Paint & Roto Artist

Paint & Roto Artist

Full-Time 30000 - 40000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Create stunning visual effects by integrating CG and live action elements.
  • Company: Join a leading VFX studio known for its creativity and innovation.
  • Benefits: Competitive salary, creative environment, and opportunities for skill development.
  • Other info: Collaborative atmosphere with a focus on learning and growth.
  • Why this job: Be part of exciting projects that shape the future of film and entertainment.
  • Qualifications: 12 months experience in Paint & Roto, strong art skills, and teamwork abilities.

The predicted salary is between 30000 - 40000 £ per year.

We are looking for experienced Paint and Roto Artists to work closely with Compositors to help them integrate all elements of an image, including CG and live action, to create film visual effects shots. This includes creating mattes for CG hold-outs as well as using various techniques and software to remove items such as wires, rigs and tracking markers.

Responsibilities

  • Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used
  • Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
  • De-graining and re-graining paint work before it leaves the department
  • Having an understanding of 3D tracking and being able to create 1, 2 and 4 point tracks
  • Creating foreground mattes for Animators to use within Maya
  • Using Linux to navigate around and create shot directories
  • Creating and reconstructing a picture that doesn't exist
  • Using expressions within Nuke to help aid paint work
  • Having an understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
  • Being able to accurately bid on how long paint and roto shots will take to complete
  • Learning and developing specific Framestore gizmos and workflows
  • Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills
  • Demonstrating a willingness to learn new techniques and software and to share this knowledge with other artists in the department

Job Requirements

Essential Skills

  • Must have at least 12 months experience in a Paint & Roto position
  • Traditional art and design skills including a knowledge of composition and colour
  • Previous use of Nuke
  • Prior knowledge of a Linux based operating system
  • An understanding of motion blur and how it affects mattes and patches
  • Prior use of a roto-scoping package, ideally Silhouette
  • A desire to learn new techniques and teach fellow artists
  • An Arts or Science degree in a moving picture or art related subject
  • Excellent organisational and communication skills
  • Team-working abilities
  • The ability to take criticism and feedback
  • Good problem solving skills and the ability to work collaboratively with other artists

Desirable Skills

  • Prior experience in a Paint and Roto role
  • 3D Maya interface experience
  • An understanding of Python scripting and how to use this to create and edit Framestore gizmos
  • Planar and point tracking software experience
  • A general understanding of the VFX production and comp workflows
  • A knowledge of photography and practical lighting

Paint & Roto Artist employer: Framestore

Framestore is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and collaboration thrive. Located in London, our studio offers employees the chance to work alongside world-class talent on cutting-edge projects, with ample opportunities for professional growth and development in the dynamic field of visual storytelling. We prioritise employee well-being and accessibility, ensuring a supportive environment for all team members to excel and innovate.

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Contact Details:

Framestore Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Paint & Roto Artist

Tip Number 1

Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn. Join relevant groups and forums where you can share your work and get noticed.

Tip Number 2

Show off your skills! Create a killer portfolio that highlights your best Paint & Roto work. Make sure it’s easy to navigate and showcases your understanding of techniques like Nuke and Linux.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with roto-scoping packages and how you tackle challenges in VFX production.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search.

We think you need these skills to ace Paint & Roto Artist

Roto-Matte Creation
Frame-by-Frame Painting Techniques
De-graining and Re-graining
3D Tracking
Foreground Matte Creation
Linux Navigation
Nuke Software Proficiency

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your experience with Nuke and any traditional art skills you have. We want to see how your background aligns with the Paint & Roto role, so don’t hold back on showcasing your best work!

Tailor Your Application:Take a moment to customise your application for this specific role. Mention your understanding of 3D tracking and how you’ve used it in past projects. This shows us you’re not just sending out generic applications!

Be Clear and Concise:When writing your application, keep it straightforward. We appreciate clarity, so make sure your points are easy to read and get straight to the point about your relevant experience and skills.

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at Framestore

Know Your Software Inside Out

Make sure you're well-versed in Nuke and any other software mentioned in the job description. Brush up on your skills with expressions, 3D tracking, and Linux navigation. Being able to discuss specific techniques you've used will show your expertise and confidence.

Showcase Your Artistic Skills

Prepare a portfolio that highlights your traditional art and design skills. Include examples of your work with composition and colour, as well as any paint and roto projects. This will give interviewers a clear idea of your capabilities and style.

Be Ready to Discuss Problem Solving

Think of specific challenges you've faced in previous roles and how you overcame them. Whether it’s dealing with motion blur or creating complex mattes, being able to articulate your problem-solving process will impress your interviewers.

Demonstrate Your Team Spirit

Since collaboration is key in this role, be prepared to talk about your experiences working in teams. Share examples of how you've taken feedback positively and helped fellow artists. This shows that you're not just a skilled artist but also a great team player.