Realtime Environment Artist

Realtime Environment Artist

City of London Full-Time 30000 - 42000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning 3D environments in Unreal Engine for films and shows.
  • Company: Framestore is a creative powerhouse blending talent and technology in film production.
  • Benefits: Enjoy a collaborative environment, potential travel opportunities, and a chance to work on exciting projects.
  • Why this job: Join a team that values creativity and innovation while making a real impact in the industry.
  • Qualifications: Strong skills in Unreal Engine, 3D modelling, and a passion for visual storytelling required.
  • Other info: This is a 6-month contract role with potential for extension; no international relocation support available.

The predicted salary is between 30000 - 42000 £ per year.

Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Realtime Environment Artists within our pre-production department blend artistic vision with technical expertise, collaborating closely with developers, visualisation artists, and VFX teams to build high-quality, performant real-time environments for feature films and episodic productions.

As a Realtime Environment Artist, you’ll work with Visualization and VFX Supervisors to create stunning and efficient real-time environments in Unreal Engine. Your focus will be on level art, set dressing, texturing, and optimisation, ensuring assets meet both aesthetic and technical requirements. You\’ll collaborate with Asset Builders to integrate Characters and Props seamlessly into the environment, contributing to the overall look and feel while adhering to best practices in environment construction and performance.

You\’ll be involved in optimising environment workflows and ensuring the best possible visual fidelity and real-time performance in Unreal Engine. This office-based role may require travel to studios and potentially international locations. This is a 6-month Fixed Term Contract position with the possibility of extension. Please note that we are unable to support international relocation or VISA applications for this role at this time.

What you’ll do:

  • Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders

  • Working with Lookdev assets in Unreal Engine – you’ll create photoreal assets optimised for VP workflows and VR – focusing on PBR workflows, realistic lighting and performance optimisation

  • Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design

  • Create high-quality light rigs for realistic and cinematic content

  • Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)

  • Create and maintain clear and comprehensive documentation of workflows, processes and tools

  • Demonstrable technical knowledge and strong creative and artistic skills

  • Hands-on experience with look development, lighting, and rendering

  • Complete understanding of Unreal Engine

  • Strong communication and organisational skills

  • Ability to work in a fast-paced, deadline-driven environment

  • Positive attitude towards learning and collaboration

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the application form by following the link above or email your resume and portfolio to recruiters@framestore.com with the subject line: Realtime Environment Artist – London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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Realtime Environment Artist employer: Framestore Limited

Framestore is an exceptional employer, offering a vibrant and inclusive work culture that fosters creativity and collaboration among its talented team of artists and technologists. Located in London, our studio provides unique opportunities for professional growth within the dynamic field of visual effects and pre-production, while also ensuring a supportive environment with accessible facilities and a commitment to diversity. Join us to be part of a forward-thinking company that values innovation and empowers its employees to push the boundaries of what's possible in filmmaking.
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Contact Detail:

Framestore Limited Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Realtime Environment Artist

✨Tip Number 1

Familiarise yourself with Unreal Engine and its latest features, especially those related to real-time environments. Being able to demonstrate your knowledge of the software during interviews can set you apart from other candidates.

✨Tip Number 2

Build a strong portfolio showcasing your best work in creating 3D assets and environments. Make sure to include examples that highlight your skills in texturing, lighting, and optimisation, as these are crucial for the role.

✨Tip Number 3

Network with professionals in the industry, particularly those who work in visual effects and pre-production. Attend relevant events or join online communities where you can connect with others and learn about potential job openings.

✨Tip Number 4

Prepare for technical interviews by brushing up on your understanding of performance optimisation and look development. Be ready to discuss your workflow and how you approach problem-solving in real-time environments.

We think you need these skills to ace Realtime Environment Artist

Proficiency in Unreal Engine
3D Modelling Skills
Texturing and Shading Techniques
Experience with DCCs like Maya or Houdini
Knowledge of PBR Workflows
Lighting and Rendering Expertise
Performance Optimisation Skills
Collaboration with Virtual Production Teams
Documentation and Workflow Management
Strong Artistic Vision
Technical Knowledge in Environment Construction
Ability to Work Under Tight Deadlines
Effective Communication Skills
Adaptability and Willingness to Learn

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in 3D asset creation, particularly with Unreal Engine and other DCCs like Maya or Houdini. Showcase your skills in level art, texturing, and optimisation to align with the job requirements.

Craft a Compelling Portfolio: Include a portfolio that demonstrates your best work as a Realtime Environment Artist. Focus on projects that showcase your ability to create high-quality, photoreal environments and assets, especially those optimised for real-time performance.

Write a Strong Cover Letter: In your cover letter, express your passion for the role and the industry. Highlight your technical knowledge, artistic skills, and any collaborative experiences that relate to working with VFX teams and developers.

Follow Application Instructions: Ensure you follow the application instructions carefully. Submit your application through the provided link or email your resume and portfolio to the specified address, using the correct subject line to avoid any confusion.

How to prepare for a job interview at Framestore Limited

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in 3D asset creation and environment design. Include examples of projects where you've used Unreal Engine, as this will demonstrate your technical skills and artistic vision.

✨Understand the Role

Familiarise yourself with the specific responsibilities of a Realtime Environment Artist. Be prepared to discuss how your experience aligns with creating high-quality, performant environments and your understanding of workflows in Unreal Engine.

✨Prepare for Technical Questions

Expect questions about your technical knowledge, especially regarding look development, lighting, and rendering. Brush up on your understanding of PBR workflows and performance optimisation techniques, as these are crucial for the role.

✨Demonstrate Collaboration Skills

Since the role involves working closely with various teams, be ready to share examples of past collaborations. Highlight your communication skills and how you’ve successfully worked in a fast-paced, deadline-driven environment.

Realtime Environment Artist
Framestore Limited
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