Texture Artist - Film & Episodic
Texture Artist - Film & Episodic

Texture Artist - Film & Episodic

Full-Time 36000 - 60000 ÂŁ / year (est.) No home office possible
Framestore

At a Glance

  • Tasks: Create stunning texture maps for CG creatures and hard-surface models in film.
  • Company: Join the multi-Oscar-winning Framestore, a leader in visual effects.
  • Benefits: Collaborative environment, creative projects, and opportunities for professional growth.
  • Why this job: Be part of a team that sets new standards in cinematic visual effects.
  • Qualifications: Experience with Mari, Substance Painter & Designer, and strong teamwork skills.
  • Other info: Fully accessible studio committed to inclusivity and support for all.

The predicted salary is between 36000 - 60000 ÂŁ per year.

Join to apply for the Texture Artist - Film & Episodic role at Framestore. The multi‑Oscar‑winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About The Role

This is a new role within our team. Texture Artists play a key role in bringing our CG creatures and hard‑surface models to life by creating a wide range of high‑quality texture maps for use in production. Working closely with Modelling, Look Development, and Environment teams, we help deliver photo‑real assets for high‑end visual effects projects.

Responsibilities

  • Create high‑quality texture maps appropriate to your skill level and meet the needs of the project.
  • Collaborate with the CG Supervisor and Lead Texture/Lookdev Artists to achieve the required look for characters and hard‑surface assets.
  • Maintain clear and consistent communication with Lookdev, Modelling, Environment, and Production teams.
  • Perform quality checks on texture maps before publishing to ensure consistency and accuracy.
  • Work within agreed schedules and deadlines while maintaining the highest standards.
  • Keep Production and Leads informed of progress, challenges, and delivery timelines.
  • Contribute to the team by sharing workflow tips, techniques, and reference materials.
  • Stay current with new tools, software, and emerging technology relevant to the discipline.

Requirements

  • Extensive knowledge and production experience of Mari.
  • Strong knowledge and production experience of Substance Painter & Designer.
  • The ability to work within a team of other Texture Artists or independently.
  • A commitment to creative collaboration within the team and with other departments.
  • Proactive and excellent communication, organisation and interpersonal skills.
  • Creative problem‑solving skills.
  • The proven ability to work well under pressure.
  • Open to direction and able to embrace change.
  • Attention to detail.
  • Comprehension of colour spaces principles and ACES colour management.
  • Experience with reference calibration.
  • Reliable, with good timekeeping and the ability to meet set deadlines.
  • Look‑development skills or experience.

Accessibility Statement

Our London studio is fully accessible, with step‑free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: Texture Artist - London. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Texture Artist - Film & Episodic employer: Framestore

Framestore is an exceptional employer, renowned for its collaborative and innovative work culture that empowers Texture Artists to thrive in the dynamic world of film and episodic visual effects. With a commitment to employee growth, we offer opportunities to work alongside industry leaders while fostering creativity and technical skills in a fully accessible London studio. Join us to be part of a team that not only sets new standards in visual storytelling but also values inclusivity and personal development.
Framestore

Contact Detail:

Framestore Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Texture Artist - Film & Episodic

✨Tip Number 1

Network like a pro! Reach out to fellow artists, attend industry events, and connect with people on platforms like LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.

✨Tip Number 2

Show off your skills! Create a stunning portfolio that highlights your best texture work. Make sure it’s easy to navigate and showcases a variety of styles and techniques. Remember, first impressions count!

✨Tip Number 3

Prepare for interviews by researching Framestore and their projects. Be ready to discuss how your experience aligns with their vision and how you can contribute to their creative process. Confidence is key!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re serious about joining the team. Don’t forget to follow up if you haven’t heard back after a week or two!

We think you need these skills to ace Texture Artist - Film & Episodic

Mari
Substance Painter
Substance Designer
Texture Mapping
Collaboration
Communication Skills
Organisational Skills
Interpersonal Skills
Creative Problem-Solving
Attention to Detail
Colour Spaces Principles
ACES Colour Management
Reference Calibration
Look-Development Skills
Ability to Work Under Pressure

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Mari, Substance Painter, and Designer in your application. We want to see how your skills align with what we need for the Texture Artist role!

Tailor Your Portfolio: When you send us your portfolio, pick pieces that showcase your best work relevant to texture creation. We love seeing your creative flair and how you tackle different projects!

Be Clear and Concise: In your written application, keep things straightforward. We appreciate clear communication, so make sure to express your ideas and experiences without any fluff!

Apply Through Our Website: We encourage you to apply through our website for a smoother process. It helps us keep everything organised and ensures your application gets the attention it deserves!

How to prepare for a job interview at Framestore

✨Know Your Tools Inside Out

Make sure you’re well-versed in Mari, Substance Painter, and Designer. Be ready to discuss your experience with these tools in detail, including specific projects where you’ve used them to create high-quality texture maps.

✨Showcase Your Collaboration Skills

Framestore values teamwork, so be prepared to share examples of how you've successfully collaborated with other departments. Highlight any experiences where you’ve worked closely with Modelling or Look Development teams to achieve a project’s vision.

✨Demonstrate Your Problem-Solving Abilities

Think of a few instances where you faced challenges in your previous work and how you overcame them. This will show your creative problem-solving skills and your ability to work well under pressure, which is crucial for this role.

✨Stay Current and Share Knowledge

Framestore is all about innovation, so be ready to discuss the latest tools and technologies in the industry. Also, think about how you can contribute to the team by sharing workflow tips or techniques that could benefit your future colleagues.

Texture Artist - Film & Episodic
Framestore

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