Visualisation Asset Builder

Visualisation Asset Builder

Full-Time 30000 - 42000 £ / year (est.) No home office possible
Framestore Limited

At a Glance

  • Tasks: Create stunning 3D models for film and immersive experiences.
  • Company: Join a leading creative studio known for innovation and collaboration.
  • Benefits: Competitive pay, creative environment, and opportunities for growth.
  • Why this job: Be part of a team that shapes the future of visual storytelling.
  • Qualifications: Experience in 3D modelling and a passion for design.
  • Other info: Fast-paced role with exciting projects and creative challenges.

The predicted salary is between 30000 - 42000 £ per year.

Our pre-production services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. This unique pool of world-class minds and skills allows us to serve as true creative collaborators, whether the production in question requires initial character design, logistical assistance for a single complex sequence or a ‘beginning to end’ offer that begins with concept art and culminates in our award-winning final VFX. Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Asset Builder is a specialist 3D modeller, capable of building 3D characters, objects, props and environments which are optimized for real-time workflow in Maya and Unreal. Key to the role is the ability to work at high-speed and in an efficient manner, creating assets which are appropriate for the pre-production process as opposed to final VFX. The Asset Builder works under the supervision of the Asset Lead or the Visualization Supervisor and must be able to take artistic direction in order to deliver on brief and on time. They should have a strong sense of design, composition and art direction and possess initiative. Experience of low-polygon modelling is essential and a working knowledge of real-time OpenGL techniques for lighting and FX is a plus.

Key Responsibilities and Skills

  • Texture, rig, and light models quickly and efficiently
  • Have a strong sense of design, composition and lighting
  • Be able to successfully take and interpret creative direction
  • Adaptable and accepting of creative change throughout a project
  • Knowledge of cinematic language and technical terminology
  • Transfer and/or create lower resolution models from higher resolution models
  • Autodesk Maya
  • Photoshop
  • Unreal Engine
  • Zbrush
  • Substance Painter

You might also have experience with:

  • Marvellous Designer
  • Houdini
  • Mari

Visualisation Asset Builder employer: Framestore Limited

Framestore is an exceptional employer for those passionate about the visual effects industry, offering a dynamic work culture that thrives on creativity and collaboration. Located in a vibrant hub of innovation, employees benefit from opportunities for professional growth, access to cutting-edge technology, and the chance to work alongside a diverse team of world-class creatives. With a focus on artistic development and a commitment to pushing the boundaries of what's possible, Framestore provides a rewarding environment for Visualisation Asset Builders to flourish.
Framestore Limited

Contact Detail:

Framestore Limited Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Visualisation Asset Builder

✨Tip Number 1

Network like a pro! Reach out to industry professionals on LinkedIn or attend local events. We all know that sometimes it’s not just what you know, but who you know that can land you that dream role.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best 3D models and visualisation work. We recommend using platforms like ArtStation or even your own website to showcase your talent and creativity.

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your understanding of the pre-production process. We want to see how you can adapt to creative changes and take direction effectively.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive and eager to join our creative team.

We think you need these skills to ace Visualisation Asset Builder

3D Modelling
Maya
Unreal Engine
Texture Mapping
Rigging
Lighting
Artistic Direction
Design Sense
Composition
Adaptability
Creative Interpretation
Cinematic Language
OpenGL Techniques
Substance Painter
Zbrush

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your 3D modelling skills in your application. We want to see your best work, so include a portfolio that showcases your ability to create characters, objects, and environments, especially those optimised for real-time workflows.

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific skills and experiences mentioned in the job description. We love seeing how you can adapt your experience to fit our needs.

Be Creative and Personal: Let your personality shine through in your written application. We’re looking for creative minds who can bring something unique to the table, so don’t be afraid to express your passion for visualisation and filmmaking!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and helps us keep track of all the amazing talent out there!

How to prepare for a job interview at Framestore Limited

✨Know Your Tools Inside Out

Make sure you're well-versed in Autodesk Maya, Unreal Engine, and any other software mentioned in the job description. Familiarise yourself with their features and how they apply to 3D modelling and asset building. Being able to discuss your experience with these tools confidently will show that you're ready to hit the ground running.

✨Showcase Your Portfolio

Prepare a strong portfolio that highlights your best work, especially low-polygon models and any assets you've created for pre-production. Be ready to discuss the creative process behind each piece, including how you took artistic direction and adapted to feedback. This will demonstrate your ability to collaborate effectively.

✨Understand the Creative Process

Brush up on your knowledge of cinematic language and technical terminology relevant to the role. Being able to speak the same language as the team will help you communicate your ideas more effectively and show that you understand the bigger picture of the production process.

✨Be Ready for Creative Challenges

Expect questions about how you handle creative changes and tight deadlines. Prepare examples from your past experiences where you successfully adapted to changes or worked under pressure. This will illustrate your flexibility and initiative, which are key traits for the Asset Builder role.

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