Environment Artist (Expression of Interest) in London

Environment Artist (Expression of Interest) in London

London Temporary 40500 - 49500 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning 3D environments in Unreal Engine for immersive experiences.
  • Company: Framestore, a leader in innovative immersive technology and entertainment.
  • Benefits: Hybrid work model with opportunities for international travel.
  • Other info: Inclusive workplace with a commitment to accessibility and support.
  • Why this job: Join a creative team and shape the future of immersive storytelling.
  • Qualifications: Strong Unreal Engine skills and experience in environment art.

The predicted salary is between 40500 - 49500 £ per year.

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a 6 month contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

Framestore is looking for a Game Environment Artist to join our Immersive team, working at the intersection of world-building, technology, and real-time storytelling. This role is ideal for an experienced environment artist with strong Unreal Engine knowledge, who enjoys building performant real-time environments as much as crafting stunning level art.

You’ll work closely with Developers, Artists, and our Production teams to bring the level of polish seen in our Film and TV work into real-time experiences. From location-based entertainment and theme parks to VR and interactive projects, you’ll help shape how environments live and breathe in-engine.

You’ll focus on level art, set dressing, texturing, and optimisation, while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with Asset Builders to integrate characters and props seamlessly into the environment.

What you’ll do

  • Create high-quality 3D assets directly in Unreal Engine and in external DCCs like Maya or Houdini.
  • Model high-poly, hard-surface, and organic forms, as well as create textures and shaders.
  • Develop lookdev assets in Unreal Engine, creating photoreal elements optimised for VR and immersive workflows.
  • Focus on PBR workflows, realistic lighting, and performance optimisation.
  • Build high-quality, photoreal environments using bespoke kits and marketplace content for level design.
  • Craft high-quality light rigs for realistic and cinematic content.
  • Collaborate with the Immersive team to benchmark, optimise, and enhance performance in Unreal scenes, profiling hardware including GPU, CPU, and Network capabilities.
  • Create and maintain clear, comprehensive documentation of workflows, processes, and tools.

Job requirements

  • Demonstrable technical knowledge paired with strong creative and artistic skills.
  • Hands-on experience with look development, lighting, and rendering.
  • A complete understanding of Unreal Engine.
  • Strong communication and organisational skills.
  • The ability to work in a fast-paced, deadline-driven environment.
  • A positive attitude towards learning and collaboration.

You might also have

  • Experience working on location-based entertainment or VR projects.
  • Familiarity with other game engines (e.g., Unity) or traditional VFX pipelines.

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form above or if that isn’t working email your resume and portfolio to recruiters@framestore.com with the subject line: Environment Artist (Expression of Interest) - London. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

Hybrid London, United Kingdom Immersive

Environment Artist (Expression of Interest) in London employer: Framestore

Framestore is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and collaboration thrive. Located in London, our studio offers employees the chance to work alongside world-class talent on cutting-edge projects, with ample opportunities for professional growth and development in the dynamic field of visual storytelling. We prioritise employee well-being and accessibility, ensuring a supportive environment for all team members to excel and innovate.

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Contact Details:

Framestore Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Environment Artist (Expression of Interest) in London

Get Involved in Open-Source Projects

Diving into open-source projects is a brilliant way to showcase your skills and connect with other developers in the community. Not only will you beef up your GitHub profile but you might also catch the eye of someone at Framestore who values hands-on experience over just theory.

Attend Local Tech Meetups

Tech meetups are gold mines for networking and discovering job opportunities, especially in the fast-paced world of software engineering. Check out local listings for events in your area and don’t shy away from introducing yourself. This could lead directly to a temporary position at Framestore!

Showcase Your Work Online

With temporary roles, it’s all about standing out in a short space of time. Create a portfolio website where you highlight your projects and skills. Talk about your code, and provide links to your GitHub repositories. This will not only demonstrate your abilities but will also make it easier for recruiters at Framestore to see what you bring to the table.

Leverage Temporary Job Boards

Don’t forget to check specialised job boards for temporary software development roles. Websites like We Work Remotely or Remote OK often list short-term gigs that can be a perfect fit. Apply directly through our website as well, making sure your application is sharp—temporary roles can move fast!

We think you need these skills to ace Environment Artist (Expression of Interest) in London

Unreal Engine
3D Modelling
Texturing
Shader Development
Lighting
Performance Optimisation
PBR Workflows

Some tips for your application 🫡

Show Off Your Tech Skills:Make sure your CV highlights your tech stack and any programming languages you’re proficient in. Include specifics about any frameworks or technologies you’ve worked with; they can make you stand out in the sea of applicants. It’s all about showing that you have the chops we need at Framestore!

Portfolio 2.0:Since you’re applying for a temporary gig, it’s super important to showcase a portfolio that highlights your best projects. Include links to GitHub or any personal projects that demonstrate what you can do in a real-world environment. This gives us a taste of your style and your problem-solving approach!

Keep It Brief and Relevant:With a temporary position, we want to see your ability to hit the ground running. Be concise in your CV and cover letter; stick to experiences that directly relate to the role. Highlight any previous temporary roles or freelance gigs that show your adaptability and quick learning!

Tailor Your Cover Letter:Don’t just send a generic cover letter. Personalise it for Environment Artist (Expression of Interest) at Framestore! Mention why this temporary role excites you and how you see yourself contributing in the short run. Show us what you've got and why you're the one for this quick turn-around!

How to prepare for a job interview at Framestore

Nail the Technical Skills

For a software engineering role, you'll likely face technical questions or coding tasks during your interview. Brush up on the relevant programming languages and frameworks that Framestore uses, and don’t forget to practice some coding challenges on platforms like LeetCode or HackerRank. Showing your coding prowess can really make you stand out!

Prepare for System Design Questions

Even for a temporary role, having a grasp of system design principles can be crucial. Be ready to discuss how you would architect a software solution, including discussing trade-offs, scalability, and performance considerations. Having examples from previous projects can really show off your analytical thinking.

Demonstrate Your Adaptability

Since this is a temporary role, you'll want to emphasise your ability to hit the ground running. Highlight experiences where you quickly adapted to new technologies or teams. Let’s make it clear to the interviewers at Framestore that you can learn on the job and deliver results in a short timeframe!

Show Off Your Portfolio

Make sure to have a portfolio or GitHub ready showcasing your projects. Having tangible evidence of what you've done—be it personal projects, contributions to open-source, or previous work—can convey how capable you are. Tailor this for what might interest Framestore, so it's relevant and sparks conversation during your interview.