At a Glance
- Tasks: Lead the creation of stunning 3D game environments and mentor fellow artists.
- Company: Join Frontier, a leading independent video game developer in vibrant Cambridge.
- Benefits: Enjoy competitive salary, flexible hours, wellbeing initiatives, and relocation support.
- Other info: Collaborative environment with opportunities for personal and professional growth.
- Why this job: Shape immersive gaming experiences and influence visual quality across exciting projects.
- Qualifications: Extensive experience in 3D asset creation and strong leadership skills.
The predicted salary is between 60000 - 80000 £ per year.
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We are looking for a Principal Artist who will lead the visual delivery of large-scale content areas, including environments, props, vehicles, terrain, foliage and level dressing. They will be responsible for setting visual benchmarks, solving complex production challenges, and influencing quality across multiple teams and disciplines. The Principal Artist will help define the vision for assigned areas of responsibility, collaborate with stakeholders across the project and studio, and play a key role in mentoring and supporting the growth of others.
WHAT YOU’LL BE DOING
- Define and deliver high-quality 3D content across major feature areas or sections of the game.
- Set quality benchmarks for art assets and workflows across disciplines.
- Own large-scale visual areas from planning through to final in-game implementation.
- Collaborate with Art Directors and project leadership to develop and maintain the visual direction.
- Act as a trusted expert within the art team and across departments.
- Mentor and coach artists at all levels, providing clear development support and helping build leadership capacity within the team.
- Represent the art team in strategic planning, reviews and cross-discipline decision making.
- Drive the investigation and implementation of new tools, techniques and workflows.
- Identify systemic issues or inefficiencies and propose solutions across teams or projects.
- Collaborate with outsourcing partners to create briefs, review deliveries and provide constructive feedback to maintain efficiency and quality.
- Create documentation to support art standards, workflows and onboarding.
- Help shape the department’s long-term goals, visual pillars and processes.
- Communicate and collaborate effectively with other departments to support shared objectives.
- Lead or co-lead feature strike teams when needed, providing both vision and execution.
- Provide people leadership and management to direct report(s) through effective communication, objective setting, feedback, coaching, mentoring and support with career development to maintain an engaged, productive and inclusive team environment.
WHAT YOU’LL BRING
- Extensive experience delivering high-quality 3D assets in a game production environment.
- Expert proficiency with Maya for modelling and scene building.
- Advanced texturing and sculpting skills using Substance Painter and Zbrush.
- Strong understanding of real-time engines and performance optimisation for 3D content.
- Proven ability to guide and influence visual quality across a team or department.
- Deep knowledge of PBR workflows, asset setup and content organisation.
- Excellent problem-solving skills and ability to work across disciplines.
- Experience mentoring other senior team members and contributing to team development.
- Strong communication and planning skills with the ability to align visual goals with project needs.
- Experience owning major visual areas or features from conception to delivery.
- Expert-level understanding and delivery within one or more specialist content areas (e.g. foliage, terrain, vehicles), including deep knowledge of the required workflows and tooling.
BONUS IF YOU HAVE
- Experience with Substance Designer, SpeedTree or Gaea.
- Familiarity with procedural or custom material workflows.
- Experience shaping or contributing to the definition of visual style or art direction.
- Comfortable working across both realistic and stylised projects.
- Experience with version control systems such as Perforce or Git.
- Experience working with outsourcing pipelines and managing external deliveries.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Principal Artist employer: Frontier Developments
Contact Detail:
Frontier Developments Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal Artist
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Frontier. Attend events, join online forums, and don’t be shy about sliding into DMs. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your portfolio! Make sure it’s up-to-date and highlights your best 3D work. Tailor it to showcase projects that align with what Frontier is doing. A strong visual presentation can really make you stand out.
✨Tip Number 3
Prepare for interviews by researching Frontier’s games and their artistic style. Be ready to discuss how your experience aligns with their vision. Bring examples of how you've tackled challenges in past projects – they love problem solvers!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in being part of the Frontier team. Don’t forget to follow up after applying; a little persistence goes a long way!
We think you need these skills to ace Principal Artist
Some tips for your application 🫡
Showcase Your Best Work: When applying, make sure to highlight your best 3D assets and projects. We want to see your creativity and technical skills shine through, so pick pieces that really represent your style and expertise.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to match the Principal Artist role. Mention specific experiences that align with our needs, like leading visual areas or mentoring other artists.
Be Clear and Concise: Keep your application clear and to the point. We appreciate well-structured documents that are easy to read. Use bullet points where necessary to highlight your achievements and skills, making it easier for us to see what you bring to the table.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, you’ll find all the details about the role and our company culture there!
How to prepare for a job interview at Frontier Developments
✨Know Your Art Inside Out
Make sure you’re well-versed in your portfolio and can discuss each piece in detail. Be ready to explain your creative process, the tools you used, and how you overcame challenges during production. This will show your depth of knowledge and passion for your craft.
✨Showcase Collaboration Skills
Since the role involves working with various teams, prepare examples of past collaborations. Highlight how you’ve influenced visual quality across departments and mentored others. This will demonstrate your ability to work effectively within a team and lead by example.
✨Prepare for Technical Questions
Brush up on your technical skills, especially with Maya, Substance Painter, and Zbrush. Be ready to discuss PBR workflows and performance optimisation. Showing that you can not only create but also understand the technical side of 3D content will set you apart.
✨Align with Frontier's Vision
Research Frontier’s games and their artistic direction. Be prepared to discuss how your vision aligns with theirs and how you can contribute to their future projects. This shows that you’re not just looking for any job, but that you’re genuinely interested in being part of their team.