At a Glance
- Tasks: Join our team to create amazing games and solve technical challenges.
- Company: FuturLab, an award-winning game studio with a vibrant culture.
- Benefits: Competitive salary, flexible working, generous leave, and wellness support.
- Other info: Inclusive environment with great perks and opportunities for growth.
- Why this job: Work on hit games like PowerWash Simulator and make your mark in the industry.
- Qualifications: 5+ years as a technical artist with strong C# and Python skills.
The predicted salary is between 40000 - 50000 £ per year.
We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We are looking for a Senior Tech Artist to join our team on a 6 month fixed term contract and help bring original games to PC, consoles and VR! This is a unique opportunity to work on the award-winning global hit PowerWash Simulator.
As a Tech Artist in our friendly and collaborative team, you'll be working closely with the tech art and art teams to deliver intuitive and useful art tooling. Along with our programmers you will help solve complex technical issues, develop and support art pipelines, and ensure the project’s artistic vision is achieved by developing appropriate technical solutions. As a member of our team, you are expected to be proactive, follow standards and best practices, as well as promote them and mentor less experienced team members.
Role and Responsibilities:
- Working closely with the tech art lead to deliver art tooling requirements
- Liaising with art and tech to collaborate tool improvements effectively
- Driving tool improvement efforts by informing best decisions and ensuring tooling is intuitive to use with great user experience
- Document tooling improvements for the team to follow
Minimum of 5 years of experience in the games industry as a technical artist
- Strong C# knowledge and experience for tool creation
- Strong Python knowledge and experience for tool creation
- Strong knowledge and experience in Unity games engine for art and tooling
- Understanding of Blender modelling package and Blender tool creation
- Experience profiling CPU, GPU and memory usage
Desirable:
- Experience designing intuitive user interfaces and user experience
- Experience with tooling for Substance Painter, Substance Designer and ZBrush
- Great technical knowledge in 3D modelling
- Experience optimising for lower-end hardware
- HLSL/GLSL knowledge to create performant shaders
- Amplify Shader Editor experience
- Compute shader knowledge
- Understanding of Unity's Scriptable Render Pipeline (URP/HDRP)
- Proficiency with Shader Graph and VFX for graph creation and custom tooling
Benefits:
- Competitive salary (dependent on experience)
- Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
- Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
- 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday! (Pro-rated)
- 2 Duvet Days. (No questions asked) (Pro-rated)
- Extra day off for your birthday.
- Opportunities to attend and speak at gaming events/conferences.
- Free game codes, game swag and merchandise.
- Enhanced Sick Pay.
- Enhanced Pension.
- Remote therapy service through Spill - 8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
- Eye tests & standard glasses for display work.
- Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!
FuturLab foster an inclusive and welcoming culture. If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!
Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton) employer: Futurlab Limited
Contact Detail:
Futurlab Limited Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton)
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at FuturLab. A friendly chat can go a long way in getting your foot in the door.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your experience with tools like Unity and Blender.
✨Tip Number 3
Prepare for the interview! Brush up on your C# and Python knowledge, and be ready to discuss how you’ve solved technical challenges in past projects. We love seeing problem-solving skills in action!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Don’t forget to tailor your CV and cover letter to highlight your relevant experience for the Senior Technical Artist role.
We think you need these skills to ace Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Senior Technical Artist role. Highlight your experience with C#, Python, and Unity, as well as any relevant projects you've worked on. We want to see how your skills align with what we're looking for!
Showcase Your Work: If you have a portfolio or examples of your work, include them! This is your chance to show us your creativity and technical skills in action. Make it easy for us to see what you can bring to the team.
Craft a Compelling Cover Letter: Your cover letter should tell us why you're passionate about this role and how you can contribute to our projects. Be genuine and let your personality shine through. We love to see enthusiasm for gaming and tech artistry!
Follow Application Instructions: Don’t forget to click the application button and submit all required documents. We appreciate attention to detail, so make sure everything is in order before hitting send. We can't wait to hear from you!
How to prepare for a job interview at Futurlab Limited
✨Know Your Tools Inside Out
Make sure you’re well-versed in the tools and technologies mentioned in the job description, especially C#, Python, and Unity. Prepare to discuss your past experiences with these tools and how you've used them to solve technical challenges in game development.
✨Showcase Your Collaborative Spirit
FuturLab values teamwork, so be ready to share examples of how you've worked closely with both art and tech teams in previous roles. Highlight any mentoring experiences you’ve had, as this shows your proactive approach and willingness to support others.
✨Prepare for Technical Questions
Expect to dive deep into technical discussions during your interview. Brush up on profiling CPU, GPU, and memory usage, and be prepared to explain your understanding of shader creation and optimisation techniques. Real-world examples will help demonstrate your expertise.
✨Emphasise User Experience
Since the role involves improving art tooling for user experience, think about how you can articulate your design philosophy. Be ready to discuss any past projects where you designed intuitive interfaces or improved user workflows, showcasing your ability to enhance the overall experience.