At a Glance
- Tasks: Create and implement unique audio experiences for exciting new game projects.
- Company: Join Futurlab, an award-winning game studio known for innovative titles.
- Benefits: Competitive salary, flexible work options, generous leave, and personal development opportunities.
- Other info: Enjoy a vibrant culture with opportunities for growth and fun perks.
- Why this job: Be the sole audio expert driving the sound identity of a charming new game.
- Qualifications: Strong FMOD experience and creative instincts in audio design.
This is a fixed term 6-month contract, with a 3-day work week. We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture.
As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project – driving the audio identity of our new ‘ultra satisfying’ IP. Your goal will be to help the team deliver a charming, warm and satisfying experience – with SFX that tickles the brain and feels ‘just right’. This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game. You will intimately learn and understand the creative vision of the project, its mechanical documentation, how we work across Unity/FMOD and be confident and effective having sole responsibility for delivering the game’s audio to spec and on time.
Please note that we are only able to employ those who are both a UK resident and/or have a valid UK work permit.
Essential- Strong FMOD Experience
- Optimised event and parameter design based on audio event trigger/parameter modulation requirements
- Considered event grouping and mix bus routing for audio quality and accessibility
- Troubleshooting and resolving technical audio problems
- Ensuring memory/performance requirements are met when producing audio assets and behaviours using FMOD debug tooling
- Comfortable working as the ‘sole audio professional’ within the development team – bringing both technical audio expertise and the ability to translate both technical and creative direction into high quality and tonally appropriate SFX and Ambience.
- Strong creative instincts across a range of genres and tones, with an established portfolio that includes references to the brief you were given and the corresponding work you delivered. An ability to go beyond the brief, challenging your direction to arrive at the core of what will be needed to deliver the most satisfying experience to players.
- Good Technical Experience Unity
- Proficient in integrating FMOD audio assets into Unity projects
- Proficient in implementing or providing technical direction for setting up event triggers and parameter modulation with Unity/C#
- Version Control Proficient in asset management and source control workflows (Git and/or Perforce)
- Programming experience with implementing/debugging audio behaviours in Unity using C# and FMOD SDK APIs
- Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)
- Experience with multi-platform development (PC/Mobile/Consoles)
- Experience with audio-driven haptic feedback design and implementation
- Experience in ‘cosy’ or ‘soothing’ game projects.
- Demonstrable familiarity, interest and/or experience with ‘satisfying’ or ‘ASMR’ type SFX.
Competitive salary (dependent on experience) Performance related bonus. Bi-annual salary reviews based on your performance. Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!) Opportunity to work from home (UK only), out of our Brighton office, or hybrid. 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday! 2 Duvet Days. (No questions asked) Extra day off for your birthday. Studio closure over the Christmas period. 5 paid training and 2 paid volunteer days per year to work on your personal development. Opportunities to attend and speak at gaming events/conferences. Free MS Game Pass or PS+ subscription Free game codes, game swag and merchandise. Bike2work scheme. Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL) Paternity leave - 8 weeks full pay Enhanced Sick Pay. Enhanced Pension. Private Healthcare, includes dental and optical cover. Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions. Eye tests.
Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Belfast employer: FuturLab Ltd
At Futurlab, we pride ourselves on being an exceptional employer, offering a flexible work environment that allows you to thrive either remotely or from our vibrant Brighton office. Our inclusive culture fosters creativity and collaboration, while our commitment to employee growth is evident through generous training opportunities, enhanced benefits, and a focus on work-life balance with no overtime or crunch. Join us to be part of a passionate team dedicated to creating unique gaming experiences in a supportive and rewarding atmosphere.
StudySmarter Expert Advice🤫
We think this is how you could land Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Belfast
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Futurlab. A friendly chat can go a long way in making you memorable when it comes to hiring decisions.
✨Tip Number 2
Show off your portfolio! Make sure it highlights your best work, especially projects that align with the 'satisfying' audio experience they’re after. Tailor it to showcase your FMOD and Unity skills.
✨Tip Number 3
Prepare for the interview by understanding Futurlab’s games and their audio styles. Bring ideas to the table on how you can enhance their projects with your unique sound design approach.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Remote Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton) in Belfast
Some tips for your application 🫡
Show Off Your Skills:Make sure to highlight your FMOD experience and any relevant projects in your portfolio. We want to see how you've tackled audio challenges and created satisfying soundscapes that resonate with players.
Tailor Your Application:Don’t just send a generic CV! Tailor your application to reflect the specific requirements of the Technical Audio Designer role. Mention your experience with Unity and how you’ve implemented audio assets in past projects.
Be Creative and Personal:Let your personality shine through in your cover letter. Share your passion for audio design and any unique experiences that have shaped your approach. We love seeing candidates who are genuinely excited about creating immersive audio experiences!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, you’ll find all the details about our inclusive culture and why you’d love working with us at Futurlab!
How to prepare for a job interview at FuturLab Ltd
✨Know Your FMOD Inside Out
Make sure you brush up on your FMOD skills before the interview. Be ready to discuss your experience with event and parameter design, as well as how you've tackled technical audio problems in the past. Having specific examples from your portfolio that showcase your expertise will really impress them!
✨Show Off Your Creative Side
Futurlab is looking for someone with strong creative instincts, so be prepared to talk about your approach to creating unique audio experiences. Bring along examples of your work that demonstrate how you've gone beyond the brief to deliver satisfying soundscapes. This is your chance to shine!
✨Get Familiar with Unity
Since you'll be integrating FMOD with Unity, make sure you're comfortable discussing your experience with this. Brush up on how you've set up event triggers and managed audio assets in Unity projects. Being able to speak confidently about your technical skills will show them you're the right fit.
✨Understand Their Vision
Take some time to research Futurlab and their games, especially the ones mentioned in the job description. Understanding their creative vision and being able to articulate how you can contribute to it will set you apart. Show them that you're not just a technical whiz, but also someone who gets what they're trying to achieve!