At a Glance
- Tasks: Create stunning visual effects and optimise shaders for immersive gaming experiences.
- Company: Join Frontier, a leading independent video game developer in the vibrant tech hub of Cambridge.
- Benefits: Enjoy competitive salary, flexible working hours, wellbeing initiatives, and relocation support.
- Other info: Collaborative environment with excellent career growth and a focus on work/life balance.
- Why this job: Be part of a passionate team crafting iconic games that captivate players worldwide.
- Qualifications: Experience with HLSL/GLSL shaders and strong maths skills are essential.
The predicted salary is between 40000 - 50000 € per year.
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE? We’re looking for a Shader Artist to join our Technical Art team. As a Shader Artist you will be working with artists and render programmers to develop requested features for materials, optimise shaders for both usability and runtime cost, manage project shader libraries and investigate and fix shader-related issues.
WHAT YOU’LL BE DOING
- Work closely with key stakeholders to develop pragmatic and visually stunning effects across specific game areas.
- Contribute and maintain game shader libraries.
- Identify and optimise shader performance issues.
- Optimise texture packing and texture formats based on content usage.
- Ensure content teams have what they need to complete assets, ensuring practical effect workflows and auditing.
- Create shader feature specifications considering key stakeholder requirements.
WHAT YOU’LL BRING
- Experience authoring vertex and pixel shaders in HLSL/GLSL.
- Demonstrated experience of implementing visually impressive features.
- Strong foundation in mathematics, including linear algebra and trigonometry.
- Demonstrated experience in scripting languages like Python and/or Lua.
- Understanding of modern content creation workflows and pipelines.
- Understanding of lighting fundamentals, camera, composition and materials.
- Experience working collaboratively with an ability to communicate information effectively.
- Knowledge of GPU profiling and memory optimisations.
BONUS IF YOU HAVE
- Comfortable programming in C++.
- Knowledge of rendering pipelines, effective shader techniques, physically based shading, visual effects and post-processing.
WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
Shader Artist in Cambridge employer: Frontier Developments
Frontier is an exceptional employer, offering a vibrant and inclusive work culture in the heart of Cambridge's technology hub. As a Shader Artist, you will collaborate with talented professionals in a creative environment that prioritises employee wellbeing and work/life balance, alongside a competitive salary and comprehensive benefits package including relocation support, flexible working hours, and opportunities for personal growth.
StudySmarter Expert Advice🤫
We think this is how you could land Shader Artist in Cambridge
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Frontier. Attend events, join online forums, and don’t be shy about sliding into DMs. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your shader work and any cool projects you've done. Make sure it’s easy to navigate and visually appealing. We love seeing what you can do, so let your creativity shine!
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with HLSL/GLSL and any shader optimisation techniques you’ve used. We want to see your passion and expertise come through!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, you’ll find all the latest job openings there, including the Shader Artist role. Don’t miss out on your chance to join our amazing team!
We think you need these skills to ace Shader Artist in Cambridge
Some tips for your application 🫡
Show Off Your Skills:When you're writing your application, make sure to highlight your experience with HLSL/GLSL shaders and any visually impressive features you've implemented. We want to see what you can do!
Tailor Your Application:Don’t just send a generic application! Tailor your CV and cover letter to reflect the specific skills and experiences that match the Shader Artist role. We love seeing how you connect your background to what we’re looking for.
Be Clear and Concise:Keep your application clear and to the point. Use straightforward language to describe your experience and skills. We appreciate clarity and it helps us understand your fit for the role better.
Apply Through Our Website:Make sure to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!
How to prepare for a job interview at Frontier Developments
✨Know Your Shaders
Make sure you brush up on your knowledge of HLSL/GLSL and be ready to discuss your experience with vertex and pixel shaders. Prepare examples of visually impressive features you've implemented, as this will show your practical skills and creativity.
✨Understand the Game Pipeline
Familiarise yourself with modern content creation workflows and rendering pipelines. Be prepared to talk about how you’ve collaborated with artists and programmers in the past, and how you can contribute to optimising shader performance and texture packing.
✨Brush Up on Maths
Since a strong foundation in mathematics is crucial for this role, especially linear algebra and trigonometry, make sure you can confidently discuss how these concepts apply to shader development. You might even want to solve a few problems to get your brain in gear!
✨Show Your Collaborative Spirit
Frontier values teamwork, so be ready to share examples of how you've effectively communicated and worked with others. Highlight any experiences where you ensured that content teams had what they needed to complete assets, as this will demonstrate your ability to support your colleagues.