At a Glance
- Tasks: Design stunning lighting for immersive experiences using Unreal Engine.
- Company: Framestore, a leading creative studio in Greater London.
- Benefits: Short-term contract with opportunities to showcase your creativity.
- Other info: Inclusive work environment with a focus on creativity and innovation.
- Why this job: Join a diverse team and shape the future of interactive media.
- Qualifications: Advanced lighting skills and experience in VR or AR required.
The predicted salary is between 30000 - 40000 £ per year.
Framestore in Greater London is seeking a Lighting Artist for their Immersive division. In this 8-week short-term contract, you will design lighting for interactive experiences using Unreal Engine. The role requires advanced expertise in lighting systems, a strong creative and technical balance, and experience in VR or AR. Applicants must be based in the UK. Framestore values diversity and is committed to creating an inclusive work environment.
Realtime Lighting Artist - Unreal Engine Immersive Media in London employer: Framestore
Contact Detail:
Framestore Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Realtime Lighting Artist - Unreal Engine Immersive Media in London
✨Tip Number 1
Network like a pro! Reach out to fellow lighting artists or industry professionals on LinkedIn. A friendly chat can lead to opportunities that aren’t even advertised yet.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in Unreal Engine, especially any projects involving VR or AR. Make it easy for potential employers to see what you can do.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and creative processes. Be ready to discuss your approach to lighting design and how you tackle challenges in immersive media.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people at Framestore. Plus, we love seeing candidates who take that extra step!
We think you need these skills to ace Realtime Lighting Artist - Unreal Engine Immersive Media in London
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your expertise in lighting systems and any experience you have with Unreal Engine. We want to see how your creative flair and technical know-how come together in your work!
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to the role of Lighting Artist. We love seeing how your unique experiences align with what we’re looking for.
Be Yourself: We value diversity and want to get to know the real you! Let your personality shine through in your application. Share your passion for immersive media and why you’re excited about this opportunity.
Apply Through Our Website: For the best chance of success, make sure to apply directly through our website. It’s the easiest way for us to keep track of your application and ensures it gets into the right hands!
How to prepare for a job interview at Framestore
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best lighting work, especially projects using Unreal Engine. Be ready to discuss the creative choices you made and how they enhanced the immersive experience.
✨Understand the Company’s Vision
Do some homework on Framestore and their Immersive division. Familiarise yourself with their recent projects and how they approach lighting in VR and AR. This will help you tailor your answers and show that you're genuinely interested in their work.
✨Prepare for Technical Questions
Expect questions about lighting systems and techniques specific to Unreal Engine. Brush up on your technical knowledge and be prepared to explain your process for achieving realistic lighting in interactive experiences.
✨Emphasise Collaboration Skills
Since this role involves working within a team, be ready to discuss your experience collaborating with other artists and developers. Share examples of how you’ve contributed to a project and how you handle feedback to create the best results.