At a Glance
- Tasks: Create an engaging RPG demo using Unreal Engine 5's Blueprint system.
- Company: Join a passionate indie team crafting a unique anime-fantasy RPG.
- Benefits: Flexible hours, creative freedom, and the chance to shape a game from the ground up.
- Why this job: Be part of an exciting project that allows players to define their own characters.
- Qualifications: Experience with UE5 Blueprints and a portfolio showcasing your skills.
- Other info: Opportunity for contract extension and collaboration in a dynamic environment.
The predicted salary is between 30000 - 42000 £ per year.
Experienced Unreal Engine 5 Blueprint developer needed for a focused, playable vertical slice demo (5 minute experience) to pitch an indie co-op open-world anime-fantasy RPG. Players shape their character organically through actions (no classes—pure playstyle progression). NDA required before full game vision and detailed specs shared.
Exact Demo Scope (Build on UE5 Third Person Template):
- Character Creation Screen (Start Here): Full customization UI with sliders for male/female base models (use free Marketplace anime-fantasy humanoid rigs/skeletons): Height, body proportions (feet size, leg length, hips, waist, bust/chest, shoulders, head size). Basic presets + sliders (slider-style: 6-8 sliders total, real-time preview). Confirm → spawn in the world.
- Open-World Walkthrough: Small valley biome (~1 km²) with trees/foliage (Quixel Megascans/free assets), dynamic lighting (Lumen), and distant "dungeon tower" buildings looming in background. Third-person camera, smooth walking/movement.
- NPC Interaction: Approach static NPC in valley → simple dialogue popup → accept quest ("Kill 1 nearby slime").
- Combat/Quest Completion: Spot/kill a basic slime mob (free asset, simple melee attack animation) → on kill, auto-popup notification (e.g., " +0.5 Sword Mastery Gained" with fade-in animation).
- Pan & View: Smooth camera pan to character post-kill, showing subtle visual feedback (e.g., glow/particles hinting progression).
- Multiplayer Touch: Basic LAN co-op join (host session, second player joins via console → shared quest progress visible).
- Minimal HUD: Health bar, interaction prompts, skill popup.
- Packaged Windows .exe: (playable build) + organized project files (UE5.4+).
Requirements:
- Blueprint-only preferred (no C++ needed—replication via standard UE5 tools).
- Portfolio with UE5 prototypes (char custom, interactions, basic combat/MP).
- Responsive English comms, clean code.
- Sign a simple 1-page NDA first.
Budget & Timeline (Fixed-Price):
- Total: fixed rate (negotiable down based on portfolio; international devs encouraged).
- Milestone Payments:
- Beginning (percentage): Char custom screen + valley spawn/walk (Week 1). Test build delivered.
- Mid (percentage): NPC quest + slime combat + skill popup + pan (Week 2). Test build.
- Finished & Shipped (percentage): Co-op integration, polish, final .exe + project files (Week 3-4).
Reply with:
- Portfolio links/videos (must show similar: char sliders, quests, combat).
- Breakdown of your bid by milestone. I will adjust the offer based on your experience and proven work.
- Start date availability.
Serious proposals only—quick turnaround for pitch demo. Contract duration of 3 to 6 months with 30 hours per week.
Mandatory skills: Game Design, Game Development, Unreal Engine, fantasy RPG, Blueprint Style.
UE5 Freelancer for indie RPG vertical slice Char/Cust + Combat loop. BP only, NO C++ employer: FreelanceJobs
Contact Detail:
FreelanceJobs Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land UE5 Freelancer for indie RPG vertical slice Char/Cust + Combat loop. BP only, NO C++
✨Tip Number 1
Get your portfolio ready! Make sure it showcases your best UE5 work, especially anything related to character customisation and combat mechanics. We want to see your skills in action, so include videos or interactive demos if you can!
✨Tip Number 2
Network like a pro! Reach out to other developers and potential collaborators in the indie game scene. Join forums, Discord servers, or social media groups where we can share ideas and opportunities. You never know who might be looking for someone with your talents!
✨Tip Number 3
When applying, tailor your pitch! Highlight your experience with Blueprint development and any relevant projects that align with the RPG genre. We love seeing how you can contribute to our vision, so make it personal and engaging!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows us you’re serious about joining our team and contributing to an exciting project!
We think you need these skills to ace UE5 Freelancer for indie RPG vertical slice Char/Cust + Combat loop. BP only, NO C++
Some tips for your application 🫡
Showcase Your Skills: Make sure to include a portfolio that highlights your UE5 prototypes, especially those related to character customisation and combat. We want to see what you can do, so pick your best work!
Be Clear and Concise: When breaking down your bid by milestone, keep it straightforward. We appreciate clarity, so outline what you'll deliver at each stage and how much it'll cost. This helps us understand your approach better.
Communicate Responsively: Since we’re looking for responsive English communication, make sure your application reflects that. If you have questions or need clarification, don’t hesitate to ask—good communication is key!
Apply Through Our Website: We encourage you to apply through our website for a smoother process. It’s the best way to ensure your application gets seen by the right people. Plus, it’s super easy!
How to prepare for a job interview at FreelanceJobs
✨Showcase Your Portfolio
Make sure to bring your A-game by showcasing your portfolio. Highlight projects that demonstrate your skills in Unreal Engine 5, especially those involving character customisation and combat mechanics. This is your chance to impress them with your previous work!
✨Understand the Project Scope
Familiarise yourself with the job description and the specific requirements of the project. Knowing the details about the character creation screen, NPC interactions, and combat loops will help you answer questions confidently and show that you're genuinely interested in the role.
✨Prepare for Technical Questions
Expect some technical questions related to Blueprint development in UE5. Brush up on your knowledge of the tools and techniques you'll be using, and be ready to discuss how you would approach building the demo's features, like the dynamic lighting and multiplayer integration.
✨Communicate Clearly and Responsively
Since responsive communication is a must, practice explaining your ideas clearly and concisely. Be prepared to discuss your thought process and how you handle feedback. This will show that you can collaborate effectively, which is crucial for a freelance role.