At a Glance
- Tasks: Join our Art Department to create stunning visuals for games, from characters to environments.
- Company: Frontier is a leading game developer known for crafting immersive and authentic gaming experiences.
- Benefits: Enjoy flexible working options, creative freedom, and a vibrant team culture.
- Why this job: Be part of a passionate team that values innovation and creativity in game design.
- Qualifications: A strong portfolio showcasing your artistic skills and personal contributions is essential.
- Other info: We welcome artists of all specialisms; share your unique talents with us!
The predicted salary is between 28800 - 48000 £ per year.
From the smallest dinosaur claw to the Helix Nebula and everything in between! The Art Department is responsible for designing and creating all the visual aspects that breathe life into the games we make. We use a combination of in-house and third-party tools, along with Frontier’s own engine, to make amazingly authentic worlds. Our team comprises the most talented, innovative, and imaginative people from all over the world, who share our passion and drive to make the best games possible! In the art department, we have several specialisms which are: 3D Artist A 3D Artist models and textures the 2D concept designs into game-ready assets. This could be a small simple object or a huge settlement! Concept Artist A Concept Artist turns the vision into reality by creating early visual targets that help describe the tone, style, lighting, etc. Character Artist A Character Artist specializes in creating humans and creatures for all of our games. You could be creating a T-Rex one day, then working on a theme park mascot the next! A Materials Artist creates both realistic and stylized materials to help push and unify the look of Frontier’s growing list of titles. VFX Artist A VFX Artist creates a range of stunning effects, both realistic and stylized, to help make our games come to life. A Lighting Artist delivers stunning and realistically lit environments that provide the feel and atmosphere to a scene. Technical Artist A Technical Artist is a person that wears many hats! They are the bridge between Artists and Programmers that keep our technical and creative processes moving smoothly. We also have a number of specialized artists who focus on more specific areas within our pipeline. This could be a Terrain Expert generating a landscape for a dinosaur park, or a Foliage Artist creating the biome-specific plant needed for a zoo. Other specialties include Art Directors, Pipeline Artists, and Benchmark Artists. These specialists help us add that extra quality and grounding to our games, bringing a knowledge of expertise that is immeasurably valuable. If you are an artist, we have lots of different opportunities to suit many types of practices, so tell us your specialism and discover your place here at Frontier. Top Tips We would love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues, or code examples to solve complex issues. When showing work, make sure it is clear to see what your personal involvement was. At the end of the day, we are hiring you, not your team. #J-18808-Ljbffr
Experienced Technical Artist employer: Frontier Developments plc.
Contact Detail:
Frontier Developments plc. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Experienced Technical Artist
✨Tip Number 1
Familiarise yourself with the tools and technologies we use at StudySmarter. Understanding our in-house and third-party tools will give you an edge, as it shows your commitment to integrating seamlessly into our workflow.
✨Tip Number 2
Network with current employees or industry professionals who have experience in technical artistry. Engaging in conversations can provide insights into our company culture and expectations, which can be invaluable during interviews.
✨Tip Number 3
Prepare to discuss specific projects from your portfolio that highlight your problem-solving skills. Be ready to explain your thought process and how you overcame challenges, as this demonstrates your ability to bridge the gap between art and programming.
✨Tip Number 4
Stay updated on the latest trends and advancements in game design and technical artistry. Showing that you are proactive about learning and adapting can set you apart from other candidates and align you with our innovative spirit.
We think you need these skills to ace Experienced Technical Artist
Some tips for your application 🫡
Tailor Your Portfolio: Create a portfolio that showcases your best work relevant to the role of Technical Artist. Include a variety of projects that highlight your skills in 3D modelling, texturing, and any technical solutions you've implemented. Make sure to clearly indicate your personal contributions to each piece.
Highlight Relevant Experience: In your CV, emphasise any previous experience that aligns with the responsibilities of a Technical Artist. Mention specific tools and technologies you have used, as well as any collaborative projects with artists and programmers.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your understanding of the role. Discuss why you are excited about the opportunity at Frontier and how your skills can contribute to their projects.
Proofread and Edit: Before submitting your application, thoroughly proofread all documents for spelling and grammatical errors. A polished application demonstrates attention to detail, which is crucial for a Technical Artist.
How to prepare for a job interview at Frontier Developments plc.
✨Showcase Your Portfolio
Make sure to bring a well-curated portfolio that highlights your best work. It should clearly demonstrate your skills and creativity, whether it's in 3D modelling, texturing, or any other relevant area.
✨Highlight Your Individual Contributions
When discussing your portfolio pieces, be explicit about your personal contributions. Remember, they are hiring you, not your team, so make it clear what role you played in each project.
✨Understand the Technical Aspects
As a Technical Artist, you'll need to bridge the gap between artists and programmers. Be prepared to discuss your understanding of both artistic and technical processes, and how you've successfully navigated these in past projects.
✨Research the Company and Its Games
Familiarise yourself with the games produced by the company. Understanding their art style and technical requirements will help you tailor your responses and show your genuine interest in their work.