with SFX that tickles the brain and feels ‘just right’. This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game. You will intimately learn and understand the creative vision of the project, its mechanical documentation, how we work across Unity/FMOD and be confident and effective having sole responsibility for delivering the game’s audio to spec and on time.

Please note that we are only able to employ those who are both a UK resident and/or have a valid UK work permit.

Essential
  • Strong FMOD Experience
  • Optimised event and parameter design based on audio event trigger/parameter modulation requirements
  • Considered event grouping and mix bus routing for audio quality and accessibility
  • Troubleshooting and resolving technical audio problems
  • Ensuring memory/performance requirements are met when producing audio assets and behaviours using FMOD debug tooling
  • Comfortable working as the ‘sole audio professional’ within the development team – bringing both technical audio expertise and the ability to translate both technical and creative direction into high quality and tonally appropriate SFX and Ambience.
  • Strong creative instincts across a range of genres and tones, with an established portfolio that includes references to the brief you were given and the corresponding work you delivered. An ability to go beyond the brief, challenging your direction to arrive at the core of what will be needed to deliver the most satisfying experience to players.
  • Good Technical Experience Unity
  • Proficient in integrating FMOD audio assets into Unity projects
  • Proficient in implementing or providing technical direction for setting up event triggers and parameter modulation with Unity/C#
  • Version Control Proficient in asset management and source control workflows (Git and/or Perforce)
Desired
  • Programming experience with implementing/debugging audio behaviours in Unity using C# and FMOD SDK APIs
  • Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)
Nice-to-Haves
  • Experience with multi-platform development (PC/Mobile/Consoles)
  • Experience with audio-driven haptic feedback design and implementation
  • Experience in ‘cosy’ or ‘soothing’ game projects.
  • Demonstrable familiarity, interest and/or experience with ‘satisfying’ or ‘ASMR’ type SFX.

Competitive salary (dependent on experience) Performance related bonus. Bi-annual salary reviews based on your performance. Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!) Opportunity to work from home (UK only), out of our Brighton office, or hybrid. 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday! 2 Duvet Days. (No questions asked) Extra day off for your birthday. Studio closure over the Christmas period. 5 paid training and 2 paid volunteer days per year to work on your personal development. Opportunities to attend and speak at gaming events/conferences. Free MS Game Pass or PS+ subscription Free game codes, game swag and merchandise. Bike2work scheme. Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL) Paternity leave - 8 weeks full pay Enhanced Sick Pay. Enhanced Pension. Private Healthcare, includes dental and optical cover. Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions. Eye tests.

Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Surrey employer: FuturLab Ltd

At Futurlab, we pride ourselves on being an exceptional employer, offering a flexible work environment that allows you to thrive either remotely or from our vibrant Brighton office. Our inclusive culture fosters creativity and collaboration, while our commitment to employee growth is evident through generous training opportunities and a focus on work-life balance, including a 3-day work week and numerous benefits such as enhanced maternity and paternity leave, private healthcare, and unique perks like free game subscriptions. Join us in crafting unforgettable gaming experiences in a supportive and innovative atmosphere.

FuturLab Ltd

Contact Details:

FuturLab Ltd Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Surrey

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at Futurlab. A friendly message on LinkedIn can go a long way. We all know that sometimes it’s not just what you know, but who you know!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best audio work. Make sure it’s easy to navigate and showcases your unique style. We love seeing creativity, so don’t hold back!

Tip Number 3

Prepare for the interview! Research Futurlab and understand their games. Think about how your experience with FMOD and Unity can contribute to their projects. We want to see your passion and how you can fit into our team!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love when candidates take the initiative to connect directly with us!

We think you need these skills to ace Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Surrey

FMOD Experience
Event Trigger/Parameter Modulation
Mix Bus Routing
Technical Audio Problem Solving
Unity Integration
C# Programming
Version Control (Git/Perforce)

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your FMOD experience and any relevant projects in your portfolio. We want to see how you've tackled audio challenges and created satisfying soundscapes that resonate with players.

Tailor Your Application:Don’t just send a generic CV! Tailor your application to reflect the specific requirements of the Technical Audio Designer role. Mention your experience with Unity and how you’ve implemented audio assets in past projects.

Be Creative and Personal:Let your personality shine through in your cover letter. Share your passion for audio design and why you’re excited about working on our new project. We love seeing candidates who are genuinely enthusiastic about what we do!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

How to prepare for a job interview at FuturLab Ltd

Know Your FMOD Inside Out

Make sure you brush up on your FMOD skills before the interview. Be ready to discuss your experience with event and parameter design, as well as how you've tackled technical audio problems in the past. Having specific examples from your portfolio that showcase your expertise will really help you stand out.

Show Off Your Creative Side

Futurlab is looking for someone with strong creative instincts, so be prepared to talk about your approach to creating unique audio experiences. Bring along examples of your work that demonstrate how you've gone beyond the brief to deliver satisfying soundscapes. This is your chance to show them what makes your audio design special!

Get Familiar with Unity

Since you'll be integrating FMOD with Unity, make sure you're comfortable discussing your technical experience with both platforms. Brush up on how you've set up event triggers and managed audio assets in Unity projects. Being able to speak confidently about your workflow will show that you're ready to hit the ground running.

Understand Their Vision

Take some time to research Futurlab and their games, especially the ones that focus on satisfying experiences. Understanding their creative vision will help you align your answers with what they're looking for. Plus, it shows genuine interest in the company and its projects, which is always a plus in an interview!