At a Glance
- Tasks: Create stunning 3D assets and environments in Unreal Engine for films and episodic productions.
- Company: Framestore blends creativity and technology to redefine visual storytelling in film and immersive experiences.
- Benefits: Work in a dynamic office environment with opportunities for travel and collaboration with top industry talents.
- Why this job: Join a creative team at the forefront of visual effects, shaping the future of entertainment.
- Qualifications: Strong skills in Unreal Engine, lighting, and rendering; experience with Blueprints is a plus.
- Other info: This is an expression of interest for future openings, so apply even if the role isn't currently available.
The predicted salary is between 36000 - 60000 £ per year.
Please note this is not a currently open role but we would like to hear from people who are available or would be interested in joining Framestore. Also, please be aware when applying that this role would be predominantly based in our office in London (UK) with travel required, so prospective candidates must be able to easily commute to the office.
Our pre-production (FPS) services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.
This unique pool of world-class minds and skills allows us to serve as true creative collaborators, whether the production requires initial character design, logistical assistance for a single complex sequence or a ‘beginning to end’ offer that begins with concept art and culminates in our award-winning final VFX.
Who We Are
Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions.
As a Realtime Technical Artist, you’ll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you\’ll contribute to asset creation and look development while ensuring best practices in lighting techniques.
You\’ll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad.
What you’ll do:
- Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders.
- Working with Lookdev assets in Unreal Engine – you’ll create photoreal assets optimised for VP workflows and VR – focussing on PBR workflows, realistic lighting and performance optimisation.
- Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design.
- Create high-quality light rigs for realistic and cinematic content.
- Collaborate with Virtual Production TD team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network).
- Create and maintain clear and comprehensive documentation of workflows, processes and tools.
- Develop in-engine tools to empower artists and increase workflow efficiency.
- Help creating, maintaining and documenting the Unreal pipeline.
What we’re looking for:
- Demonstrable technical knowledge and strong creative and artistic skills.
- Hands-on experience with look development, lighting, and rendering.
- Complete understanding of Unreal Engine.
- Experience developing with Blueprints.
- Strong communication and organisational skills.
- Ability to work in a fast-paced, deadline-driven environment.
- Positive attitude towards learning and collaboration.
You might also have:
- Experience with procedural content generation, in Houdini or Unreal Engine.
- Experience with virtual reality content creation.
- On-set experience.
- Experience developing in Python.
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Realtime Technical Artist (Expression of Interest) employer: Framestore Limited
Contact Detail:
Framestore Limited Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Realtime Technical Artist (Expression of Interest)
✨Tip Number 1
Make sure to showcase your experience with Unreal Engine prominently. Since this role heavily focuses on creating high-quality assets in Unreal, highlight any projects where you've utilized the engine, especially in relation to shaders and lighting.
✨Tip Number 2
Network with professionals in the industry, particularly those who work at Framestore or similar companies. Attend events, webinars, or online forums where you can connect with current employees and learn more about their work culture and expectations.
✨Tip Number 3
Familiarize yourself with the latest trends in virtual production and real-time content creation. Being knowledgeable about cutting-edge techniques will not only enhance your skill set but also demonstrate your commitment to staying ahead in the field.
✨Tip Number 4
Prepare a portfolio that highlights your best work in 3D asset creation, particularly focusing on photoreal environments and character designs. Include detailed descriptions of your process and the tools you used, as this will give potential employers insight into your technical abilities.
We think you need these skills to ace Realtime Technical Artist (Expression of Interest)
Some tips for your application 🫡
Understand the Role: Take the time to thoroughly read the job description for the Realtime Technical Artist position. Understand the key responsibilities and required skills, especially focusing on Unreal Engine, look development, and collaboration with other teams.
Showcase Your Skills: In your application, highlight your technical knowledge and artistic skills. Provide examples of your experience with Unreal Engine, including any projects where you developed shaders, lighting, or particle effects.
Tailor Your Application: Customize your CV and cover letter to reflect the specific requirements mentioned in the job description. Emphasize your ability to work in a fast-paced environment and your positive attitude towards learning and collaboration.
Include Relevant Experience: Mention any relevant experience you have, such as procedural content generation, virtual reality content creation, or on-set experience. This will help demonstrate your fit for the role and your understanding of the industry.
How to prepare for a job interview at Framestore Limited
✨Showcase Your Technical Skills
Be prepared to discuss your hands-on experience with Unreal Engine, especially in creating high-quality assets and working with shaders and lighting. Bring examples of your previous work that demonstrate your technical knowledge and artistic skills.
✨Highlight Collaboration Experience
Since the role involves working closely with various teams, emphasize your ability to collaborate effectively. Share specific examples of past projects where you worked with developers, artists, or other stakeholders to achieve a common goal.
✨Demonstrate Problem-Solving Abilities
Expect questions about how you've tackled challenges in fast-paced environments. Prepare to discuss instances where you optimized workflows or developed tools that improved efficiency, showcasing your proactive approach to problem-solving.
✨Express Your Passion for Learning
Framestore values a positive attitude towards learning and collaboration. Be ready to talk about new techniques or technologies you've recently explored and how you stay updated with industry trends, particularly in real-time content creation.