Character & Creature Modeller Film & Episodic
Character & Creature Modeller Film & Episodic

Character & Creature Modeller Film & Episodic

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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Framestore

At a Glance

  • Tasks: Create stunning CG models for high-end visual effects in film and episodic projects.
  • Company: Join a multi-Oscar-winning studio known for innovative storytelling and visual effects.
  • Benefits: Work in a creative environment with opportunities for growth and collaboration.
  • Why this job: Be part of a team that redefines visual effects and brings stories to life.
  • Qualifications: Proficient in Maya, Mudbox, or Zbrush with strong modelling skills.
  • Other info: Inclusive workplace with accessibility features and support for all applicants.

The predicted salary is between 36000 - 60000 £ per year.

Please note you must be available to start in January 2026 and have the right to work in the UK. Unfortunately, we will not have time to get visas for candidates.

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from references which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

Responsibilities:
  • Creating models as briefed and/or in line with reference materials
  • Understanding and following outlined naming conventions
  • Presenting models for progress review to Leads, Supervisors and clients
  • Ensuring consistency of UV mapping
  • Communicating with other departments and production in order to ensure that the model meets relevant requirements
  • Making changes or updates to models as required
  • Ongoing communication with Production and Leads regarding schedules and deadlines
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Job requirements:
  • A good working knowledge of Maya, Mudbox and/or Zbrush
  • Creative, resourceful and with strong spatial awareness
  • Very strong polygonal subdivision modelling skills
  • Efficient with layout of UVs and awareness of texture requirements
  • Able to interpret and follow reference material to create clean, highly detailed and accurate models
  • Strong interpersonal and communication skills
  • Able to organise own workflow in a meticulous manner
  • Able to work well within a team
  • Creative conceptual sculpting
  • Knowledge of anatomy
You might also have:
  • Knowledge of Marvellous Designer
  • An understanding of costume patterns
  • Experience with Houdini

Accessibility Statement: Our London studio is fully accessible with step‑free entry, accessible toilets on all floors and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know; we are happy to accommodate your needs.

Location: London, United Kingdom

Character & Creature Modeller Film & Episodic employer: Framestore

Framestore is an exceptional employer, renowned for its collaborative and innovative work culture that empowers employees to push creative boundaries in the film and episodic industry. Located in the vibrant city of London, we offer a fully accessible studio environment, comprehensive support for personal growth, and the opportunity to work alongside some of the most talented professionals in visual effects. Join us to be part of a team that values creativity, inclusivity, and the pursuit of excellence in every project.
Framestore

Contact Detail:

Framestore Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Character & Creature Modeller Film & Episodic

✨Tip Number 1

Network like a pro! Reach out to industry professionals on LinkedIn or attend local events. We all know that sometimes it’s not just what you know, but who you know that can help you land that dream role.

✨Tip Number 2

Show off your skills! Create a stunning portfolio showcasing your best character and creature models. We recommend using platforms like ArtStation to display your work and attract the attention of studios like Framestore.

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your knowledge of the VFX pipeline. We suggest doing mock interviews with friends or mentors to boost your confidence and refine your answers.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace Character & Creature Modeller Film & Episodic

Maya
Mudbox
Zbrush
Polygonal Subdivision Modelling
UV Layout Efficiency
Texture Requirements Awareness
Reference Material Interpretation
Creative Conceptual Sculpting
Anatomy Knowledge
Strong Spatial Awareness
Interpersonal Skills
Communication Skills
Workflow Organisation
Team Collaboration

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Maya, Mudbox, and Zbrush in your application. We want to see your strong polygonal subdivision modelling skills and how you interpret reference materials to create detailed models.

Be Meticulous: When detailing your workflow, emphasise your ability to organise tasks meticulously. We appreciate candidates who can manage their time effectively while maintaining high-quality standards, so don’t shy away from sharing examples!

Communicate Clearly: Strong interpersonal skills are key! In your application, mention how you’ve successfully communicated with other departments or team members in past projects. We love collaborative spirits who can keep everyone in the loop.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application directly, and we’re excited to see what you bring to the table. Remember, we’re looking for creativity and innovation!

How to prepare for a job interview at Framestore

✨Know Your Tools Inside Out

Make sure you're well-versed in Maya, Mudbox, and Zbrush. Brush up on your skills and be ready to discuss specific projects where you've used these tools effectively. Being able to demonstrate your technical prowess will show that you're the right fit for the role.

✨Showcase Your Portfolio

Prepare a strong portfolio that highlights your best modelling work. Include a variety of models that showcase your ability to follow reference materials and create detailed, accurate designs. Be ready to explain your creative process and how you approached each project.

✨Communicate Clearly

Strong interpersonal skills are key in this role. Practice articulating your thoughts clearly and concisely. During the interview, be prepared to discuss how you collaborate with Texture Artists and other departments to ensure your models meet the required standards.

✨Understand the VFX Pipeline

Familiarise yourself with the visual effects pipeline and how your role as a modeller fits into it. Be ready to discuss how you ensure consistency in UV mapping and how you handle feedback from leads and supervisors. This knowledge will demonstrate your understanding of the industry's demands.

Character & Creature Modeller Film & Episodic
Framestore
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