At a Glance
- Tasks: Create stunning 3D models for film and immersive experiences.
- Company: Join a leading creative studio known for innovation and collaboration.
- Benefits: Competitive pay, creative environment, and opportunities for growth.
- Why this job: Be part of a team that shapes the future of visual storytelling.
- Qualifications: Experience in low-polygon modelling and a passion for design.
- Other info: Dynamic projects with a focus on creativity and artistic direction.
The predicted salary is between 30000 - 42000 £ per year.
Our pre-production services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. This unique pool of world-class minds and skills allows us to serve as true creative collaborators, whether the production in question requires initial character design, logistical assistance for a single complex sequence or a ‘beginning to end’ offer that begins with concept art and culminates in our award-winning final VFX. Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Asset Builder is a specialist 3D modeller, capable of building 3D characters, objects, props and environments which are optimized for real-time workflow in Maya and Unreal. Key to the role is the ability to work at high-speed and in an efficient manner, creating assets which are appropriate for the pre-production process as opposed to final VFX. The Asset Builder works under the supervision of the Asset Lead or the Visualization Supervisor and must be able to take artistic direction in order to deliver on brief and on time. They should have a strong sense of design, composition and art direction and possess initiative. Experience of low-polygon modelling is essential and a working knowledge of real-time OpenGL techniques for lighting and FX is a plus.
Key Responsibilities and Skills
- Texture, rig, and light models quickly and efficiently
- Have a strong sense of design, composition and lighting
- Be able to successfully take and interpret creative direction
- Adaptable and accepting of creative change throughout a project
- Knowledge of cinematic language and technical terminology
- Transfer and/or create lower resolution models from higher resolution models
- Autodesk Maya
- Photoshop
- Unreal Engine
- Zbrush
- Substance Painter
You might also have experience with:
- Marvellous Designer
- Houdini
- Mari
Visualisation Asset Builder employer: Framestore
Contact Detail:
Framestore Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Visualisation Asset Builder
✨Tip Number 1
Network like a pro! Reach out to industry professionals on LinkedIn or attend local events. We can’t stress enough how important it is to make connections that could lead to job opportunities.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially in 3D modelling and visualisation. We recommend using platforms like ArtStation to showcase your projects and attract attention.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge of the latest tools like Maya and Unreal Engine. We believe that confidence and preparation can really set you apart from other candidates.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive about their job search!
We think you need these skills to ace Visualisation Asset Builder
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your 3D modelling skills in your application. We want to see your best work, so include a portfolio that showcases your experience with low-polygon modelling and any relevant software like Maya and Unreal Engine.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific skills and experiences that match the Visualisation Asset Builder role. We love seeing how you can adapt your talents to fit our needs.
Be Creative and Personal: Let your personality shine through in your written application. We’re looking for creative minds who can bring something unique to the table, so don’t be afraid to express your passion for design and storytelling!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and shows us you’re serious about joining our team at Framestore!
How to prepare for a job interview at Framestore
✨Know Your Tools Inside Out
Make sure you're well-versed in Autodesk Maya, Unreal Engine, and any other software mentioned in the job description. Familiarise yourself with their features and how they apply to 3D modelling. Being able to discuss your experience with these tools confidently will show that you're ready to hit the ground running.
✨Showcase Your Portfolio
Prepare a strong portfolio that highlights your best work, especially low-polygon models and any assets you've created for pre-production. Be ready to discuss the creative process behind each piece and how you took artistic direction. This is your chance to demonstrate your design sense and technical skills.
✨Understand the Creative Process
Brush up on your knowledge of cinematic language and technical terminology. Being able to speak the same language as the team will help you connect better during the interview. Show that you understand how your role fits into the larger production process and how you can contribute to the team's success.
✨Be Adaptable and Open to Feedback
During the interview, be prepared to discuss how you've handled creative changes in past projects. Highlight your adaptability and willingness to take feedback. This role requires working under supervision, so demonstrating that you can accept and act on direction will be key to impressing the interviewers.